/*************************************************************************/ /* scene_loader.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SCENE_LOADER_H #define SCENE_LOADER_H #include "scene/main/node.h" /** @author Juan Linietsky */ #ifdef OLD_SCENE_FORMAT_ENABLED class SceneInteractiveLoader : public Reference { OBJ_TYPE(SceneInteractiveLoader,Reference); protected: static void _bind_methods(); public: virtual void set_local_path(const String& p_local_path)=0; virtual Node *get_scene()=0; virtual Error poll()=0; virtual int get_stage() const=0; virtual int get_stage_count() const=0; SceneInteractiveLoader() {} }; class SceneFormatLoader { public: virtual Ref load_interactive(const String &p_path,bool p_root_scene_hint=false); virtual Node* load(const String &p_path,bool p_root_scene_hint=false)=0; virtual void get_recognized_extensions(List *p_extensions) const=0; bool recognize(const String& p_extension) const; virtual ~SceneFormatLoader() {} }; class SceneLoader { enum { MAX_LOADERS=64 }; static SceneFormatLoader *loader[MAX_LOADERS]; static int loader_count; public: static Ref load_interactive(const String &p_path,bool p_save_root_state=false); static Node* load(const String &p_path,bool p_save_root_state=false); static void add_scene_format_loader(SceneFormatLoader *p_format_loader); static void get_recognized_extensions(List *p_extensions); }; #endif #endif