/*************************************************************************/ /* context_gl_osx.mm */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "context_gl_osx.h" #if defined(GLES3_ENABLED) || defined(GLES_ENABLED) void ContextGL_OSX::release_current() { [NSOpenGLContext clearCurrentContext]; } void ContextGL_OSX::make_current() { [context makeCurrentContext]; } void ContextGL_OSX::update() { [context update]; } void ContextGL_OSX::set_opacity(GLint p_opacity) { [context setValues:&p_opacity forParameter:NSOpenGLCPSurfaceOpacity]; } int ContextGL_OSX::get_window_width() { return OS::get_singleton()->get_video_mode().width; } int ContextGL_OSX::get_window_height() { return OS::get_singleton()->get_video_mode().height; } void ContextGL_OSX::swap_buffers() { [context flushBuffer]; } void ContextGL_OSX::set_use_vsync(bool p_use) { CGLContextObj ctx = CGLGetCurrentContext(); if (ctx) { GLint swapInterval = p_use ? 1 : 0; CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval); use_vsync = p_use; } } bool ContextGL_OSX::is_using_vsync() const { return use_vsync; } Error ContextGL_OSX::initialize() { framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); ERR_FAIL_COND_V(!framework, ERR_CANT_CREATE); unsigned int attributeCount = 0; // OS X needs non-zero color size, so set reasonable values int colorBits = 32; // Fail if a robustness strategy was requested #define ADD_ATTR(x) \ { attributes[attributeCount++] = x; } #define ADD_ATTR2(x, y) \ { \ ADD_ATTR(x); \ ADD_ATTR(y); \ } // Arbitrary array size here NSOpenGLPixelFormatAttribute attributes[40]; ADD_ATTR(NSOpenGLPFADoubleBuffer); ADD_ATTR(NSOpenGLPFAClosestPolicy); if (!gles3_context) { ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersionLegacy); } else { //we now need OpenGL 3 or better, maybe even change this to 3_3Core ? ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core); } ADD_ATTR2(NSOpenGLPFAColorSize, colorBits); /* if (fbconfig->alphaBits > 0) ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits); */ ADD_ATTR2(NSOpenGLPFADepthSize, 24); ADD_ATTR2(NSOpenGLPFAStencilSize, 8); /* if (fbconfig->stereo) ADD_ATTR(NSOpenGLPFAStereo); */ /* if (fbconfig->samples > 0) { ADD_ATTR2(NSOpenGLPFASampleBuffers, 1); ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples); } */ // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB // framebuffer, so there's no need (and no way) to request it ADD_ATTR(0); #undef ADD_ATTR #undef ADD_ATTR2 pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; ERR_FAIL_COND_V(pixelFormat == nil, ERR_CANT_CREATE); context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:nil]; ERR_FAIL_COND_V(context == nil, ERR_CANT_CREATE); [context setView:window_view]; [context makeCurrentContext]; return OK; } ContextGL_OSX::ContextGL_OSX(id p_view, bool p_gles3_context) { gles3_context = p_gles3_context; window_view = p_view; use_vsync = false; } ContextGL_OSX::~ContextGL_OSX() {} #endif