#!/usr/bin/env python Import('env') javascript_files = [ "os_javascript.cpp", "audio_driver_javascript.cpp", "javascript_main.cpp", "audio_server_javascript.cpp", "javascript_eval.cpp" ] env_javascript = env.Clone() if env['target'] == "profile": env_javascript.Append(CPPFLAGS=['-DPROFILER_ENABLED']) javascript_objects = [] for x in javascript_files: javascript_objects.append(env_javascript.Object(x)) env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_audio_server_mix_function','_main_after_fs_sync']\""]) env.Append(LINKFLAGS=["--shell-file", '"platform/javascript/godot_shell.html"']) build = env.Program('#bin/godot', javascript_objects, PROGSUFFIX=env["PROGSUFFIX"] + ".html") Depends(build, "godot_shell.html") def make_html_shell(target, source, env): html_path = target[0].rstr() assert html_path[:4] == 'bin/' assert html_path[-5:] == '.html' basename = html_path[4:-5] with open(html_path, 'r+') as html_file: fixed_html = html_file.read().replace('.html.mem', '.mem').replace(basename, '$GODOT_BASE') html_file.seek(0) html_file.truncate() html_file.write(fixed_html) env.AddPostAction(build, Action(make_html_shell, "Creating HTML shell file"))