/*************************************************************************/ /* resources_dock.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef RESOURCES_DOCK_H #define RESOURCES_DOCK_H #include "create_dialog.h" #include "editor_file_dialog.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/control.h" #include "scene/gui/file_dialog.h" #include "scene/gui/label.h" #include "scene/gui/menu_button.h" #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" class EditorNode; class ResourcesDock : public VBoxContainer { GDCLASS(ResourcesDock, VBoxContainer); enum { TOOL_NEW, TOOL_OPEN, TOOL_SAVE, TOOL_SAVE_AS, TOOL_MAKE_LOCAL, TOOL_COPY, TOOL_PASTE, TOOL_MAX }; EditorNode *editor; Button *button_new; Button *button_open; Button *button_save; Button *button_tools; CreateDialog *create_dialog; AcceptDialog *accept; EditorFileDialog *file; Tree *resources; bool block_add; int current_action; void _file_action(const String &p_action); void _delete(Object *p_item, int p_column, int p_id); void _resource_selected(); void _update_name(TreeItem *item); void _tool_selected(int p_tool); void _create(); protected: void _notification(int p_what); static void _bind_methods(); public: void add_resource(const Ref &p_resource); void remove_resource(const Ref &p_resource); void save_resource(const String &p_path, const Ref &p_resource); void save_resource_as(const Ref &p_resource); void cleanup(); ResourcesDock(EditorNode *p_editor); }; #endif // RESOURCES_DOCK_H