# Serbian (cyrillic) translation of the Godot Engine editor # Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Александар Урошевић , 2017. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "PO-Revision-Date: 2017-12-14 23:08+0000\n" "Last-Translator: Александар Урошевић \n" "Language-Team: Serbian (cyrillic) \n" "Language: sr_Cyrl\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" "X-Generator: Weblate 2.18-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" msgstr "" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" msgstr "" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." msgstr "" #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" msgstr "" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" msgstr "" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" msgstr "" #: core/math/expression.cpp msgid "On call to '%s':" msgstr "" #: core/ustring.cpp msgid "B" msgstr "" #: core/ustring.cpp msgid "KiB" msgstr "" #: core/ustring.cpp #, fuzzy msgid "MiB" msgstr "Микс" #: core/ustring.cpp msgid "GiB" msgstr "" #: core/ustring.cpp msgid "TiB" msgstr "" #: core/ustring.cpp msgid "PiB" msgstr "" #: core/ustring.cpp msgid "EiB" msgstr "" #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Слободно" #: editor/animation_bezier_editor.cpp msgid "Balanced" msgstr "" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Mirror" msgstr "Огледало X осе" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" msgstr "Време:" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Value:" msgstr "Ново име:" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Insert Key Here" msgstr "Убаци кључеве" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Duplicate Selected Key(s)" msgstr "Дуплирај одабрано" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Delete Selected Key(s)" msgstr "Обриши одабране датотеке?" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Add Bezier Point" msgstr "Додај тачку" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Move Bezier Points" msgstr "Помери тачку" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Дуплирај кључеве" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" msgstr "Уколни кључеве" #: editor/animation_track_editor.cpp #, fuzzy msgid "Anim Change Keyframe Time" msgstr "Промени вредност" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" msgstr "Промени прелаз" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" msgstr "Промени положај" #: editor/animation_track_editor.cpp #, fuzzy msgid "Anim Change Keyframe Value" msgstr "Промени вредност" #: editor/animation_track_editor.cpp msgid "Anim Change Call" msgstr "Промени позив анимације" #: editor/animation_track_editor.cpp #, fuzzy msgid "Anim Multi Change Keyframe Time" msgstr "Промени вредност" #: editor/animation_track_editor.cpp #, fuzzy msgid "Anim Multi Change Transition" msgstr "Промени прелаз" #: editor/animation_track_editor.cpp #, fuzzy msgid "Anim Multi Change Transform" msgstr "Промени положај" #: editor/animation_track_editor.cpp #, fuzzy msgid "Anim Multi Change Keyframe Value" msgstr "Промени вредност" #: editor/animation_track_editor.cpp #, fuzzy msgid "Anim Multi Change Call" msgstr "Промени позив анимације" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Length" msgstr "Промени циклус анимације" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "Промени циклус анимације" #: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "3D Transform Track" msgstr "Тип трансформације" #: editor/animation_track_editor.cpp msgid "Call Method Track" msgstr "" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" msgstr "" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation Playback Track" msgstr "Заустави анимацију. (S)" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation length (frames)" msgstr "Дужина анимације (у секундама)." #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation length (seconds)" msgstr "Дужина анимације (у секундама)." #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Track" msgstr "Додај нову траку" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation Looping" msgstr "Скала анимације." #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Audio Clips:" msgstr "Звучни слушалац" #: editor/animation_track_editor.cpp msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Track Path" msgstr "Промени вредност низа" #: editor/animation_track_editor.cpp #, fuzzy msgid "Toggle this track on/off." msgstr "Укљ./Искљ. режим без сметње." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Interpolation Mode" msgstr "Анимациони чвор" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Remove this track." msgstr "Обриши одабрану траку." #: editor/animation_track_editor.cpp #, fuzzy msgid "Time (s): " msgstr "X-Fade време (сек.):" #: editor/animation_track_editor.cpp #, fuzzy msgid "Toggle Track Enabled" msgstr "„Doppler“ режим" #: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Трајан" #: editor/animation_track_editor.cpp msgid "Discrete" msgstr "Одвојен" #: editor/animation_track_editor.cpp msgid "Trigger" msgstr "Окидач" #: editor/animation_track_editor.cpp #, fuzzy msgid "Capture" msgstr "Карактеристике" #: editor/animation_track_editor.cpp msgid "Nearest" msgstr "" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp msgid "Linear" msgstr "Линеаран" #: editor/animation_track_editor.cpp msgid "Cubic" msgstr "" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" msgstr "" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" msgstr "" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Убаци кључеве" #: editor/animation_track_editor.cpp #, fuzzy msgid "Duplicate Key(s)" msgstr "Дуплирај кључеве" #: editor/animation_track_editor.cpp #, fuzzy msgid "Delete Key(s)" msgstr "Уколни кључеве" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Update Mode" msgstr "Измени име анимације:" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Interpolation Mode" msgstr "Анимациони чвор" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Loop Mode" msgstr "Промени циклус анимације" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Обриши траку анимације" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Направите нову траку за %s и убаците кључ?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Направите %d нових трака и убаците кључеве?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Create" msgstr "Направи" #: editor/animation_track_editor.cpp msgid "Anim Insert" msgstr "Налепи" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" msgstr "Направи анимацију и убаци" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" msgstr "Уметни траку и кључ" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" msgstr "Уметни кључ" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Step" msgstr "Промени број слика у секунди (FPS)" #: editor/animation_track_editor.cpp #, fuzzy msgid "Rearrange Tracks" msgstr "Преуреди аутоматска учитавања" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" #: editor/animation_track_editor.cpp msgid "" "Audio tracks can only point to nodes of type:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." msgstr "" #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." msgstr "" #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "Додај нову траку" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Transform Track Key" msgstr "Тип трансформације" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Track Key" msgstr "Додај нову траку" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Method Track Key" msgstr "Уметни траку и кључ" #: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Move Keys" msgstr "Помери кључеве" #: editor/animation_track_editor.cpp #, fuzzy msgid "Clipboard is empty" msgstr "Нема ресурса за копирање!" #: editor/animation_track_editor.cpp #, fuzzy msgid "Paste Tracks" msgstr "Налепи параметре" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Увећај кључеве" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "" #: editor/animation_track_editor.cpp msgid "" "This animation belongs to an imported scene, so changes to imported tracks " "will not be saved.