/*************************************************************************/ /* plane.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "plane.h" #include "math_funcs.h" #define _PLANE_EQ_DOT_EPSILON 0.999 #define _PLANE_EQ_D_EPSILON 0.0001 void Plane::set_normal(const Vector3& p_normal) { normal=p_normal; } void Plane::normalize() { real_t l = normal.length(); if (l==0) { *this=Plane(0,0,0,0); return; } normal/=l; d/=l; } Plane Plane::normalized() const { Plane p = *this; p.normalize(); return p; } Vector3 Plane::get_any_point() const { return get_normal()*d; } Vector3 Plane::get_any_perpendicular_normal() const { static const Vector3 p1 = Vector3(1,0,0); static const Vector3 p2 = Vector3(0,1,0); Vector3 p; if (ABS(normal.dot(p1)) > 0.99) // if too similar to p1 p=p2; // use p2 else p=p1; // use p1 p-=normal * normal.dot(p); p.normalize(); return p; } /* intersections */ bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result) const { const Plane &p_plane0=*this; Vector3 normal0=p_plane0.normal; Vector3 normal1=p_plane1.normal; Vector3 normal2=p_plane2.normal; real_t denom=vec3_cross(normal0,normal1).dot(normal2); if (ABS(denom)<=CMP_EPSILON) return false; if (r_result) { *r_result = ( (vec3_cross(normal1, normal2) * p_plane0.d) + (vec3_cross(normal2, normal0) * p_plane1.d) + (vec3_cross(normal0, normal1) * p_plane2.d) )/denom; } return true; } bool Plane::intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3* p_intersection) const { Vector3 segment=p_dir; real_t den=normal.dot( segment ); //printf("den is %i\n",den); if (Math::abs(den)<=CMP_EPSILON) { return false; } real_t dist=(normal.dot( p_from ) - d) / den; //printf("dist is %i\n",dist); if (dist>CMP_EPSILON) { //this is a ray, before the emiting pos (p_from) doesnt exist return false; } dist=-dist; *p_intersection = p_from + segment * dist; return true; } bool Plane::intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3* p_intersection) const { Vector3 segment= p_begin - p_end; real_t den=normal.dot( segment ); //printf("den is %i\n",den); if (Math::abs(den)<=CMP_EPSILON) { return false; } real_t dist=(normal.dot( p_begin ) - d) / den; //printf("dist is %i\n",dist); if (dist<-CMP_EPSILON || dist > (1.0 +CMP_EPSILON)) { return false; } dist=-dist; *p_intersection = p_begin + segment * dist; return true; } /* misc */ bool Plane::is_almost_like(const Plane& p_plane) const { return (normal.dot( p_plane.normal ) > _PLANE_EQ_DOT_EPSILON && Math::absd(d-p_plane.d) < _PLANE_EQ_D_EPSILON); } Plane::operator String() const { return normal.operator String() + ", " + rtos(d); }