/*************************************************************************/ /* gradient_texture_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GRADIENT_TEXTURE_EDITOR_PLUGIN_H #define GRADIENT_TEXTURE_EDITOR_PLUGIN_H #include "editor/editor_node.h" #include "editor/editor_plugin.h" #include "scene/resources/texture.h" class GradientTextureEdit : public Control { GDCLASS(GradientTextureEdit, Control); PopupPanel *popup; ColorPicker *picker; Ref checker; bool grabbing; int grabbed; Vector points; void _draw_checker(int x, int y, int w, int h); void _color_changed(const Color &p_color); int _get_point_from_pos(int x); void _show_color_picker(); protected: void _gui_input(const Ref &p_event); void _notification(int p_what); static void _bind_methods(); public: void set_ramp(const Vector &p_offsets, const Vector &p_colors); Vector get_offsets() const; Vector get_colors() const; void set_points(Vector &p_points); Vector &get_points(); virtual Size2 get_minimum_size() const; GradientTextureEdit(); virtual ~GradientTextureEdit(); }; class GradientTextureEditorPlugin : public EditorPlugin { GDCLASS(GradientTextureEditorPlugin, EditorPlugin); bool _2d; Ref gradient_texture_ref; GradientTextureEdit *ramp_editor; EditorNode *editor; ToolButton *gradient_button; protected: static void _bind_methods(); void _ramp_changed(); void _undo_redo_gradient_texture(const Vector &offsets, const Vector &colors); public: virtual String get_name() const { return "GradientTexture"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); GradientTextureEditorPlugin(EditorNode *p_node); ~GradientTextureEditorPlugin(); }; #endif // GRADIENT_TEXTURE_EDITOR_PLUGIN_H