\n" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" "\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" "\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Select an AnimationPlayer node to create and edit animations." msgstr "Одабери AnimationPlayer из дрвета сцене за уређивање анимација." #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Snap:" msgstr "Залепи" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation step value." msgstr "Анимационо дрво је важеће." #: editor/animation_track_editor.cpp msgid "Seconds" msgstr "" #: editor/animation_track_editor.cpp msgid "FPS" msgstr "FPS" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Уреди" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation properties." msgstr "Анимација" #: editor/animation_track_editor.cpp #, fuzzy msgid "Copy Tracks" msgstr "Копирај параметре" #: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Увећај одабрано" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" msgstr "Увећај од курсора" #: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Дуплирај одабрано" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" msgstr "Дуплирај транспоновану" #: editor/animation_track_editor.cpp #, fuzzy msgid "Delete Selection" msgstr "Центрирај одабрано" #: editor/animation_track_editor.cpp #, fuzzy msgid "Go to Next Step" msgstr "Идите на следећи корак" #: editor/animation_track_editor.cpp #, fuzzy msgid "Go to Previous Step" msgstr "Идите на претходни корак" #: editor/animation_track_editor.cpp msgid "Optimize Animation" msgstr "Оптимизуј анимацију" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" msgstr "Очистите анимацију" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" msgstr "" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" msgstr "Оптимизатор анимација" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" msgstr "Максимална линеарна грешка:" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" msgstr "Максимална угаона грешка:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" msgstr "Максимални оптимизован угао:" #: editor/animation_track_editor.cpp msgid "Optimize" msgstr "Оптимизуј" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" msgstr "Обриши неважеће кључеве" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Обриши необјашњене и празне траке" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" msgstr "Очисти све анимације" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Очисти анимацију(е) (НЕМА ОПОЗИВАЊА!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" msgstr "Очисти" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" msgstr "Размера скале:" #: editor/animation_track_editor.cpp #, fuzzy msgid "Select Tracks to Copy" msgstr "Постави прелаз на:" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "Копирај" #: editor/animation_track_editor.cpp #, fuzzy msgid "Select All/None" msgstr "Одабери режим" #: editor/animation_track_editor_plugins.cpp #, fuzzy msgid "Add Audio Track Clip" msgstr "Звучни слушалац" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" msgstr "" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" msgstr "" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Промени величину низа" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Промени тип вредности низа" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Промени вредност низа" #: editor/code_editor.cpp msgid "Go to Line" msgstr "Иди на линију" #: editor/code_editor.cpp msgid "Line Number:" msgstr "Број линије:" #: editor/code_editor.cpp #, fuzzy msgid "%d replaced." msgstr "Замени..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." msgstr "" #: editor/code_editor.cpp editor/editor_help.cpp #, fuzzy msgid "%d matches." msgstr "Нема подудара" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" msgstr "Подударање великих и малих слова" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" msgstr "Целе речи" #: editor/code_editor.cpp editor/rename_dialog.cpp msgid "Replace" msgstr "Замени" #: editor/code_editor.cpp msgid "Replace All" msgstr "Замени све" #: editor/code_editor.cpp msgid "Selection Only" msgstr "Само одабрано" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Standard" msgstr "" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" msgstr "Прикажи панел скриптица" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" msgstr "Увеличај" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" msgstr "Умањи" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Ресетуј увеличање" #: editor/code_editor.cpp msgid "Warnings" msgstr "" #: editor/code_editor.cpp msgid "Line and column numbers." msgstr "" #: editor/connections_dialog.cpp #, fuzzy msgid "Method in target node must be specified." msgstr "Метода у циљаном чвору мора бити наведена!" #: editor/connections_dialog.cpp #, fuzzy msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" "Циљана метода није пронађена! Наведите валидну методу или прикачите " "скриптицу на циљани чвор." #: editor/connections_dialog.cpp #, fuzzy msgid "Connect to Node:" msgstr "Повежи са чвором:" #: editor/connections_dialog.cpp #, fuzzy msgid "Connect to Script:" msgstr "Не могу се повезати са хостом:" #: editor/connections_dialog.cpp #, fuzzy msgid "From Signal:" msgstr "Сигнали:" #: editor/connections_dialog.cpp #, fuzzy msgid "Scene does not contain any script." msgstr "Чвор не садржи геометрију." #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" msgstr "Додај" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/editor_feature_profile.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "Обриши" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Додај додатан аргумент позива:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Додатни аргументи позива:" #: editor/connections_dialog.cpp #, fuzzy msgid "Receiver Method:" msgstr "Поставке објекта." #: editor/connections_dialog.cpp #, fuzzy msgid "Advanced" msgstr "Поставке залепљавања" #: editor/connections_dialog.cpp msgid "Deferred" msgstr "Одложен" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" #: editor/connections_dialog.cpp msgid "Oneshot" msgstr "Једном" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." msgstr "" #: editor/connections_dialog.cpp #, fuzzy msgid "Cannot connect signal" msgstr "Везујући сигнал:" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" msgstr "Затвори" #: editor/connections_dialog.cpp msgid "Connect" msgstr "Повежи" #: editor/connections_dialog.cpp #, fuzzy msgid "Signal:" msgstr "Сигнали:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Повежи '%s' са '%s'" #: editor/connections_dialog.cpp #, fuzzy msgid "Disconnect '%s' from '%s'" msgstr "Повежи '%s' са '%s'" #: editor/connections_dialog.cpp #, fuzzy msgid "Disconnect all from signal: '%s'" msgstr "Повежи '%s' са '%s'" #: editor/connections_dialog.cpp msgid "Connect..." msgstr "Повежи..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" msgstr "Ископчати" #: editor/connections_dialog.cpp #, fuzzy msgid "Connect a Signal to a Method" msgstr "Везујући сигнал:" #: editor/connections_dialog.cpp #, fuzzy msgid "Edit Connection:" msgstr "Повезивање не успешно" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" msgstr "" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "Сигнали" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" msgstr "" #: editor/connections_dialog.cpp #, fuzzy msgid "Disconnect All" msgstr "Ископчати" #: editor/connections_dialog.cpp #, fuzzy msgid "Edit..." msgstr "Уреди" #: editor/connections_dialog.cpp #, fuzzy msgid "Go To Method" msgstr "Методе" #: editor/create_dialog.cpp #, fuzzy msgid "Change %s Type" msgstr "Измени уобичајен тип" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" msgstr "" #: editor/create_dialog.cpp #, fuzzy msgid "Create New %s" msgstr "Направи нов" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Омиљене:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Честе:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Тражи:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Подударање:" #: editor/create_dialog.cpp editor/editor_plugin_settings.cpp #: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" msgstr "Опис:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Тражи замену за:" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Зависности за:" #: editor/dependency_editor.cpp #, fuzzy msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" "На сцени '%s' се тренутно ради.\n" "Промене неће бити у ефекту док се не поново отвори." #: editor/dependency_editor.cpp #, fuzzy msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" "Ресурс '%s' се тренутно користи.\n" "Промене неће бити у ефекту док се поново не отворе." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" msgstr "Зависности" #: editor/dependency_editor.cpp msgid "Resource" msgstr "Ресурс" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp msgid "Path" msgstr "Пут" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Зависности:" #: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Поправи покварене" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Уредник зависности" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Потражи замену за ресурс:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp msgid "Open" msgstr "Отвори" #: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Власници:" #: editor/dependency_editor.cpp #, fuzzy msgid "Remove selected files from the project? (Can't be restored)" msgstr "Обриши одабране датотеке из пројекта? (НЕМА ОПОЗИВАЊА)" #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" "Жељене датотеке за брисање су потребне за рад других ресурса.\n" "Ипак их обриши? (НЕМА ОПОЗИВАЊА)" #: editor/dependency_editor.cpp #, fuzzy msgid "Cannot remove:" msgstr "Не може се обрисати:\n" #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Грешка при учитавању:" #: editor/dependency_editor.cpp #, fuzzy msgid "Load failed due to missing dependencies:" msgstr "Сцена је неуспешно очитана због недостајућих зависности:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Ипак отвори" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Која акција се треба предузети?