/*************************************************************************/ /* position_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "position_3d.h" #include "scene/resources/mesh.h" RES Position3D::_get_gizmo_geometry() const { Ref mesh = memnew( Mesh ); DVector cursor_points; DVector cursor_colors; float cs = 0.25; cursor_points.push_back(Vector3(+cs,0,0)); cursor_points.push_back(Vector3(-cs,0,0)); cursor_points.push_back(Vector3(0,+cs,0)); cursor_points.push_back(Vector3(0,-cs,0)); cursor_points.push_back(Vector3(0,0,+cs)); cursor_points.push_back(Vector3(0,0,-cs)); cursor_colors.push_back(Color(1,0.5,0.5,1)); cursor_colors.push_back(Color(1,0.5,0.5,1)); cursor_colors.push_back(Color(0.5,1,0.5,1)); cursor_colors.push_back(Color(0.5,1,0.5,1)); cursor_colors.push_back(Color(0.5,0.5,1,1)); cursor_colors.push_back(Color(0.5,0.5,1,1)); Ref mat = memnew( FixedMaterial ); mat->set_flag(Material::FLAG_UNSHADED,true); mat->set_line_width(3); Array d; d[Mesh::ARRAY_VERTEX]=cursor_points; d[Mesh::ARRAY_COLOR]=cursor_colors; mesh->add_surface(Mesh::PRIMITIVE_LINES,d); mesh->surface_set_material(0,mat); return mesh; } Position3D::Position3D() { }