Creates a sub-view into the screen. https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html https://docs.godotengine.org/en/latest/tutorials/viewports/index.html https://godotengine.org/asset-library/asset/127 https://godotengine.org/asset-library/asset/128 https://godotengine.org/asset-library/asset/129 https://godotengine.org/asset-library/asset/130 https://godotengine.org/asset-library/asset/541 https://godotengine.org/asset-library/asset/586 The clear mode when the sub-viewport is used as a render target. [b]Note:[/b] This property is intended for 2D usage. The update mode when the sub-viewport is used as a render target. The width and height of the sub-viewport. The 2D size override of the sub-viewport. If either the width or height is [code]0[/code], the override is disabled. If [code]true[/code], the 2D size override affects stretch as well. If [code]true[/code], the sub-viewport will be used in AR/VR process. Always clear the render target before drawing. Never clear the render target. Clear the render target on the next frame, then switch to [constant CLEAR_MODE_NEVER]. Do not update the render target. Update the render target once, then switch to [constant UPDATE_DISABLED]. Update the render target only when it is visible. This is the default value. Update the render target only when its parent is visible. Always update the render target.