#ifndef CONTEXT_EGL_H #define CONTEXT_EGL_H #include #include "os/os.h" #include "EGL/egl.h" #include "error_list.h" #include "drivers/gl_context/context_gl.h" using namespace Windows::UI::Core; class ContextEGL : public ContextGL { CoreWindow^ window; EGLDisplay mEglDisplay; EGLContext mEglContext; EGLSurface mEglSurface; EGLint width; EGLint height; public: virtual void release_current(); virtual void make_current(); virtual int get_window_width(); virtual int get_window_height(); virtual void swap_buffers(); virtual Error initialize(); void reset(); void cleanup(); ContextEGL(CoreWindow^ p_window); ~ContextEGL(); }; #endif