/*************************************************************************/ /* gltf_animation.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GLTF_ANIMATION_H #define GLTF_ANIMATION_H #include "core/io/resource.h" class GLTFAnimation : public Resource { GDCLASS(GLTFAnimation, Resource); protected: static void _bind_methods(); public: enum Interpolation { INTERP_LINEAR, INTERP_STEP, INTERP_CATMULLROMSPLINE, INTERP_CUBIC_SPLINE, }; template struct Channel { Interpolation interpolation; Vector times; Vector values; }; struct Track { Channel position_track; Channel rotation_track; Channel scale_track; Vector> weight_tracks; }; public: bool get_loop() const; void set_loop(bool p_val); Map &get_tracks(); GLTFAnimation(); private: bool loop = false; Map tracks; }; #endif // GLTF_ANIMATION_H