/*************************************************************************/ /* shortcut.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "shortcut.h" #include "core/os/keyboard.h" void Shortcut::set_shortcut(const Ref &p_shortcut) { shortcut = p_shortcut; emit_changed(); } Ref Shortcut::get_shortcut() const { return shortcut; } bool Shortcut::is_shortcut(const Ref &p_event) const { return shortcut.is_valid() && shortcut->shortcut_match(p_event); } String Shortcut::get_as_text() const { if (shortcut.is_valid()) { return shortcut->as_text(); } else { return "None"; } } bool Shortcut::is_valid() const { return shortcut.is_valid(); } void Shortcut::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shortcut", "event"), &Shortcut::set_shortcut); ClassDB::bind_method(D_METHOD("get_shortcut"), &Shortcut::get_shortcut); ClassDB::bind_method(D_METHOD("is_valid"), &Shortcut::is_valid); ClassDB::bind_method(D_METHOD("is_shortcut", "event"), &Shortcut::is_shortcut); ClassDB::bind_method(D_METHOD("get_as_text"), &Shortcut::get_as_text); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), "set_shortcut", "get_shortcut"); } Shortcut::Shortcut() { }