#ifndef ARRAY_PROPERTY_EDIT_H #define ARRAY_PROPERTY_EDIT_H #include "scene/main/node.h" class ArrayPropertyEdit : public Reference { OBJ_TYPE(ArrayPropertyEdit,Reference); int page; ObjectID obj; StringName property; String vtypes; Variant get_array() const; Variant::Type default_type; void _notif_change(); void _notif_changev(const String& p_v); void _set_size(int p_size); void _set_value(int p_idx,const Variant& p_value); protected: static void _bind_methods(); bool _set(const StringName& p_name, const Variant& p_value); bool _get(const StringName& p_name,Variant &r_ret) const; void _get_property_list( List *p_list) const; public: void edit(Object* p_obj, const StringName& p_prop, Variant::Type p_deftype); Node *get_node(); ArrayPropertyEdit(); }; #endif // ARRAY_PROPERTY_EDIT_H