/*************************************************************************/ /* editor_file_system.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITOR_FILE_SYSTEM_H #define EDITOR_FILE_SYSTEM_H #include "scene/main/node.h" #include "os/thread.h" #include "os/dir_access.h" #include "set.h" #include "os/thread_safe.h" class FileAccess; class EditorProgressBG; class EditorFileSystemDirectory : public Object { OBJ_TYPE( EditorFileSystemDirectory,Object ); String name; EditorFileSystemDirectory *parent; Vector subdirs; struct ImportMeta { struct Source { String path; String md5; uint64_t modified_time; bool missing; }; Vector sources; String import_editor; bool enabled; }; struct FileInfo { String file; String type; uint64_t modified_time; ImportMeta meta; }; Vector files; static void _bind_methods(); friend class EditorFileSystem; public: String get_name(); String get_path() const; int get_subdir_count() const; EditorFileSystemDirectory *get_subdir(int p_idx); int get_file_count() const; String get_file(int p_idx) const; String get_file_path(int p_idx) const; String get_file_type(int p_idx) const; bool get_file_meta(int p_idx) const; bool is_missing_sources(int p_idx) const; Vector get_missing_sources(int p_idx) const; EditorFileSystemDirectory *get_parent(); EditorFileSystemDirectory(); ~EditorFileSystemDirectory(); }; class EditorFileSystem : public Node { OBJ_TYPE( EditorFileSystem, Node ); _THREAD_SAFE_CLASS_ struct SceneItem { String file; String path; String type; uint64_t modified_time; EditorFileSystemDirectory::ImportMeta meta; }; struct DirItem { uint64_t modified_time; String path; String name; Vector dirs; Vector files; ~DirItem(); }; float total; bool use_threads; Thread *thread; static void _thread_func(void *_userdata); DirItem *scandir; DirItem *rootdir; bool abort_scan; bool scanning; EditorFileSystemDirectory* _update_tree(DirItem *p_item); void _scan_scenes(); void _load_type_cache(); EditorFileSystemDirectory *filesystem; static EditorFileSystem *singleton; struct FileCache { String type; uint64_t modification_time; EditorFileSystemDirectory::ImportMeta meta; }; struct DirCache { uint64_t modification_time; Set files; Set subdirs; }; static EditorFileSystemDirectory::ImportMeta _get_meta(const String& p_path); bool _check_meta_sources(EditorFileSystemDirectory::ImportMeta & p_meta,EditorProgressBG *ep=NULL); DirItem* _scan_dir(DirAccess *da,Set &extensions,String p_name,float p_from,float p_range,const String& p_path,HashMap &file_cache,HashMap &dir_cache,EditorProgressBG& p_prog); void _save_type_cache_fs(DirItem *p_dir,FileAccess *p_file); bool _find_file(const String& p_file,EditorFileSystemDirectory ** r_d, int &r_file_pos) const; void _scan_sources(EditorFileSystemDirectory *p_dir,EditorProgressBG *ep); int md_count; Thread *thread_sources; bool scanning_sources; bool scanning_sources_done; int ss_amount; static void _thread_func_sources(void *_userdata); List sources_changed; static void _resource_saved(const String& p_path); String _find_first_from_source(EditorFileSystemDirectory* p_dir,const String &p_src) const; protected: void _notification(int p_what); static void _bind_methods(); public: static EditorFileSystem* get_singleton() { return singleton; } EditorFileSystemDirectory *get_filesystem(); bool is_scanning() const; float get_scanning_progress() const; void scan(); void scan_sources(); void get_changed_sources(List *r_changed); void update_file(const String& p_file); String find_resource_from_source(const String& p_path) const; EditorFileSystemDirectory *get_path(const String& p_path); String get_file_type(const String& p_file) const; EditorFileSystem(); ~EditorFileSystem(); }; #endif // EDITOR_FILE_SYSTEM_H