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Поправи зависности" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Грешка при учитавању!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Трајно обриши %d ставка(и)? (НЕМА ОПОЗИВАЊА)" #: editor/dependency_editor.cpp #, fuzzy msgid "Show Dependencies" msgstr "Зависности" #: editor/dependency_editor.cpp msgid "Orphan Resource Explorer" msgstr "Преглед повезаних ресурса" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Обриши" #: editor/dependency_editor.cpp msgid "Owns" msgstr "Власништво" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Ресурси без одређеног власника:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" msgstr "Измени кључ речника" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" msgstr "Промени вредност речника" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" msgstr "Хвала од Godot заједнице!" #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "Godot Engine сарадници" #: editor/editor_about.cpp msgid "Project Founders" msgstr "Оснивачи пројекта" #: editor/editor_about.cpp msgid "Lead Developer" msgstr "Главни девелопер" #: editor/editor_about.cpp #, fuzzy msgid "Project Manager " msgstr "Менаџер пројекта" #: editor/editor_about.cpp msgid "Developers" msgstr "Девелопери" #: editor/editor_about.cpp msgid "Authors" msgstr "Аутори" #: editor/editor_about.cpp msgid "Platinum Sponsors" msgstr "Платинумски спонзори" #: editor/editor_about.cpp msgid "Gold Sponsors" msgstr "Златни спонзори" #: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Мали спонзори" #: editor/editor_about.cpp msgid "Gold Donors" msgstr "Златни донатори" #: editor/editor_about.cpp msgid "Silver Donors" msgstr "Сребрни донатори" #: editor/editor_about.cpp msgid "Bronze Donors" msgstr "Бронзани донатори" #: editor/editor_about.cpp msgid "Donors" msgstr "Донатори" #: editor/editor_about.cpp msgid "License" msgstr "Лиценса" #: editor/editor_about.cpp #, fuzzy msgid "Third-party Licenses" msgstr "Лиценса трећег лица" #: editor/editor_about.cpp #, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" "Godot Engine се ослања на бројне слободне и отворене библиотеке трећег лица " "компатибилне са условима MIT лиценсе. Следи исцрпна листа свих тих " "компонената трећих лица са њиховим одговарајућим изјавама о ауторским " "правима и условима лиценсе." #: editor/editor_about.cpp msgid "All Components" msgstr "Све компоненте" #: editor/editor_about.cpp msgid "Components" msgstr "Компоненте" #: editor/editor_about.cpp msgid "Licenses" msgstr "Лиценсе" #: editor/editor_asset_installer.cpp editor/project_manager.cpp #, fuzzy msgid "Error opening package file, not in ZIP format." msgstr "Грешка при отварању датотеку пакета. Датотека није zip формата." #: editor/editor_asset_installer.cpp #, fuzzy msgid "%s (Already Exists)" msgstr "Аутоматско учитавање '%s' већ постоји!" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Декомпресија средства" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" #: editor/editor_asset_installer.cpp #, fuzzy msgid "And %s more files." msgstr "још %d датотека/е" #: editor/editor_asset_installer.cpp editor/project_manager.cpp #, fuzzy msgid "Package installed successfully!" msgstr "Пакет је инсталиран успешно!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" msgstr "Успех!" #: editor/editor_asset_installer.cpp #, fuzzy msgid "Package Contents:" msgstr "Садржај:" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Инсталирај" #: editor/editor_asset_installer.cpp msgid "Package Installer" msgstr "Инсталер пакета" #: editor/editor_audio_buses.cpp msgid "Speakers" msgstr "Звучници" #: editor/editor_audio_buses.cpp msgid "Add Effect" msgstr "Додај ефекат" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" msgstr "Преименуј звучни бас(контролер)" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Change Audio Bus Volume" msgstr "Укљ./Искљ. соло звучног баса" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" msgstr "Укљ./Искљ. соло звучног баса" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" msgstr "Укљ./Искљ. немост звучног баса" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" msgstr "Промени Bypass ефекат звучног баса" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" msgstr "Одабери пренос звучног баса" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" msgstr "Додај ефекат звучном басу" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" msgstr "Помери звучни ефекат" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" msgstr "Обриши звучни ефекат" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Drag & drop to rearrange." msgstr "Звучни бас, превуците и испустите за преуређивање." #: editor/editor_audio_buses.cpp msgid "Solo" msgstr "соло" #: editor/editor_audio_buses.cpp msgid "Mute" msgstr "Пригуши" #: editor/editor_audio_buses.cpp msgid "Bypass" msgstr "Заобиђи" #: editor/editor_audio_buses.cpp msgid "Bus options" msgstr "Поставке баса" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Дуплирај" #: editor/editor_audio_buses.cpp msgid "Reset Volume" msgstr "Ресетуј јачину" #: editor/editor_audio_buses.cpp msgid "Delete Effect" msgstr "Обриши ефекат" #: editor/editor_audio_buses.cpp msgid "Audio" msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "Додај звучни бас" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" msgstr "Главни бас се не може обрисати!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" msgstr "Обриши звучни бас" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" msgstr "Дуплирај аудио бас" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" msgstr "Ресетуј јачину баса" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" msgstr "Помери звучни бас" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." msgstr "Сачувај распоред звучног баса као..." #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." msgstr "Локација за нови распоред..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" msgstr "Отвори распоред звучног баса" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." msgstr "" #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" msgstr "Распоред" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." msgstr "Датотека не садржи распоред звучног баса." #: editor/editor_audio_buses.cpp #, fuzzy msgid "Error saving file: %s" msgstr "Грешка при чувању TileSet!" #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Додај бас" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Add a new Audio Bus to this layout." msgstr "Сачувај распоред звучног баса као..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" msgstr "Учитај" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." msgstr "Учитај постојећи бас распоред." #: editor/editor_audio_buses.cpp msgid "Save As" msgstr "Сачувај као" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." msgstr "Сачувај овај бас распоред у датотеци." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" msgstr "Учитај уобичајено" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." msgstr "Учитај уобичајен бас распоред." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." msgstr "Направи нови бас распоред." #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Неважеће име." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Важећа слова:" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Must not collide with an existing engine class name." msgstr "Неважеће име. Име је резервисано за постојећу класу." #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Must not collide with an existing built-in type name." msgstr "Неважеће име. Име је резервисано за постојећи уграђени тип." #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Must not collide with an existing global constant name." msgstr "Неважеће име. Име је резервисано за постојећу глобалну константу." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Аутоматско учитавање '%s' већ постоји!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Преименуј аутоматско учитавање" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "Укљ./Искљ. глобале аутоматског учитавања" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Помери аутоматско учитавање" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Обриши аутоматско учитавање" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp msgid "Enable" msgstr "Укључи" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Преуреди аутоматска учитавања" #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp #, fuzzy msgid "Invalid path." msgstr "Неважећи пут." #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp msgid "File does not exist." msgstr "Датотека не постоји." #: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "Није на пут ресурса." