/*************************************************************************/ /* detect_prime_x11.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifdef X11_ENABLED #if defined(GLES3_ENABLED) #include "detect_prime_x11.h" #include "core/string/print_string.h" #include "core/string/ustring.h" #include #include #include #include #include #include #include #include #include #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 typedef GLXContext (*GLXCREATECONTEXTATTRIBSARBPROC)(Display *, GLXFBConfig, GLXContext, Bool, const int *); struct vendor { const char *glxvendor; int priority = 0; }; vendor vendormap[] = { { "Advanced Micro Devices, Inc.", 30 }, { "AMD", 30 }, { "NVIDIA Corporation", 30 }, { "X.Org", 30 }, { "Intel Open Source Technology Center", 20 }, { "Intel", 20 }, { "nouveau", 10 }, { "Mesa Project", 0 }, { nullptr, 0 } }; // Runs inside a child. Exiting will not quit the engine. void create_context() { Display *x11_display = XOpenDisplay(nullptr); Window x11_window; GLXContext glx_context; GLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (GLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte *)"glXCreateContextAttribsARB"); static int visual_attribs[] = { GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, GLX_DOUBLEBUFFER, true, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_DEPTH_SIZE, 24, None }; int fbcount; GLXFBConfig fbconfig = 0; XVisualInfo *vi = nullptr; XSetWindowAttributes swa; swa.event_mask = StructureNotifyMask; swa.border_pixel = 0; unsigned long valuemask = CWBorderPixel | CWColormap | CWEventMask; GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount); if (!fbc) exit(1); vi = glXGetVisualFromFBConfig(x11_display, fbc[0]); fbconfig = fbc[0]; static int context_attribs[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 3, GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, None }; glx_context = glXCreateContextAttribsARB(x11_display, fbconfig, nullptr, true, context_attribs); swa.colormap = XCreateColormap(x11_display, RootWindow(x11_display, vi->screen), vi->visual, AllocNone); x11_window = XCreateWindow(x11_display, RootWindow(x11_display, vi->screen), 0, 0, 10, 10, 0, vi->depth, InputOutput, vi->visual, valuemask, &swa); if (!x11_window) exit(1); glXMakeCurrent(x11_display, x11_window, glx_context); XFree(vi); } int detect_prime() { pid_t p; int priorities[2] = {}; String vendors[2]; String renderers[2]; vendors[0] = "Unknown"; vendors[1] = "Unknown"; renderers[0] = "Unknown"; renderers[1] = "Unknown"; for (int i = 0; i < 2; ++i) { int fdset[2]; if (pipe(fdset) == -1) { print_verbose("Failed to pipe(), using default GPU"); return 0; } // Fork so the driver initialization can crash without taking down the engine. p = fork(); if (p > 0) { // Main thread int stat_loc = 0; char string[201]; string[200] = '\0'; close(fdset[1]); waitpid(p, &stat_loc, 0); if (!stat_loc) { // No need to do anything complicated here. Anything less than // PIPE_BUF will be delivered in one read() call. // Leave it 'Unknown' otherwise. if (read(fdset[0], string, sizeof(string) - 1) > 0) { vendors[i] = string; renderers[i] = string + strlen(string) + 1; } } close(fdset[0]); } else { // In child, exit() here will not quit the engine. char string[201]; close(fdset[0]); if (i) setenv("DRI_PRIME", "1", 1); create_context(); const char *vendor = (const char *)glGetString(GL_VENDOR); const char *renderer = (const char *)glGetString(GL_RENDERER); unsigned int vendor_len = strlen(vendor) + 1; unsigned int renderer_len = strlen(renderer) + 1; if (vendor_len + renderer_len >= sizeof(string)) { renderer_len = 200 - vendor_len; } memcpy(&string, vendor, vendor_len); memcpy(&string[vendor_len], renderer, renderer_len); if (write(fdset[1], string, vendor_len + renderer_len) == -1) { print_verbose("Couldn't write vendor/renderer string."); } close(fdset[1]); exit(0); } } int preferred = 0; int priority = 0; if (vendors[0] == vendors[1]) { print_verbose("Only one GPU found, using default."); return 0; } for (int i = 1; i >= 0; --i) { vendor *v = vendormap; while (v->glxvendor) { if (v->glxvendor == vendors[i]) { priorities[i] = v->priority; if (v->priority >= priority) { priority = v->priority; preferred = i; } } ++v; } } print_verbose("Found renderers:"); for (int i = 0; i < 2; ++i) { print_verbose("Renderer " + itos(i) + ": " + renderers[i] + " with priority: " + itos(priorities[i])); } print_verbose("Using renderer: " + renderers[preferred]); return preferred; } #endif #endif