#ifndef HAIKU_DIRECT_WINDOW_H #define HAIKU_DIRECT_WINDOW_H #include // needed for image_id #include #include "core/os/os.h" #include "main/input_default.h" #include "haiku_gl_view.h" #define REDRAW_MSG 'rdrw' #define LOCKGL_MSG 'glck' #define UNLOCKGL_MSG 'ulck' class HaikuDirectWindow : public BDirectWindow { private: unsigned int event_id; Point2i last_mouse_position; bool last_mouse_pos_valid; uint32 last_buttons_state; uint32 last_key_modifier_state; int last_button_mask; OS::VideoMode* current_video_mode; MainLoop* main_loop; InputDefault* input; HaikuGLView* view; BMessageRunner* update_runner; void HandleMouseButton(BMessage* message); void HandleMouseMoved(BMessage* message); void HandleMouseWheelChanged(BMessage* message); void HandleWindowResized(BMessage* message); void HandleKeyboardEvent(BMessage* message); void HandleKeyboardModifierEvent(BMessage* message); inline InputModifierState GetKeyModifierState(uint32 p_state); inline int GetMouseButtonState(uint32 p_state); public: HaikuDirectWindow(BRect p_frame); ~HaikuDirectWindow(); void SetHaikuGLView(HaikuGLView* p_view); void StartMessageRunner(); void StopMessageRunner(); void SetInput(InputDefault* p_input); void SetMainLoop(MainLoop* p_main_loop); inline void SetVideoMode(OS::VideoMode* video_mode) { current_video_mode = video_mode; }; virtual bool QuitRequested(); virtual void DirectConnected(direct_buffer_info* info); virtual void MessageReceived(BMessage* message); virtual void DispatchMessage(BMessage* message, BHandler* handler); inline Point2i GetLastMousePosition() { return last_mouse_position; }; inline int GetLastButtonMask() { return last_button_mask; }; }; #endif