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Додај аутоматско учитавање" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Пут:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Име чвора:" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_profiler.cpp editor/project_manager.cpp #: editor/settings_config_dialog.cpp msgid "Name" msgstr "Име" #: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Синглетон" #: editor/editor_data.cpp editor/inspector_dock.cpp msgid "Paste Params" msgstr "Налепи параметре" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "Ажурирање сцене" #: editor/editor_data.cpp msgid "Storing local changes..." msgstr "Чувам локалне промене..." #: editor/editor_data.cpp msgid "Updating scene..." msgstr "Ажурирам сцену..." #: editor/editor_data.cpp editor/editor_properties.cpp #, fuzzy msgid "[empty]" msgstr "(празно)" #: editor/editor_data.cpp msgid "[unsaved]" msgstr "" #: editor/editor_dir_dialog.cpp #, fuzzy msgid "Please select a base directory first." msgstr "Молим, одаберите базни директоријум" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Одабери директоријум" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp #: scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "Направи директоријум" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp msgid "Name:" msgstr "Име:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "Неуспех при прављењу директоријума." #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Одабери" #: editor/editor_export.cpp msgid "Storing File:" msgstr "Складиштење датотеке:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" msgstr "" #: editor/editor_export.cpp msgid "Packing" msgstr "Паковање" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Custom debug template not found." msgstr "Шаблонска датотека није пронађена:\n" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." msgstr "" #: editor/editor_export.cpp platform/javascript/export/export.cpp #, fuzzy msgid "Template file not found:" msgstr "Шаблонска датотека није пронађена:\n" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "3D Editor" msgstr "Уредник" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Script Editor" msgstr "Отвори уредник скриптица" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Asset Library" msgstr "Отвори библиотеку средства" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Import Dock" msgstr "Увоз" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Node Dock" msgstr "Режим померања" #: editor/editor_feature_profile.cpp #, fuzzy msgid "FileSystem and Import Docks" msgstr "Датотечни систем" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Erase profile '%s'? (no undo)" msgstr "Замени све" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Profile with this name already exists." msgstr "Датотека или директоријум са овим именом већ постоји." #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "(Properties Disabled)" msgstr "Особине" #: editor/editor_feature_profile.cpp #, fuzzy msgid "(Editor Disabled)" msgstr "Онемогућено" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options:" msgstr "Опис:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enable Contextual Editor" msgstr "Отвори следећи уредник" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enabled Properties:" msgstr "Особине" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enabled Features:" msgstr "Карактеристике" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enabled Classes:" msgstr "Потражи класе" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." msgstr "" #: editor/editor_feature_profile.cpp msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Error saving profile to path: '%s'." msgstr "Грешка при чувању TileSet!" #: editor/editor_feature_profile.cpp msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Current Profile:" msgstr "Тренутна верзија:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Make Current" msgstr "Тренутно:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Нова" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" msgstr "Увоз" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" msgstr "Извоз" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Available Profiles:" msgstr "Особине" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options" msgstr "Опис" #: editor/editor_feature_profile.cpp #, fuzzy msgid "New profile name:" msgstr "Ново име:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Erase Profile" msgstr "Обриши TileMap" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Godot Feature Profile" msgstr "Управљај извозним шаблонима" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Import Profile(s)" msgstr "још %d датотека/е" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Export Profile" msgstr "Извези пројекат" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Manage Editor Feature Profiles" msgstr "Управљај извозним шаблонима" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" msgstr "Одабери тренутни директоријум" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "Датотека постоји, препиши?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Select This Folder" msgstr "Одабери овај директоријум" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Копирај пут" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #, fuzzy msgid "Open in File Manager" msgstr "Покажи у менаџеру датотека" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp #, fuzzy msgid "Show in File Manager" msgstr "Покажи у менаџеру датотека" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." msgstr "Нови директоријум..." #: editor/editor_file_dialog.cpp editor/find_in_files.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Освежи" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" msgstr "Сви препознати" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "Све датотеке (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" msgstr "Отвори датотеку" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "Отвори датотеку/е" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "Отвори директоријум" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "Отвори датотеку или директоријум" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_properties.cpp editor/inspector_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "Сачувај" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "Сачувај датотеку" #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Натраг" #: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Напред" #: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Иди горе" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Прикажи сакривене датотеке" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Прикажи омиљене" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Промени режим" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Фокусирај пут" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Помери нагоре омиљену" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Помери надоле омиљену" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Go to previous folder." msgstr "Иди у родитељски директоријум" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Go to next folder." msgstr "Иди у родитељски директоријум" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Go to parent folder." msgstr "Иди у родитељски директоријум" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Refresh files." msgstr "Потражи класе" #: editor/editor_file_dialog.cpp #, fuzzy msgid "(Un)favorite current folder." msgstr "Неуспех при прављењу директоријума." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Toggle the visibility of hidden files." msgstr "Прикажи сакривене датотеке" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #, fuzzy msgid "View items as a grid of thumbnails." msgstr "Прикажи ствари као мрежа сличица" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #, fuzzy msgid "View items as a list." msgstr "Прикажи ствари као листа" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "Директоријуми и датотеке:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Preview:" msgstr "Преглед:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" msgstr "Датотека:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Мора се користити важећа екстензија." #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Скенирање извора" #: editor/editor_file_system.cpp msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "(Поновно) Увожење средстава" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "Врх" #: editor/editor_help.cpp msgid "Class:" msgstr "Класа:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "Наслеђује:" #: editor/editor_help.cpp msgid "Inherited by:" msgstr "Наслеђено од:" #: editor/editor_help.cpp #, fuzzy msgid "Description" msgstr "Опис:" #: editor/editor_help.cpp #, fuzzy msgid "Online Tutorials" msgstr "Онлајн документација" #: editor/editor_help.cpp msgid "Properties" msgstr "Особине" #: editor/editor_help.cpp msgid "override:" msgstr "" #: editor/editor_help.cpp #, fuzzy msgid "default:" msgstr "Уобичајено" #: editor/editor_help.cpp msgid "Methods" msgstr "Методе" #: editor/editor_help.cpp #, fuzzy msgid "Theme Properties" msgstr "Особине" #: editor/editor_help.cpp msgid "Enumerations" msgstr "Енумерације" #: editor/editor_help.cpp msgid "Constants" msgstr "Константе" #: editor/editor_help.cpp #, fuzzy msgid "Property Descriptions" msgstr "Опис особине:" #: editor/editor_help.cpp #, fuzzy msgid "(value)" msgstr "Ново име:" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Тренутно нема описа ове особине. Молимо помозите нама тако што ћете [color=" "$color][url=$url]написати