/*************************************************************************/ /* font_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef FONT_EDITOR_PLUGIN_H #define FONT_EDITOR_PLUGIN_H #include "scene/resources/font.h" #include "scene/gui/texture_frame.h" #include "scene/gui/option_button.h" #include "tools/editor/editor_node.h" class FontEditor : public Control { OBJ_TYPE( FontEditor, Control ); Panel *panel; LineEdit *font_size; //TextureFrame *tframe; //for debug Label *label; LineEdit *preview_text; FileDialog *file; FileDialog* _source_file; FileDialog* _export_file; OptionButton *import_option; Ref font; Map import_chars; void _export_fnt(const String& p_name, Ref p_font); void _export_fnt_pressed(); void _export_fnt_accept(const String& p_file); void _import_ttf(const String& p_string); void _import_fnt(const String& p_string); void _preview_text_changed(const String& p_text); void _add_source(); void _add_source_accept(const String& p_file); void _import_accept(const String&); void _import(); protected: static void _bind_methods(); public: void edit(const Ref& p_font); FontEditor(); }; class FontEditorPlugin : public EditorPlugin { OBJ_TYPE( FontEditorPlugin, EditorPlugin ); FontEditor *font_editor; EditorNode *editor; public: virtual String get_name() const { return "Font"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); FontEditorPlugin(EditorNode *p_node); }; #endif // FONT_EDITOR_PLUGIN_H