/*************************************************************************/ /* input_map.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "input_map.h" #include "globals.h" #include "os/keyboard.h" InputMap *InputMap::singleton = NULL; void InputMap::_bind_methods() { ObjectTypeDB::bind_method(_MD("has_action", "action"), &InputMap::has_action); ObjectTypeDB::bind_method(_MD("get_action_id", "action"), &InputMap::get_action_id); ObjectTypeDB::bind_method(_MD("get_action_from_id", "id"), &InputMap::get_action_from_id); ObjectTypeDB::bind_method(_MD("get_actions"), &InputMap::_get_actions); ObjectTypeDB::bind_method(_MD("add_action", "action"), &InputMap::add_action); ObjectTypeDB::bind_method(_MD("erase_action", "action"), &InputMap::erase_action); ObjectTypeDB::bind_method(_MD("action_add_event", "action", "event"), &InputMap::action_add_event); ObjectTypeDB::bind_method(_MD("action_has_event", "action", "event"), &InputMap::action_has_event); ObjectTypeDB::bind_method(_MD("action_erase_event", "action", "event"), &InputMap::action_erase_event); ObjectTypeDB::bind_method(_MD("get_action_list", "action"), &InputMap::_get_action_list); ObjectTypeDB::bind_method(_MD("event_is_action", "event", "action"), &InputMap::event_is_action); ObjectTypeDB::bind_method(_MD("load_from_globals"), &InputMap::load_from_globals); } void InputMap::add_action(const StringName &p_action) { ERR_FAIL_COND(input_map.has(p_action)); input_map[p_action] = Action(); static int last_id = 1; input_map[p_action].id = last_id; input_id_map[last_id] = p_action; last_id++; } void InputMap::erase_action(const StringName &p_action) { ERR_FAIL_COND(!input_map.has(p_action)); input_id_map.erase(input_map[p_action].id); input_map.erase(p_action); } StringName InputMap::get_action_from_id(int p_id) const { ERR_FAIL_COND_V(!input_id_map.has(p_id), StringName()); return input_id_map[p_id]; } Array InputMap::_get_actions() { Array ret; List actions = get_actions(); if (actions.empty()) return ret; for (const List::Element *E = actions.front(); E; E = E->next()) { ret.push_back(E->get()); } return ret; } List InputMap::get_actions() const { List actions = List(); if (input_map.empty()) { return actions; } for (Map::Element *E = input_map.front(); E; E = E->next()) { actions.push_back(E->key()); } return actions; } List::Element *InputMap::_find_event(List &p_list, const InputEvent &p_event) const { for (List::Element *E = p_list.front(); E; E = E->next()) { const InputEvent &e = E->get(); if (e.type != p_event.type) continue; if (e.type != InputEvent::KEY && e.device != p_event.device) continue; bool same = false; switch (p_event.type) { case InputEvent::KEY: { same = (e.key.scancode == p_event.key.scancode && e.key.mod == p_event.key.mod); } break; case InputEvent::JOYSTICK_BUTTON: { same = (e.joy_button.button_index == p_event.joy_button.button_index); } break; case InputEvent::MOUSE_BUTTON: { same = (e.mouse_button.button_index == p_event.mouse_button.button_index); } break; case InputEvent::JOYSTICK_MOTION: { same = (e.joy_motion.axis == p_event.joy_motion.axis && (e.joy_motion.axis_value < 0) == (p_event.joy_motion.axis_value < 0)); } break; } if (same) return E; } return NULL; } bool InputMap::has_action(const StringName &p_action) const { return input_map.has(p_action); } void InputMap::action_add_event(const StringName &p_action, const InputEvent &p_event) { ERR_FAIL_COND(p_event.type == InputEvent::ACTION); ERR_FAIL_COND(!input_map.has(p_action)); if (_find_event(input_map[p_action].inputs, p_event)) return; //already gots input_map[p_action].inputs.push_back(p_event); } int InputMap::get_action_id(const StringName &p_action) const { ERR_FAIL_COND_V(!input_map.has(p_action), -1); return input_map[p_action].id; } bool InputMap::action_has_event(const StringName &p_action, const InputEvent &p_event) { ERR_FAIL_COND_V(!input_map.has(p_action), false); return (_find_event(input_map[p_action].inputs, p_event) != NULL); } void InputMap::action_erase_event(const StringName &p_action, const InputEvent &p_event) { ERR_FAIL_COND(!input_map.has(p_action)); List::Element *E = _find_event(input_map[p_action].inputs, p_event); if (E) input_map[p_action].inputs.erase(E); } Array InputMap::_get_action_list(const StringName &p_action) { Array ret; const List *al = get_action_list(p_action); if (al) { for (const List::Element *E = al->front(); E; E = E->next()) { ret.push_back(E->get()); } } return ret; } const List *InputMap::get_action_list(const StringName &p_action) { const Map::Element *E = input_map.find(p_action); if (!E) return NULL; return &E->get().inputs; } bool InputMap::event_is_action(const InputEvent &p_event, const StringName &p_action) const { Map::Element *E = input_map.find(p_action); if (!E) { ERR_EXPLAIN("Request for nonexistent InputMap action: " + String(p_action)); ERR_FAIL_COND_V(!E, false); } if (p_event.type == InputEvent::ACTION) { return p_event.action.action == E->get().id; } return _find_event(E->get().inputs, p_event) != NULL; } void InputMap::load_from_globals() { input_map.clear(); List pinfo; Globals::get_singleton()->get_property_list(&pinfo); for (List::Element *E = pinfo.front(); E; E = E->next()) { const PropertyInfo &pi = E->get(); if (!pi.name.begins_with("input/")) continue; String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length()); add_action(name); Array va = Globals::get_singleton()->get(pi.name); for (int i = 0; i < va.size(); i++) { InputEvent ie = va[i]; if (ie.type == InputEvent::NONE) continue; action_add_event(name, ie); } } } void InputMap::load_default() { InputEvent key; key.type = InputEvent::KEY; add_action("ui_accept"); key.key.scancode = KEY_RETURN; action_add_event("ui_accept", key); key.key.scancode = KEY_ENTER; action_add_event("ui_accept", key); key.key.scancode = KEY_SPACE; action_add_event("ui_accept", key); add_action("ui_select"); key.key.scancode = KEY_SPACE; action_add_event("ui_select", key); add_action("ui_cancel"); key.key.scancode = KEY_ESCAPE; action_add_event("ui_cancel", key); add_action("ui_focus_next"); key.key.scancode = KEY_TAB; action_add_event("ui_focus_next", key); add_action("ui_focus_prev"); key.key.scancode = KEY_TAB; key.key.mod.shift = true; action_add_event("ui_focus_prev", key); key.key.mod.shift = false; add_action("ui_left"); key.key.scancode = KEY_LEFT; action_add_event("ui_left", key); add_action("ui_right"); key.key.scancode = KEY_RIGHT; action_add_event("ui_right", key); add_action("ui_up"); key.key.scancode = KEY_UP; action_add_event("ui_up", key); add_action("ui_down"); key.key.scancode = KEY_DOWN; action_add_event("ui_down", key); add_action("ui_page_up"); key.key.scancode = KEY_PAGEUP; action_add_event("ui_page_up", key); add_action("ui_page_down"); key.key.scancode = KEY_PAGEDOWN; action_add_event("ui_page_down", key); // set("display/orientation", "landscape"); } InputMap::InputMap() { ERR_FAIL_COND(singleton); singleton = this; }