једну[/url][/color]!" #: editor/editor_help.cpp #, fuzzy msgid "Method Descriptions" msgstr "Опис методе:" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" "Тренутно нема описа ове методе. Молимо помозите нама тако што ћете [color=" "$color][url=$url]написати једну[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Потражи помоћ" #: editor/editor_help_search.cpp msgid "Case Sensitive" msgstr "Разликовање великих и малих слова" #: editor/editor_help_search.cpp #, fuzzy msgid "Show Hierarchy" msgstr "Покажи помагаче" #: editor/editor_help_search.cpp #, fuzzy msgid "Display All" msgstr "Прикажи нормалу" #: editor/editor_help_search.cpp #, fuzzy msgid "Classes Only" msgstr "Класе" #: editor/editor_help_search.cpp #, fuzzy msgid "Methods Only" msgstr "Методе" #: editor/editor_help_search.cpp #, fuzzy msgid "Signals Only" msgstr "Сигнали" #: editor/editor_help_search.cpp #, fuzzy msgid "Constants Only" msgstr "Константе" #: editor/editor_help_search.cpp #, fuzzy msgid "Properties Only" msgstr "Особине" #: editor/editor_help_search.cpp #, fuzzy msgid "Theme Properties Only" msgstr "Особине" #: editor/editor_help_search.cpp #, fuzzy msgid "Member Type" msgstr "Чланови" #: editor/editor_help_search.cpp #, fuzzy msgid "Class" msgstr "Класа:" #: editor/editor_help_search.cpp #, fuzzy msgid "Method" msgstr "Методе" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp #, fuzzy msgid "Signal" msgstr "Сигнали" #: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Константан" #: editor/editor_help_search.cpp #, fuzzy msgid "Property" msgstr "Особине" #: editor/editor_help_search.cpp #, fuzzy msgid "Theme Property" msgstr "Особине" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" #: editor/editor_inspector.cpp msgid "Set" msgstr "" #: editor/editor_inspector.cpp msgid "Set Multiple:" msgstr "" #: editor/editor_log.cpp msgid "Output:" msgstr "Излаз:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Copy Selection" msgstr "Обриши одабрано" #: editor/editor_log.cpp editor/editor_network_profiler.cpp #: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" msgstr "Обриши" #: editor/editor_log.cpp #, fuzzy msgid "Clear Output" msgstr "Излаз" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp msgid "Stop" msgstr "Заустави" #: editor/editor_network_profiler.cpp editor/editor_profiler.cpp #: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp #, fuzzy msgid "Start" msgstr "Започни!" #: editor/editor_network_profiler.cpp msgid "%s/s" msgstr "" #: editor/editor_network_profiler.cpp #, fuzzy msgid "Down" msgstr "Преучми" #: editor/editor_network_profiler.cpp msgid "Up" msgstr "" #: editor/editor_network_profiler.cpp editor/editor_node.cpp msgid "Node" msgstr "Чвор" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" msgstr "" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" msgstr "" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" msgstr "" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" #: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" msgstr "" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" msgstr "Грешка при чувању ресурса!" #: editor/editor_node.cpp msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." msgstr "Сачувај ресурс као..." #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "Не могу отворити датотеку за писање:" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Тражени формат датотеке је непознат:" #: editor/editor_node.cpp msgid "Error while saving." msgstr "Грешка при чувању." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." msgstr "" #: editor/editor_node.cpp msgid "Error while parsing '%s'." msgstr "Грешка при анализирању '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "Неочекивани крај датотеке '%s'." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." msgstr "Недостаје '%s' или његове зависности." #: editor/editor_node.cpp msgid "Error while loading '%s'." msgstr "Грешка при учитавању '%s'." #: editor/editor_node.cpp msgid "Saving Scene" msgstr "Чување сцене" #: editor/editor_node.cpp msgid "Analyzing" msgstr "Анализирање" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Прављење приказа" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." msgstr "Ова операција се не може обавити без корена дрвета." #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "Не могу сачувати сцену. Вероватно зависности нису задовољене." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" msgstr "" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "Не могу учитати MeshLibrary за спајање!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "Грешка при чувању MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "Не могу учитати TileSet за спајање!" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Грешка при чувању TileSet!" #: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "Грешка при чувању распореда!" #: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "Уобичајен распоред је преуређен." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Име распореда није пронађен!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "Постави подразумевани изглед на почетну вредност." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was imported, so it's not editable.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "Овај ресурс припада сцени која је увезена, тако да се не може мењати.\n" "Молим, прочитајте документацију за увожење сцена како би боље разумели овај " "начин рада." #: editor/editor_node.cpp #, fuzzy msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" "Овај ресурс припада сцени која је или коришћена или наслеђена.\n" "Промене нећу бити задржане при чувању тренутне сцене." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" "Овај ресурс је увезен, тако да га није могуће изменити. Промените његове " "поставке у прозору за увоз и онда га поново унесите." #: editor/editor_node.cpp #, fuzzy msgid "" "This scene was imported, so changes to it won't be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "Ова сцена је увезена, тако да њене промене се нећу задржати.\n" "Њено коришћење или наслеђивање ће омогућити прављење промена над њом.\n" "Молим, прочитајте документацију за увоз сцена како би боље размели овај " "начин рада." #: editor/editor_node.cpp #, fuzzy msgid "" "This is a remote object, so changes to it won't be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" "Овај ресурс припада сцени која је увезена, тако да се не може мењати.\n" "Молим, прочитајте документацију за увожење сцена како би боље разумели овај " "начин рада." #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "Не постоји дефинисана сцена за покретање." #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "Тренутна сцена није сачувана, молим сачувајте је пре покретања." #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Не могу покренути подпроцес!" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" msgstr "Отвори сцену" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Отвори базну сцену" #: editor/editor_node.cpp #, fuzzy msgid "Quick Open..." msgstr "Брзо отварање сцене..." #: editor/editor_node.cpp msgid "Quick Open Scene..." msgstr "Брзо отварање сцене..." #: editor/editor_node.cpp msgid "Quick Open Script..." msgstr "Брзо отварање скриптице..." #: editor/editor_node.cpp msgid "Save & Close" msgstr "Сачувај и затвори" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" msgstr "Сачувај промене '%s' пре изласка?" #: editor/editor_node.cpp #, fuzzy msgid "Saved %s modified resource(s)." msgstr "Грешка при учитавању ресурса." #: editor/editor_node.cpp msgid "A root node is required to save the scene." msgstr "" #: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Сачувај сцену као..." #: editor/editor_node.cpp msgid "No" msgstr "Не" #: editor/editor_node.cpp msgid "Yes" msgstr "Да" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "Ова сцена није сачувана. Сачувај пре покретања?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Ова операција се не може обавити без сцене." #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Извези Mesh Library" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." msgstr "Ова операција се не може обавити без главног чвора." #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Извези Tile Set" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." msgstr "Ова операција се не може обавити без одабраног чвора." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Тренутна сцена није сачувана. Ипак отвори?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "Не могу поново учитати сцену која није сачувана." #: editor/editor_node.cpp msgid "Revert" msgstr "Врати" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "Ова акција се не може опозвати. Настави?" #: editor/editor_node.cpp msgid "Quick Run Scene..." msgstr "Брзо покретање сцене..." #: editor/editor_node.cpp msgid "Quit" msgstr "Изађи" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Изађи из уредника?" #: editor/editor_node.cpp msgid "Open Project Manager?" msgstr "Отвори менаџер пројекта?" #: editor/editor_node.cpp msgid "Save & Quit" msgstr "Сачувај и изађи" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "Сачувај промене тренутне сцене/а пре излазка?" