#ifndef INSPECTOR_DOCK_H #define INSPECTOR_DOCK_H #include "scene/gui/box_container.h" #include "property_editor.h" //this is for now bundled in EditorNode, will be moved away here eventually #if 0 class InspectorDock : public VBoxContainer { OBJ_TYPE(InspectorDock,VBoxContainer); PropertyEditor *property_editor; EditorHistory editor_history; void _go_next(); void _go_prev(); protected: static void _bind_methods(); public: EditorHistory &get_editor_history(); PropertyEditor *get_property_editor(); InspectorDock(); }; #endif #endif // INSPECTOR_DOCK_H