#!/usr/bin/env python import build_scripts.mono_configure as mono_configure Import("env") Import("env_modules") env_mono = env_modules.Clone() if env_mono["tools"]: # NOTE: It is safe to generate this file here, since this is still executed serially import build_scripts.gen_cs_glue_version as gen_cs_glue_version gen_cs_glue_version.generate_header("glue/GodotSharp", "glue/cs_glue_version.gen.h") # Glue sources if env_mono["mono_glue"]: env_mono.Append(CPPDEFINES=["MONO_GLUE_ENABLED"]) import os.path if not os.path.isfile("glue/mono_glue.gen.cpp"): raise RuntimeError("Mono glue sources not found. Did you forget to run '--generate-mono-glue'?") if env_mono["tools"] or env_mono["target"] != "release": env_mono.Append(CPPDEFINES=["GD_MONO_HOT_RELOAD"]) # Configure Mono mono_configure.configure(env, env_mono) if env_mono["tools"] and env_mono["mono_glue"] and env_mono["build_cil"]: # Build Godot API solution import build_scripts.api_solution_build as api_solution_build api_sln_cmd = api_solution_build.build(env_mono) # Build GodotTools import build_scripts.godot_tools_build as godot_tools_build godot_tools_build.build(env_mono, api_sln_cmd) # Build Godot.NET.Sdk import build_scripts.godot_net_sdk_build as godot_net_sdk_build godot_net_sdk_build.build(env_mono) # Add sources env_mono.add_source_files(env.modules_sources, "*.cpp") env_mono.add_source_files(env.modules_sources, "glue/*.cpp") env_mono.add_source_files(env.modules_sources, "mono_gd/*.cpp") env_mono.add_source_files(env.modules_sources, "utils/*.cpp") env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.cpp") if env["platform"] in ["osx", "iphone"]: env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.mm") env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.m") if env["tools"]: env_mono.add_source_files(env.modules_sources, "editor/*.cpp")