/*************************************************************************/ /* tree.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TREE_H #define TREE_H #include "scene/gui/control.h" #include "scene/gui/popup_menu.h" #include "scene/gui/line_edit.h" #include "scene/gui/scroll_bar.h" #include "scene/gui/slider.h" /** @author Juan Linietsky */ class Tree; class TreeItem : public Object { OBJ_TYPE(TreeItem,Object); public: enum TreeCellMode { CELL_MODE_STRING, ///< just a string CELL_MODE_CHECK, ///< string + check CELL_MODE_RANGE, ///< Contains a range CELL_MODE_ICON, ///< Contains a icon, not editable CELL_MODE_CUSTOM, ///< Contains a custom value, show a string, and an edit button }; private: friend class Tree; struct Cell { TreeCellMode mode; Ref icon; Rect2i icon_region; String text; double min,max,step,val; int icon_max_w; bool expr; bool checked; bool editable; bool selected; bool selectable; bool custom_color; Color color; bool custom_bg_color; Color bg_color; Variant meta; String tooltip; ObjectID custom_draw_obj; StringName custom_draw_callback; struct Button { int id; Ref texture; Button() { id=0; } }; Vector< Button > buttons; Cell() { custom_draw_obj=0; mode=TreeItem::CELL_MODE_STRING; min=0; max=100; step=1; val=0; checked=false; editable=false; selected=false; selectable=true; custom_color=false; custom_bg_color=false; expr=false; icon_max_w=0; } Size2 get_icon_size() const; void draw_icon(const RID& p_where, const Point2& p_pos, const Size2& p_size=Size2()) const; }; Vector cells; bool collapsed; // wont show childs TreeItem *parent; // parent item TreeItem *next; // next in list TreeItem *childs; //child items Tree *tree; //tree (for reference) TreeItem(Tree *p_tree); void _changed_notify(int p_cell); void _changed_notify(); void _cell_selected(int p_cell); void _cell_deselected(int p_cell); protected: static void _bind_methods(); //bind helpers Dictionary _get_range_config( int p_column ) { Dictionary d; double min,max,step; get_range_config(p_column,min,max,step); d["min"]=min; d["max"]=max; d["step"]=step; d["expr"]=false; return d; } void _remove_child(Object *p_child) { remove_child( p_child->cast_to() ); } public: /* cell mode */ void set_cell_mode( int p_column, TreeCellMode p_mode ); TreeCellMode get_cell_mode( int p_column ) const; /* check mode */ void set_checked(int p_column,bool p_checked); bool is_checked(int p_column) const; void set_text(int p_column,String p_text); String get_text(int p_column) const; void set_icon(int p_column,const Ref& p_icon); Ref get_icon(int p_column) const; void set_icon_region(int p_column,const Rect2& p_icon_region); Rect2 get_icon_region(int p_column) const; void set_icon_max_width(int p_column,int p_max); int get_icon_max_width(int p_column) const; void add_button(int p_column,const Ref& p_button,int p_id=-1); int get_button_count(int p_column) const; Ref get_button(int p_column,int p_idx) const; int get_button_id(int p_column,int p_idx) const; void erase_button(int p_column,int p_idx); int get_button_by_id(int p_column,int p_id) const; void set_button(int p_column,int p_idx,const Ref& p_button); /* range works for mode number or mode combo */ void set_range(int p_column,double p_value); double get_range(int p_column) const; void set_range_config(int p_column,double p_min,double p_max,double p_step,bool p_exp=false); void get_range_config(int p_column,double& r_min,double& r_max,double &r_step) const; bool is_range_exponential(int p_column) const; void set_metadata(int p_column,const Variant& p_meta); Variant get_metadata(int p_column) const; void set_custom_draw(int p_column,Object *p_object,const StringName& p_callback); void set_collapsed(bool p_collapsed); bool is_collapsed(); TreeItem *get_prev(); TreeItem *get_next(); TreeItem *get_parent(); TreeItem *get_children(); TreeItem *get_prev_visible(); TreeItem *get_next_visible(); void remove_child(TreeItem *p_item); void set_selectable(int p_column,bool p_selectable); bool is_selectable(int p_column) const; bool is_selected(int p_column); void select(int p_column); void deselect(int p_column); void set_as_cursor(int p_column); void set_editable(int p_column,bool p_editable); bool is_editable(int p_column); void set_custom_color(int p_column,const Color& p_color); void clear_custom_color(int p_column); void set_custom_bg_color(int p_column,const Color& p_color); void clear_custom_bg_color(int p_column); Color get_custom_bg_color(int p_column) const; void set_tooltip(int p_column, const String& p_tooltip); String get_tooltip(int p_column) const; void clear_children(); void move_to_top(); void move_to_bottom(); ~TreeItem(); }; VARIANT_ENUM_CAST( TreeItem::TreeCellMode ); class Tree : public Control { OBJ_TYPE( Tree, Control ); public: enum SelectMode { SELECT_SINGLE, SELECT_ROW, SELECT_MULTI }; private: friend class TreeItem; TreeItem *root; TreeItem *popup_edited_item; TreeItem *selected_item; TreeItem *edited_item; int pressed_button; bool pressing_for_editor; String pressing_for_editor_text; Vector2 pressing_pos; Rect2 pressing_item_rect; float range_drag_base; bool range_drag_enabled; Vector2 