// Godot-specific configuration // To use this, replace nrex_config.h #include "core/os/memory.h" #define NREX_UNICODE //#define NREX_THROW_ERROR #define NREX_NEW(X) memnew(X) #define NREX_NEW_ARRAY(X, N) memnew_arr(X, N) #define NREX_DELETE(X) memdelete(X) #define NREX_DELETE_ARRAY(X) memdelete_arr(X)