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "Сачувај промене тренутне сцене/а пре отварање менаџера пројекта?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" "Ова опција је застарела. Ситуације код којих освежавање је неопходно су сада " "грешке. Молимо пријавите ову грешку." #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Одабери главну сцену" #: editor/editor_node.cpp msgid "Close Scene" msgstr "Затвори сцену" #: editor/editor_node.cpp #, fuzzy msgid "Reopen Closed Scene" msgstr "Затвори сцену" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "Неуспех при прикључивању додатка због конфигурационе датотеке: '%s'." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "Неуспех при налажењу поља за скриптицу у додатку „res://addons/%s“." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." msgstr "Неуспех при учитавању скриптице додатка са путем „%s“." #: editor/editor_node.cpp #, fuzzy msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" "Неуспех при учитавању скриптице додатка са путем „%s“. Скриптица није у " "режиму алатке." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" "Неуспех при учитавању скриптице додатка са путем „%s“. Базни тип није " "EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" "Неуспех при учитавању скриптице додатка са путем „%s“. Скриптица није у " "режиму алатке." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" "Сцена „%s“ је аутоматски увезена, тако да се не може мењати.\n" "За извршавања измена, направите нову наслеђену сцену." #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" "Грешка при учитавању сцене. Сцена мора бити унутар директоријума пројекта. " "Користите „Увоз“ за отварање сцене, онда је сачувајте у директоријуму " "пројекта." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "Сцена „%s“ има покварене зависности:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" msgstr "Очисти недавне сцене" #: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Главна сцена није дефинисана, одаберите једну?\n" "Можете је променити касније у „Поставке пројекта“ испод категорије " "„апликација“." #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Одабрана сцена '%s' не постоји, одаберите важећу?\n" "Можете је променити касније у „Поставке пројекта“ испод категорије " "„апликација“." #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Одабрана сцена '%s' није датотека сцене, одаберите бажећу?\n" "Можете је променити касније у „Поставке пројекта“ испод категорије " "„апликација“." #: editor/editor_node.cpp msgid "Save Layout" msgstr "Сачувај распоред" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "Обирши распоред" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" msgstr "Уобичајено" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp #, fuzzy msgid "Show in FileSystem" msgstr "Покажи у менаџеру датотека" #: editor/editor_node.cpp #, fuzzy msgid "Play This Scene" msgstr "Покрени сцену" #: editor/editor_node.cpp #, fuzzy msgid "Close Tab" msgstr "Затвори остале зупчанике" #: editor/editor_node.cpp #, fuzzy msgid "Undo Close Tab" msgstr "Затвори остале зупчанике" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" msgstr "Затвори остале зупчанике" #: editor/editor_node.cpp msgid "Close Tabs to the Right" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Close All Tabs" msgstr "Затвори све" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Промени сценски таб" #: editor/editor_node.cpp msgid "%d more files or folders" msgstr "још %d датотека/е или директоријум/а" #: editor/editor_node.cpp msgid "%d more folders" msgstr "још %d директоријум/а" #: editor/editor_node.cpp msgid "%d more files" msgstr "још %d датотека/е" #: editor/editor_node.cpp msgid "Dock Position" msgstr "Позиција панела" #: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Режим без сметње" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." msgstr "Укљ./Искљ. режим без сметње." #: editor/editor_node.cpp msgid "Add a new scene." msgstr "Додај нову сцену." #: editor/editor_node.cpp msgid "Scene" msgstr "Сцена" #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Отвори претходну сцену." #: editor/editor_node.cpp #, fuzzy msgid "Copy Text" msgstr "Копирај пут" #: editor/editor_node.cpp msgid "Next tab" msgstr "Следећи таб" #: editor/editor_node.cpp msgid "Previous tab" msgstr "Претходни таб" #: editor/editor_node.cpp msgid "Filter Files..." msgstr "Филтрирај датотеке..." #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Операције са датотекама сцена." #: editor/editor_node.cpp msgid "New Scene" msgstr "Нова сцена" #: editor/editor_node.cpp msgid "New Inherited Scene..." msgstr "Нова наслеђена сцена..." #: editor/editor_node.cpp msgid "Open Scene..." msgstr "Отвори сцену..." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "Отвори недавно коришћено" #: editor/editor_node.cpp msgid "Save Scene" msgstr "Сачувај сцену" #: editor/editor_node.cpp #, fuzzy msgid "Save All Scenes" msgstr "Сачувај све сцене" #: editor/editor_node.cpp msgid "Convert To..." msgstr "Конвертуј у..." #: editor/editor_node.cpp msgid "MeshLibrary..." msgstr "MeshLibrary..." #: editor/editor_node.cpp msgid "TileSet..." msgstr "TileSet..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" msgstr "Опозови" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Поново уради" #: editor/editor_node.cpp msgid "Revert Scene" msgstr "Поврати сцену" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Разни алати за пројекат или сцену." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp msgid "Project" msgstr "Пројекат" #: editor/editor_node.cpp #, fuzzy msgid "Project Settings..." msgstr "Поставке пројекта" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Version Control" msgstr "Верзија:" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" msgstr "" #: editor/editor_node.cpp msgid "Shut Down Version Control" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Export..." msgstr "Извоз" #: editor/editor_node.cpp msgid "Install Android Build Template..." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Open Project Data Folder" msgstr "Отвори менаџер пројекта?" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" msgstr "Алати" #: editor/editor_node.cpp #, fuzzy msgid "Orphan Resource Explorer..." msgstr "Преглед повезаних ресурса" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Изађи у листу пројекта" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp msgid "Debug" msgstr "Дебаг" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Извршити са удаљеним дебагом" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" "При извозу или извршавању, крајља датотека ће покушати да се повеже са " "адресом овог рачунара како би се могла дебаговати." #: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "Мали извоз са Network FS" #: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" "Када је ова опција укључена, извоз ће правити датотеку најмање могуће " "величине.\n" "Датотечни систем ће бити обезбеђен од стране пројекта преко мреже.\n" "На Android, извршавање ће користити USB кабл за бржу перфоманцу. Ова опција " "убрзава тестирање великих игра." #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Видљиви облици судара" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" "Облици судара и чворова зракова (за 2Д и 3Д) ћу бити видљиви током игре ако " "је ова опција укључена." #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Видљива навигација" #: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" "Навигационе мреже и полигони ће бити видљиви током игре ако је ова опција " "укључена." #: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "Синхронизуј промене сцене" #: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "Када је ова опција укључена, све промене сцене ће бити приказане у " "покренутој игри.\n" "Када је ово коришћено на удаљеном уређају, ово је много ефикасније са " "мрежним датотечним системом." #: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "Синхронизуј промене скриптица" #: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "Када је ова опција укључена, све скриптице које се сачувају ће бити поново " "учитане у покренутој игри.