Input event type for keyboard events. Stores key presses on the keyboard. Supports key presses, key releases and [member echo] events. http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html If [code]true[/code] the key was already pressed before this event. It means the user is holding the key down. If [code]true[/code] the key's state is pressed. If [code]false[/code] the key's state is released. Key scancode, one of the [code]KEY_*[/code] constants in [@global Scope]. Key unicode identifier when relevant.