#ifndef SHADER_GLOBALS_OVERRIDE_H #define SHADER_GLOBALS_OVERRIDE_H #include "scene/3d/node_3d.h" class ShaderGlobalsOverride : public Node { GDCLASS(ShaderGlobalsOverride, Node); struct Override { bool in_use = false; Variant override; }; StringName *_remap(const StringName &p_name) const; bool active; mutable HashMap overrides; mutable HashMap param_remaps; void _activate(); protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; void _notification(int p_what); static void _bind_methods(); public: String get_configuration_warning() const; ShaderGlobalsOverride(); }; #endif // SHADER_GLOBALS_OVERRIDE_H