\n" "Када је ово коришћено на удаљеном уређају, ово је много ефикасније са " "мрежним датотечним системом." #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" msgstr "Уредник" #: editor/editor_node.cpp #, fuzzy msgid "Editor Settings..." msgstr "Поставке уредника" #: editor/editor_node.cpp msgid "Editor Layout" msgstr "Распоред уредника" #: editor/editor_node.cpp #, fuzzy msgid "Take Screenshot" msgstr "Сачувај сцену" #: editor/editor_node.cpp #, fuzzy msgid "Screenshots are stored in the Editor Data/Settings Folder." msgstr "Поставке уредника" #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Укљ./Искљ. режим целог екрана" #: editor/editor_node.cpp #, fuzzy msgid "Toggle System Console" msgstr "Промени режим" #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Data/Settings Folder" msgstr "Поставке уредника" #: editor/editor_node.cpp msgid "Open Editor Data Folder" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Settings Folder" msgstr "Поставке уредника" #: editor/editor_node.cpp #, fuzzy msgid "Manage Editor Features..." msgstr "Управљај извозним шаблонима" #: editor/editor_node.cpp #, fuzzy msgid "Manage Export Templates..." msgstr "Управљај извозним шаблонима" #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" msgstr "Помоћ" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/rename_dialog.cpp msgid "Search" msgstr "Тражи" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Online Docs" msgstr "Онлајн документација" #: editor/editor_node.cpp msgid "Q&A" msgstr "Питања и одговори" #: editor/editor_node.cpp #, fuzzy msgid "Report a Bug" msgstr "Поново увези" #: editor/editor_node.cpp msgid "Send Docs Feedback" msgstr "" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" msgstr "Заједница" #: editor/editor_node.cpp msgid "About" msgstr "О програму" #: editor/editor_node.cpp msgid "Play the project." msgstr "Покрени пројекат." #: editor/editor_node.cpp msgid "Play" msgstr "Покрени" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" msgstr "Паузирај сцену" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "Заусави сцену." #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Покрени промењену сцену." #: editor/editor_node.cpp msgid "Play Scene" msgstr "Покрени сцену" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "Покрени специфичну сцену" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Покрени специфичну сцену" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." msgstr "" #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp #, fuzzy msgid "Save & Restart" msgstr "Сачувај и изађи" #: editor/editor_node.cpp #, fuzzy msgid "Spins when the editor window redraws." msgstr "Окрене се кад се едиторски прозор поново обоји!" #: editor/editor_node.cpp #, fuzzy msgid "Update Continuously" msgstr "Трајан" #: editor/editor_node.cpp #, fuzzy msgid "Update When Changed" msgstr "Ажурирај промене" #: editor/editor_node.cpp #, fuzzy msgid "Hide Update Spinner" msgstr "Искључи индикатор ажурирања" #: editor/editor_node.cpp msgid "FileSystem" msgstr "Датотечни систем" #: editor/editor_node.cpp msgid "Inspector" msgstr "Инспектор" #: editor/editor_node.cpp #, fuzzy msgid "Expand Bottom Panel" msgstr "Прошири све" #: editor/editor_node.cpp msgid "Output" msgstr "Излаз" #: editor/editor_node.cpp msgid "Don't Save" msgstr "Немој сачувати" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Manage Templates" msgstr "Управљај извозним шаблонима" #: editor/editor_node.cpp msgid "" "This will set up your project for custom Android builds by installing the " "source template to \"res://android/build\".\n" "You can then apply modifications and build your own custom APK on export " "(adding modules, changing the AndroidManifest.xml, etc.).\n" "Note that in order to make custom builds instead of using pre-built APKs, " "the \"Use Custom Build\" option should be enabled in the Android export " "preset." msgstr "" #: editor/editor_node.cpp msgid "" "The Android build template is already installed in this project and it won't " "be overwritten.\n" "Remove the \"res://android/build\" directory manually before attempting this " "operation again." msgstr "" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Увези шаблоне из ZIP датотеке" #: editor/editor_node.cpp #, fuzzy msgid "Template Package" msgstr "Менаџер извозних шаблона" #: editor/editor_node.cpp msgid "Export Library" msgstr "Извези библиотеку" #: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Споји са постојећим" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Отвори и покрени скриптицу" #: editor/editor_node.cpp msgid "New Inherited" msgstr "Нова наслеђена" #: editor/editor_node.cpp msgid "Load Errors" msgstr "Учитај грешке" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "Одабери" #: editor/editor_node.cpp msgid "Open 2D Editor" msgstr "Отвори 2Д уредник" #: editor/editor_node.cpp msgid "Open 3D Editor" msgstr "Отвори 3Д уредник" #: editor/editor_node.cpp msgid "Open Script Editor" msgstr "Отвори уредник скриптица" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" msgstr "Отвори библиотеку средства" #: editor/editor_node.cpp msgid "Open the next Editor" msgstr "Отвори следећи уредник" #: editor/editor_node.cpp msgid "Open the previous Editor" msgstr "Отвори претходни уредник" #: editor/editor_node.h msgid "Warning!" msgstr "" #: editor/editor_path.cpp #, fuzzy msgid "No sub-resources found." msgstr "Извор површине није наведен." #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Направи приказ мрежа" #: editor/editor_plugin.cpp msgid "Thumbnail..." msgstr "Сличица..." #: editor/editor_plugin_settings.cpp #, fuzzy msgid "Main Script:" msgstr "Покрени скриптицу" #: editor/editor_plugin_settings.cpp #, fuzzy msgid "Edit Plugin" msgstr "Измени полигон" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Инсталирани прикључци:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Update" msgstr "Ажурирај" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "Верзија:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Author:" msgstr "Аутор:" #: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "Статус:" #: editor/editor_plugin_settings.cpp #, fuzzy msgid "Edit:" msgstr "Уреди" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Мера:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "Време слике (сек.)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "Средње време (сек.)" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "Слика %" #: editor/editor_profiler.cpp msgid "Physics Frame %" msgstr "Слика физике %" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "Закључно" #: editor/editor_profiler.cpp msgid "Self" msgstr "Сам" #: editor/editor_profiler.cpp msgid "Frame #:" msgstr "Слика број:" #: editor/editor_profiler.cpp #, fuzzy msgid "Time" msgstr "Време:" #: editor/editor_profiler.cpp #, fuzzy msgid "Calls" msgstr "Позиви цртања" #: editor/editor_properties.cpp #, fuzzy msgid "Edit Text:" msgstr "Измени тему..." #: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" msgstr "" #: editor/editor_properties.cpp msgid "Layer" msgstr "" #: editor/editor_properties.cpp msgid "Bit %d, value %d" msgstr "" #: editor/editor_properties.cpp #, fuzzy msgid "[Empty]" msgstr "Додај празан" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." msgstr "" #: editor/editor_properties.cpp #, fuzzy msgid "Invalid RID" msgstr "Неважеће име." #: editor/editor_properties.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on this resource because it's not set as " "local to scene.\n" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" msgstr "" #: editor/editor_properties.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Extend Script" msgstr "Покрени скриптицу" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Make Unique" msgstr "" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "Налепи" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Convert To %s" msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp msgid "Size: " msgstr "" #: editor/editor_properties_array_dict.cpp msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" msgstr "Обриши ставку" #: editor/editor_properties_array_dict.cpp #, fuzzy msgid "New Key:" msgstr "Ново име:" #: editor/editor_properties_array_dict.cpp #, fuzzy msgid "New Value:" msgstr "Ново име:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" "Нису пронађене поставке извоза за ову платформу.\n" "Молим, додајте поставке у менију за извоз." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Пиши логику у _run() методи." #: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Већ постоји уређена сцена." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "Неуспех при прављењу скриптице:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Да ли сте заборавили кључну реч „tool“?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "Неуспех при покретању скриптице:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Да ли сте заборавили методу „_run“?" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Одабери чвор/ове за увоз" #: editor/editor_sub_scene.cpp editor/project_manager.cpp msgid "Browse" msgstr "" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Пут сцене:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Увоз преко чвора:" #: editor/export_template_manager.cpp #, fuzzy msgid "Redownload" msgstr "Поновно преузимање" #: editor/export_template_manager.cpp msgid "Uninstall" msgstr "Деинсталирај" #: editor/export_template_manager.cpp msgid "(Installed)" msgstr "(инсталирано)" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" msgstr "Преучми" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" #: editor/export_template_manager.cpp msgid "(Missing)" msgstr "(Недостаје)" #: editor/export_template_manager.cpp msgid "(Current)" msgstr "(Тренутно)" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait..." msgstr "Прихватам одредишта, молим сачекајте..." #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" msgstr "Обриши шаблон верзије „%s“?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." msgstr "Не могу отворити ZIP датотеку са извозним шаблонима." #: editor/export_template_manager.cpp #, fuzzy msgid "Invalid version.txt format inside templates: %s." msgstr "Неважећи формат датотеке version.txt унутар шаблона." