/*************************************************************************/ /* tile_set_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TILE_SET_EDITOR_PLUGIN_H #define TILE_SET_EDITOR_PLUGIN_H #include "editor/editor_name_dialog.h" #include "editor/editor_node.h" #include "editor/plugins/texture_region_editor_plugin.h" #include "scene/2d/sprite.h" #include "scene/resources/convex_polygon_shape_2d.h" #include "scene/resources/tile_set.h" class TileSetEditorHelper; class TileSetEditor : public Control { friend class TileSetEditorPlugin; friend class TextureRegionEditor; GDCLASS(TileSetEditor, Control); enum EditMode { EDITMODE_COLLISION, EDITMODE_OCCLUSION, EDITMODE_NAVIGATION, EDITMODE_BITMASK, EDITMODE_PRIORITY, EDITMODE_ICON, EDITMODE_MAX }; enum TileSetToolbar { TOOLBAR_DUMMY, TOOLBAR_BITMASK, TOOLBAR_SHAPE, TOOLBAR_MAX }; enum TileSetTools { TOOL_SELECT, BITMASK_COPY, BITMASK_PASTE, BITMASK_CLEAR, SHAPE_NEW_POLYGON, SHAPE_DELETE, SHAPE_CREATE_FROM_BITMASK, SHAPE_CREATE_FROM_NOT_BITMASK, SHAPE_KEEP_INSIDE_TILE, SHAPE_GRID_SNAP, ZOOM_OUT, ZOOM_1, ZOOM_IN, TOOL_MAX }; Ref tileset; Ref edited_collision_shape; Ref edited_occlusion_shape; Ref edited_navigation_shape; int current_item_index; Sprite *preview; ScrollContainer *scroll; Control *workspace_container; Control *workspace; Button *tool_editmode[EDITMODE_MAX]; HBoxContainer *tool_containers[TOOLBAR_MAX]; HBoxContainer *toolbar; HBoxContainer *hb_grid; ToolButton *tools[TOOL_MAX]; SpinBox *spin_priority; SpinBox *sb_step_y; SpinBox *sb_step_x; SpinBox *sb_off_y; SpinBox *sb_off_x; SpinBox *sb_sep_y; SpinBox *sb_sep_x; EditMode edit_mode; Vector2 snap_step; Vector2 snap_offset; Vector2 snap_separation; bool creating_shape; int dragging_point; Vector2 edited_shape_coord; PoolVector2Array current_shape; Map bitmask_map_copy; EditorNode *editor; TextureRegionEditor *texture_region_editor; Control *bottom_panel; Control *side_panel; ItemList *tile_list; PropertyEditor *property_editor; TileSetEditorHelper *helper; MenuButton *menu; ConfirmationDialog *cd; EditorNameDialog *nd; AcceptDialog *err_dialog; enum { MENU_OPTION_ADD_ITEM, MENU_OPTION_REMOVE_ITEM, MENU_OPTION_CREATE_FROM_SCENE, MENU_OPTION_MERGE_FROM_SCENE }; int option; void _menu_cbk(int p_option); void _menu_confirm(); void _name_dialog_confirm(const String &name); static void _import_node(Node *p_node, Ref p_library); static void _import_scene(Node *p_scene, Ref p_library, bool p_merge); protected: static void _bind_methods(); void _notification(int p_what); virtual void _changed_callback(Object *p_changed, const char *p_prop); public: void edit(const Ref &p_tileset); static Error update_library_file(Node *p_base_scene, Ref ml, bool p_merge = true); TileSetEditor(EditorNode *p_editor); private: void _on_tile_list_selected(int p_index); void _on_edit_mode_changed(int p_edit_mode); void _on_workspace_draw(); void _on_workspace_input(const Ref &p_ie); void _on_tool_clicked(int p_tool); void _on_priority_changed(float val); void _on_grid_snap_toggled(bool p_val); void _set_snap_step_x(float p_val); void _set_snap_step_y(float p_val); void _set_snap_off_x(float p_val); void _set_snap_off_y(float p_val); void _set_snap_sep_x(float p_val); void _set_snap_sep_y(float p_val); void initialize_bottom_editor(); void draw_highlight_tile(Vector2 coord, const Vector &other_highlighted = Vector()); void draw_grid_snap(); void draw_polygon_shapes(); void close_shape(const Vector2 &shape_anchor); void select_coord(const Vector2 &coord); Vector2 snap_point(const Vector2 &point); void update_tile_list(); void update_tile_list_icon(); void update_workspace_tile_mode(); int get_current_tile(); }; class TileSetEditorHelper : public Object { friend class TileSetEditor; GDCLASS(TileSetEditorHelper, Object); Ref tileset; TileSetEditor *tileset_editor; int selected_tile; public: void set_tileset(const Ref &p_tileset); protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; TileSetEditorHelper(TileSetEditor *p_tileset_editor); }; class TileSetEditorPlugin : public EditorPlugin { GDCLASS(TileSetEditorPlugin, EditorPlugin); TileSetEditor *tileset_editor; EditorNode *editor; ToolButton *tileset_editor_button; ToolButton *texture_region_button; public: virtual String get_name() const { return "TileSet"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); TileSetEditorPlugin(EditorNode *p_node); }; #endif // TILE_SET_EDITOR_PLUGIN_H