/*************************************************************************/ /* typedefs.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TYPEDEFS_H #define TYPEDEFS_H #include /** * Basic definitions and simple functions to be used everywhere.. */ #include "platform_config.h" #ifndef _STR #define _STR(m_x) #m_x #define _MKSTR(m_x) _STR(m_x) #endif #ifndef _ALWAYS_INLINE_ #if defined(__GNUC__) && (__GNUC__ >= 4) #define _ALWAYS_INLINE_ __attribute__((always_inline)) inline #elif defined(__llvm__) #define _ALWAYS_INLINE_ __attribute__((always_inline)) inline #elif defined(_MSC_VER) #define _ALWAYS_INLINE_ __forceinline #else #define _ALWAYS_INLINE_ inline #endif #endif #ifndef _FORCE_INLINE_ #ifdef DEBUG_ENABLED #define _FORCE_INLINE_ inline #else #define _FORCE_INLINE_ _ALWAYS_INLINE_ #endif #endif #ifndef DEFAULT_ALIGNMENT #define DEFAULT_ALIGNMENT 1 #endif //custom, gcc-safe offsetof, because gcc complains a lot. template T *_nullptr() { T *t = NULL; return t; } #define OFFSET_OF(st, m) \ ((size_t)((char *)&(_nullptr()->m) - (char *)0)) /** * Some platforms (devices) not define NULL */ #ifndef NULL #define NULL 0 #endif /** * Windows defines a lot of badly stuff we'll never ever use. undefine it. */ #ifdef _WIN32 #undef min // override standard definition #undef max // override standard definition #undef ERROR // override (really stupid) wingdi.h standard definition #undef DELETE // override (another really stupid) winnt.h standard definition #undef MessageBox // override winuser.h standard definition #undef MIN // override standard definition #undef MAX // override standard definition #undef CLAMP // override standard definition #undef Error #undef OK #endif #include "error_list.h" #include "error_macros.h" #include "int_types.h" /** Generic ABS function, for math uses please use Math::abs */ #ifndef ABS #define ABS(m_v) ((m_v < 0) ? (-(m_v)) : (m_v)) #endif #ifndef SGN #define SGN(m_v) ((m_v < 0) ? (-1.0) : (+1.0)) #endif #ifndef MIN #define MIN(m_a, m_b) (((m_a) < (m_b)) ? (m_a) : (m_b)) #endif #ifndef MAX #define MAX(m_a, m_b) (((m_a) > (m_b)) ? (m_a) : (m_b)) #endif #ifndef CLAMP #define CLAMP(m_a, m_min, m_max) (((m_a) < (m_min)) ? (m_min) : (((m_a) > (m_max)) ? m_max : m_a)) #endif /** Generic swap template */ #ifndef SWAP #define SWAP(m_x, m_y) __swap_tmpl(m_x, m_y) template inline void __swap_tmpl(T &x, T &y) { T aux = x; x = y; y = aux; } #endif //swap /* clang-format off */ #define HEX2CHR(m_hex) \ ((m_hex >= '0' && m_hex <= '9') ? (m_hex - '0') : \ ((m_hex >= 'A' && m_hex <= 'F') ? (10 + m_hex - 'A') : \ ((m_hex >= 'a' && m_hex <= 'f') ? (10 + m_hex - 'a') : 0))) /* clang-format on */ // Macro to check whether we are compiled by clang // and we have a specific builtin #if defined(__llvm__) && defined(__has_builtin) #define _llvm_has_builtin(x) __has_builtin(x) #else #define _llvm_has_builtin(x) 0 #endif #if (defined(__GNUC__) && (__GNUC__ >= 5)) || _llvm_has_builtin(__builtin_mul_overflow) #define _mul_overflow __builtin_mul_overflow #endif #if (defined(__GNUC__) && (__GNUC__ >= 5)) || _llvm_has_builtin(__builtin_add_overflow) #define _add_overflow __builtin_add_overflow #endif /** Function to find the next power of 2 to an integer */ static _FORCE_INLINE_ unsigned int next_power_of_2(unsigned int x) { --x; x |= x >> 1; x |= x >> 2; x |= x >> 4; x |= x >> 8; x |= x >> 16; return ++x; } static _FORCE_INLINE_ unsigned int previous_power_of_2(unsigned int x) { x |= x >> 1; x |= x >> 2; x |= x >> 4; x |= x >> 8; x |= x >> 16; return x - (x >> 1); } static _FORCE_INLINE_ unsigned int closest_power_of_2(unsigned int x) { unsigned int nx = next_power_of_2(x); unsigned int px = previous_power_of_2(x); return (nx - x) > (x - px) ? px : nx; } // We need this definition inside the function below. static inline int get_shift_from_power_of_2(unsigned int p_pixel); template static _FORCE_INLINE_ T nearest_power_of_2_templated(T x) { --x; // The number of operations on x is the base two logarithm // of the p_number of bits in the type. Add three to account // for sizeof(T) being in bytes. size_t num = get_shift_from_power_of_2(sizeof(T)) + 3; // If the compiler is smart, it unrolls this loop // If its dumb, this is a bit slow. for (size_t i = 0; i < num; i++) x |= x >> (1 << i); return ++x; } /** Function to find the nearest (bigger) power of 2 to an integer */ static inline unsigned int nearest_shift(unsigned int p_number) { for (int i = 30; i >= 0; i--) { if (p_number & (1 << i)) return i + 1; } return 0; } /** get a shift value from a power of 2 */ static inline int get_shift_from_power_of_2(unsigned int p_pixel) { // return a GL_TEXTURE_SIZE_ENUM for (unsigned int i = 0; i < 32; i++) { if (p_pixel == (unsigned int)(1 << i)) return i; } return -1; } /** Swap 16 bits value for endianness */ static inline uint16_t BSWAP16(uint16_t x) { return (x >> 8) | (x << 8); } /** Swap 32 bits value for endianness */ static inline uint32_t BSWAP32(uint32_t x) { return ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24)); } /** Swap 64 bits value for endianness */ static inline uint64_t BSWAP64(uint64_t x) { x = (x & 0x00000000FFFFFFFF) << 32 | (x & 0xFFFFFFFF00000000) >> 32; x = (x & 0x0000FFFF0000FFFF) << 16 | (x & 0xFFFF0000FFFF0000) >> 16; x = (x & 0x00FF00FF00FF00FF) << 8 | (x & 0xFF00FF00FF00FF00) >> 8; return x; } /** When compiling with RTTI, we can add an "extra" * layer of safeness in many operations, so dynamic_cast * is used besides casting by enum. */ template struct Comparator { inline bool operator()(const T &p_a, const T &p_b) const { return (p_a < p_b); } }; void _global_lock(); void _global_unlock(); struct _GlobalLock { _GlobalLock() { _global_lock(); } ~_GlobalLock() { _global_unlock(); } }; #define GLOBAL_LOCK_FUNCTION _GlobalLock _global_lock_; #ifdef NO_SAFE_CAST #define SAFE_CAST static_cast #else #define SAFE_CAST dynamic_cast #endif #define MT_SAFE #define __STRX(m_index) #m_index #define __STR(m_index) __STRX(m_index) #endif /* typedefs.h */