range_drag_capture_pos; //TreeItem *cursor_item; //int cursor_column; Rect2 custom_popup_rect; int edited_col; int selected_col; int popup_edited_item_col; bool hide_root; SelectMode select_mode; int blocked; struct ColumnInfo { int min_width; bool expand; String title; ColumnInfo() { min_width=1; expand=true; } }; bool show_column_titles; LineEdit *text_editor; HSlider *value_editor; bool updating_value_editor; uint32_t focus_in_id; PopupMenu *popup_menu; Vector columns; Timer *range_click_timer; TreeItem *range_item_last; bool range_up_last; void _range_click_timeout(); int compute_item_height(TreeItem *p_item) const; int get_item_height(TreeItem *p_item) const; // void draw_item_text(String p_text,const Ref& p_icon,int p_icon_max_w,bool p_tool,Rect2i p_rect,const Color& p_color); void draw_item_rect(const TreeItem::Cell& p_cell,const Rect2i& p_rect,const Color& p_color); int draw_item(const Point2i& p_pos,const Point2& p_draw_ofs, const Size2& p_draw_size,TreeItem *p_item); void select_single_item(TreeItem *p_selected,TreeItem *p_current,int p_col,TreeItem *p_prev=NULL,bool *r_in_range=NULL); int propagate_mouse_event(const Point2i &p_pos,int x_ofs,int y_ofs,bool p_doubleclick,TreeItem *p_item,int p_button,const InputModifierState& p_mod); void text_editor_enter(String p_text); void value_editor_changed(double p_value); void popup_select(int p_option); void _input_event(InputEvent p_event); void _notification(int p_what); Size2 get_minimum_size() const; void item_edited(int p_column,TreeItem *p_item); void item_changed(int p_column,TreeItem *p_item); void item_selected(int p_column,TreeItem *p_item); void item_deselected(int p_column,TreeItem *p_item); void propagate_set_columns(TreeItem *p_item); struct Cache { Ref font; Ref tb_font; Ref bg; Ref selected; Ref selected_focus; Ref cursor; Ref cursor_unfocus; Ref button_pressed; Ref title_button; Ref title_button_hover; Ref title_button_pressed; Color title_button_color; Ref checked; Ref unchecked; Ref arrow_collapsed; Ref arrow; Ref select_arrow; Ref updown; Color font_color; Color font_color_selected; Color guide_color; int hseparation; int vseparation; int item_margin; int guide_width; int button_margin; Point2 offset; enum ClickType { CLICK_NONE, CLICK_TITLE, CLICK_BUTTON, }; ClickType click_type; ClickType hover_type; int click_index; int click_id; TreeItem *click_item; int click_column; int hover_index; } cache; int _get_title_button_height() const; void _scroll_moved(float p_value); HScrollBar *h_scroll; VScrollBar *v_scroll; Size2 get_internal_min_size() const; void update_cache(); void update_scrollbars(); Rect2 search_item_rect(TreeItem *p_from, TreeItem *p_item); //Rect2 get_item_rect(TreeItem *p_item); uint64_t last_keypress; String incr_search; bool cursor_can_exit_tree; void _do_incr_search(const String& p_add); TreeItem* _search_item_text(TreeItem *p_at, const String& p_find,int *r_col,bool p_selectable,bool p_backwards=false); TreeItem* _find_item_at_pos(TreeItem *p_current, const Point2& p_pos,int& r_column,int &h) const; /* float drag_speed; float drag_accum; float last_drag_accum; float last_drag_time; float time_since_motion;*/ float drag_speed; float drag_from; float drag_accum; Vector2 last_speed; bool drag_touching; bool drag_touching_deaccel; bool click_handled; bool hide_folding; protected: static void _bind_methods(); //bind helpers Object* _create_item(Object *p_parent) { return create_item(p_parent->cast_to() ); } TreeItem *_get_next_selected(Object *p_item) { return get_next_selected(p_item->cast_to() ); } Rect2 _get_item_rect(Object *p_item,int p_column) const { return get_item_rect(p_item->cast_to(),p_column ); } public: virtual String get_tooltip(const Point2& p_pos) const; void clear(); TreeItem* create_item(TreeItem *p_parent=0); TreeItem* get_root(); TreeItem* get_last_item(); void set_column_min_width(int p_column,int p_min_width); void set_column_expand(int p_column,bool p_expand); int get_column_width(int p_column) const; void set_hide_root(bool p_eanbled); TreeItem *get_next_selected( TreeItem* p_item); TreeItem *get_selected() const; int get_selected_column() const; int get_pressed_button() const; void set_select_mode(SelectMode p_mode); void set_columns(int p_columns); int get_columns() const; void set_column_title(int p_column,const String& p_title); String get_column_title(int p_column) const; void set_column_titles_visible(bool p_show); bool are_column_titles_visible() const; TreeItem *get_edited() const; int get_edited_column() const; void ensure_cursor_is_visible(); Rect2 get_custom_popup_rect() const; int get_item_offset(TreeItem *p_item) const; Rect2 get_item_rect(TreeItem *p_item,int p_column=-1) const; bool edit_selected(); TreeItem* search_item_text(const String& p_find,int *r_col=NULL,bool p_selectable=false); Point2 get_scroll() const; void set_cursor_can_exit_tree(bool p_enable); bool can_cursor_exit_tree() const; VScrollBar *get_vscroll_bar() { return v_scroll; } void set_hide_folding(bool p_hide); bool is_folding_hidden() const; Tree(); ~Tree(); }; VARIANT_ENUM_CAST( Tree::SelectMode ); #endif