/*************************************************************************/ /* import_settings.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef IMPORT_SETTINGS_H #define IMPORT_SETTINGS_H #include "object.h" #include "scene/gui/dialogs.h" #include "scene/gui/tree.h" #include "scene/gui/label.h" #include "scene/gui/option_button.h" #include "scene/gui/line_edit.h" #include "scene/gui/file_dialog.h" #include "scene/gui/progress_bar.h" #include "scene/gui/slider.h" #include "scene/gui/spin_box.h" #include "scene/resources/mesh.h" #include "editor_import_export.h" #include "editor_file_system.h" #include "editor_dir_dialog.h" class EditorNode; class ImportSettingsDialog : public ConfirmationDialog { OBJ_TYPE(ImportSettingsDialog,ConfirmationDialog); TreeItem *edited; EditorNode *editor; Tree *tree; bool updating; void _button_pressed(Object *p_button, int p_col, int p_id); void _item_pressed(int p_idx); bool _generate_fs(TreeItem *p_parent,EditorFileSystemDirectory *p_dir); String texformat; void _item_edited(); virtual void ok_pressed(); protected: void _notification(int p_what); static void _bind_methods(); public: void update_tree(); void popup_import_settings(); ImportSettingsDialog(EditorNode *p_editor); }; #endif // IMPORT_SETTINGS_H