#!/usr/bin/env python Import("env") Import("env_modules") env_meshoptimizer = env_modules.Clone() # Thirdparty source files thirdparty_obj = [] thirdparty_dir = "#thirdparty/meshoptimizer/" thirdparty_sources = [ "allocator.cpp", "clusterizer.cpp", "indexcodec.cpp", "indexgenerator.cpp", "overdrawanalyzer.cpp", "overdrawoptimizer.cpp", "simplifier.cpp", "spatialorder.cpp", "stripifier.cpp", "vcacheanalyzer.cpp", "vcacheoptimizer.cpp", "vertexcodec.cpp", "vertexfilter.cpp", "vfetchanalyzer.cpp", "vfetchoptimizer.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_thirdparty = env_meshoptimizer.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) env.modules_sources += thirdparty_obj # Godot source files module_obj = [] env_meshoptimizer.add_source_files(module_obj, "*.cpp") env.modules_sources += module_obj # Needed to force rebuilding the module files when the thirdparty library is updated. env.Depends(module_obj, thirdparty_obj)