/*************************************************************************/ /* display_server_osx.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef DISPLAY_SERVER_OSX_H #define DISPLAY_SERVER_OSX_H #define BitMap _QDBitMap // Suppress deprecated QuickDraw definition. #include "core/input/input_filter.h" #include "servers/display_server.h" #if defined(OPENGL_ENABLED) #include "context_gl_osx.h" //TODO - reimplement OpenGLES #endif #if defined(VULKAN_ENABLED) #include "drivers/vulkan/rendering_device_vulkan.h" #include "platform/osx/vulkan_context_osx.h" #endif #include #include #include #include #undef BitMap #undef CursorShape class DisplayServerOSX : public DisplayServer { GDCLASS(DisplayServerOSX, DisplayServer) _THREAD_SAFE_CLASS_ public: #if defined(OPENGL_ENABLED) ContextGL_OSX *context_gles2; #endif #if defined(VULKAN_ENABLED) VulkanContextOSX *context_vulkan; RenderingDeviceVulkan *rendering_device_vulkan; #endif const NSMenu *_get_menu_root(const String &p_menu_root) const; NSMenu *_get_menu_root(const String &p_menu_root); NSMenu *apple_menu = nullptr; NSMenu *dock_menu = nullptr; Map submenu; struct KeyEvent { WindowID window_id; unsigned int osx_state; bool pressed; bool echo; bool raw; uint32_t keycode; uint32_t physical_keycode; uint32_t unicode; }; Vector key_event_buffer; int key_event_pos; struct WindowData { id window_delegate; id window_object; id window_view; #if defined(OPENGL_ENABLED) ContextGL_OSX *context_gles2 = nullptr; #endif Point2i mouse_pos; Size2i min_size; Size2i max_size; Size2i size; bool mouse_down_control = false; bool im_active = false; Size2i im_position; Callable rect_changed_callback; Callable event_callback; Callable input_event_callback; Callable input_text_callback; Callable drop_files_callback; ObjectID instance_id; WindowID transient_parent = INVALID_WINDOW_ID; Set transient_children; bool layered_window = false; bool fullscreen = false; bool on_top = false; bool borderless = false; bool resize_disabled = false; }; Point2i im_selection; String im_text; Map windows; WindowID window_id_counter = MAIN_WINDOW_ID; WindowID _create_window(WindowMode p_mode, const Rect2i &p_rect); void _update_window(WindowData p_wd); void _send_window_event(const WindowData &wd, WindowEvent p_event); static void _dispatch_input_events(const Ref &p_event); void _dispatch_input_event(const Ref &p_event); WindowID _find_window_id(id p_window); void _set_window_per_pixel_transparency_enabled(bool p_enabled, WindowID p_window); float _display_scale(id screen) const; Point2i _get_screens_origin() const; Point2i _get_native_screen_position(int p_screen) const; void _push_input(const Ref &p_event); void _process_key_events(); void _release_pressed_events(); String rendering_driver; id delegate; id autoreleasePool; CGEventSourceRef eventSource; CursorShape cursor_shape; NSCursor *cursors[CURSOR_MAX]; Map> cursors_cache; MouseMode mouse_mode; Point2i last_mouse_pos; uint32_t last_button_state; bool window_focused; bool drop_events; bool in_dispatch_input_event = false; public: virtual bool has_feature(Feature p_feature) const; virtual String get_name() const; virtual void global_menu_add_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag = Variant()); virtual void global_menu_add_check_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag = Variant()); virtual void global_menu_add_submenu_item(const String &p_menu_root, const String &p_label, const String &p_submenu); virtual void global_menu_add_separator(const String &p_menu_root); virtual bool global_menu_is_item_checked(const String &p_menu_root, int p_idx) const; virtual bool global_menu_is_item_checkable(const String &p_menu_root, int p_idx) const; virtual Callable global_menu_get_item_callback(const String &p_menu_root, int p_idx); virtual Variant global_menu_get_item_tag(const String &p_menu_root, int p_idx); virtual String global_menu_get_item_text(const String &p_menu_root, int p_idx); virtual String global_menu_get_item_submenu(const String &p_menu_root, int p_idx); virtual void global_menu_set_item_checked(const String &p_menu_root, int p_idx, bool p_checked); virtual void global_menu_set_item_checkable(const String &p_menu_root, int p_idx, bool p_checkable); virtual void global_menu_set_item_callback(const String &p_menu_root, int p_idx, const Callable &p_callback); virtual void global_menu_set_item_tag(const String &p_menu_root, int p_idx, const Variant &p_tag); virtual void global_menu_set_item_text(const String &p_menu_root, int p_idx, const String &p_text); virtual void global_menu_set_item_submenu(const String &p_menu_root, int p_idx, const String &p_submenu); virtual int global_menu_get_item_count(const String &p_menu_root) const; virtual void global_menu_remove_item(const String &p_menu_root, int p_idx); virtual void global_menu_clear(const String &p_menu_root); virtual void alert(const String &p_alert, const String &p_title = "ALERT!"); virtual Error dialog_show(String p_title, String p_description, Vector p_buttons, const Callable &p_callback); virtual Error dialog_input_text(String p_title, String p_description, String p_partial, const Callable &p_callback); virtual void mouse_set_mode(MouseMode p_mode); virtual MouseMode mouse_get_mode() const; virtual void mouse_warp_to_position(const Point2i &p_to); virtual Point2i mouse_get_position() const; virtual Point2i mouse_get_absolute_position() const; virtual int mouse_get_button_state() const; virtual void clipboard_set(const String &p_text); virtual String clipboard_get() const; virtual int get_screen_count() const; virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const; virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const; virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const; virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const; virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const; virtual Vector get_window_list() const; virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i & = Rect2i()); virtual void delete_sub_window(WindowID p_id); virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID); virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const; virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID); virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const; virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_transient(WindowID p_window, WindowID p_parent); virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID); virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const; virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID); virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const; virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID); virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const; virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const; virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID); virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const; virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const; virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID); virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const; virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID); virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID); virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const; virtual bool can_any_window_draw() const; virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID); virtual WindowID get_window_at_screen_position(const Point2i &p_position) const; virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID); virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const; virtual Point2i ime_get_selection() const; virtual String ime_get_text() const; virtual void cursor_set_shape(CursorShape p_shape); virtual CursorShape cursor_get_shape() const; virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()); virtual bool get_swap_ok_cancel(); virtual LatinKeyboardVariant get_latin_keyboard_variant() const; virtual void process_events(); virtual void force_process_and_drop_events(); virtual void release_rendering_thread(); virtual void make_rendering_thread(); virtual void swap_buffers(); virtual void set_native_icon(const String &p_filename); virtual void set_icon(const Ref &p_icon); virtual void console_set_visible(bool p_enabled); virtual bool is_console_visible() const; static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); static Vector get_rendering_drivers_func(); static void register_osx_driver(); DisplayServerOSX(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); ~DisplayServerOSX(); }; #endif // DISPLAY_SERVER_OSX_H