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "„version.txt“ није пронаћен у шаблону." #: editor/export_template_manager.cpp #, fuzzy msgid "Error creating path for templates:" msgstr "Грешка при прављењу пута за шаблоне:\n" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" msgstr "Отпакивање извозних шаблона" #: editor/export_template_manager.cpp msgid "Importing:" msgstr "Увожење:" #: editor/export_template_manager.cpp msgid "Error getting the list of mirrors." msgstr "" #: editor/export_template_manager.cpp msgid "Error parsing JSON of mirror list. Please report this issue!" msgstr "" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" "Нема линкова за скидање ове верзије. Директно скидање ја дозвољено само за " "званичне верзије." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." msgstr "Не могу решити." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect." msgstr "Не могу се повезати." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." msgstr "Нема одговора." #: editor/export_template_manager.cpp #, fuzzy msgid "Request Failed." msgstr "Захтев није успешан." #: editor/export_template_manager.cpp msgid "Redirect Loop." msgstr "Петља преусмерења." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" msgstr "Неуспех:" #: editor/export_template_manager.cpp msgid "Download Complete." msgstr "Преузимање успешно." #: editor/export_template_manager.cpp #, fuzzy msgid "Cannot remove temporary file:" msgstr "Неуспех при чувању теме:" #: editor/export_template_manager.cpp msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" #: editor/export_template_manager.cpp #, fuzzy msgid "Error requesting URL:" msgstr "Грешка при захтеву url: " #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." msgstr "Повезивање са одредиштем..." #: editor/export_template_manager.cpp msgid "Disconnected" msgstr "Веза прекинута" #: editor/export_template_manager.cpp msgid "Resolving" msgstr "Решавање" #: editor/export_template_manager.cpp msgid "Can't Resolve" msgstr "Не могу решити" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting..." msgstr "Повезивање..." #: editor/export_template_manager.cpp #, fuzzy msgid "Can't Connect" msgstr "Неуспех при повезивању" #: editor/export_template_manager.cpp msgid "Connected" msgstr "Повезан" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting..." msgstr "Захтевање..." #: editor/export_template_manager.cpp msgid "Downloading" msgstr "Преузимање у току" #: editor/export_template_manager.cpp msgid "Connection Error" msgstr "Повезивање не успешно" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" msgstr "Грешка SSL руковања" #: editor/export_template_manager.cpp #, fuzzy msgid "Uncompressing Android Build Sources" msgstr "Декомпресија средства" #: editor/export_template_manager.cpp msgid "Current Version:" msgstr "Тренутна верзија:" #: editor/export_template_manager.cpp msgid "Installed Versions:" msgstr "Инсталиране верзије:" #: editor/export_template_manager.cpp msgid "Install From File" msgstr "Инсталирај са датотеком" #: editor/export_template_manager.cpp msgid "Remove Template" msgstr "Обриши шаблон" #: editor/export_template_manager.cpp #, fuzzy msgid "Select Template File" msgstr "Одабери шаблонску датотеку" #: editor/export_template_manager.cpp #, fuzzy msgid "Godot Export Templates" msgstr "Управљај извозним шаблонима" #: editor/export_template_manager.cpp msgid "Export Template Manager" msgstr "Менаџер извозних шаблона" #: editor/export_template_manager.cpp msgid "Download Templates" msgstr "Преузми шаблоне" #: editor/export_template_manager.cpp #, fuzzy msgid "Select mirror from list: (Shift+Click: Open in Browser)" msgstr "Одабери одредиште са листе: " #: editor/filesystem_dock.cpp #, fuzzy msgid "Favorites" msgstr "Омиљене:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" "\n" "Статус: Увоз датотеке неуспео. Молим, исправите датотеку и поново је увезите " "сами." #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Не могу померити/преименовати корен ресурса." #: editor/filesystem_dock.cpp #, fuzzy msgid "Cannot move a folder into itself." msgstr "Не могу померити директоријум у њену саму.\n" #: editor/filesystem_dock.cpp #, fuzzy msgid "Error moving:" msgstr "Грешка при померању:\n" #: editor/filesystem_dock.cpp #, fuzzy msgid "Error duplicating:" msgstr "Грешка при учитавању:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Unable to update dependencies:" msgstr "Није могуће ажурирати зависности:\n" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." msgstr "Име није дато." #: editor/filesystem_dock.cpp #, fuzzy msgid "Provided name contains invalid characters." msgstr "Дато име садржи неважећа слова" #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." msgstr "Датотека или директоријум са овим именом већ постоји." #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." msgstr "Дато име садржи неважећа слова." #: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Преименовање датотеке:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" msgstr "Преименовање директоријума:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Duplicating file:" msgstr "Дуплирај" #: editor/filesystem_dock.cpp #, fuzzy msgid "Duplicating folder:" msgstr "Преименовање директоријума:" #: editor/filesystem_dock.cpp #, fuzzy msgid "New Inherited Scene" msgstr "Нова наслеђена сцена..." #: editor/filesystem_dock.cpp #, fuzzy msgid "Set As Main Scene" msgstr "Одабери главну сцену" #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" msgstr "Отвори сцену" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "Додај инстанцу" #: editor/filesystem_dock.cpp #, fuzzy msgid "Add to Favorites" msgstr "Омиљене:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Remove from Favorites" msgstr "Обриши из групе" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." msgstr "Измени зависности..." #: editor/filesystem_dock.cpp msgid "View Owners..." msgstr "Погледај власнике..." #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." msgstr "Преименуј..." #: editor/filesystem_dock.cpp #, fuzzy msgid "Duplicate..." msgstr "Дуплирај" #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Помери у..." #: editor/filesystem_dock.cpp #, fuzzy msgid "New Scene..." msgstr "Нова сцена" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "New Script..." msgstr "Брзо отварање скриптице..." #: editor/filesystem_dock.cpp #, fuzzy msgid "New Resource..." msgstr "Сачувај ресурс као..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp #, fuzzy msgid "Expand All" msgstr "Прошири све" #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp #, fuzzy msgid "Collapse All" msgstr "Умањи све" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" msgstr "Преименуј" #: editor/filesystem_dock.cpp #, fuzzy msgid "Previous Folder/File" msgstr "Претодни спрат" #: editor/filesystem_dock.cpp #, fuzzy msgid "Next Folder/File" msgstr "Направи директоријум" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "Поново скенирај датотеке" #: editor/filesystem_dock.cpp #, fuzzy msgid "Toggle Split Mode" msgstr "Промени режим" #: editor/filesystem_dock.cpp #, fuzzy msgid "Search files" msgstr "Потражи класе" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait..." msgstr "" "Скенирање датотека,\n" "Молим сачекајте..." #: editor/filesystem_dock.cpp msgid "Move" msgstr "Помери" #: editor/filesystem_dock.cpp #, fuzzy msgid "There is already file or folder with the same name in this location." msgstr "Датотека или директоријум са овим именом већ постоји." #: editor/filesystem_dock.cpp msgid "Overwrite" msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Create Scene" msgstr "Направи од сцене" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "Направи скриптицу" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Find in Files" msgstr "Нађи плочицу" #: editor/find_in_files.cpp #, fuzzy msgid "Find:" msgstr "Нађи" #: editor/find_in_files.cpp #, fuzzy msgid "Folder:" msgstr "Пресавији линију" #: editor/find_in_files.cpp #, fuzzy msgid "Filters:" msgstr "Филтери..." #: editor/find_in_files.cpp msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." msgstr "Тражи..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." msgstr "Замени..." #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" msgstr "" #: editor/find_in_files.cpp #, fuzzy msgid "Find: " msgstr "Нађи" #: editor/find_in_files.cpp #, fuzzy msgid "Replace: " msgstr "Замени" #: editor/find_in_files.cpp #, fuzzy msgid "Replace all (no undo)" msgstr "Замени све" #: editor/find_in_files.cpp #, fuzzy msgid "Searching..." msgstr "Чување..." #: editor/find_in_files.cpp #, fuzzy msgid "Search complete" msgstr "Потражи текст" #: editor/groups_editor.cpp msgid "Add to Group" msgstr "Додај у групу" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Обриши из групе" #: editor/groups_editor.cpp #, fuzzy msgid "Group name already exists." msgstr "Грешка: име анимације већ постоји!" #: editor/groups_editor.cpp #, fuzzy msgid "Invalid group name." msgstr "Неважеће име." #: editor/groups_editor.cpp #, fuzzy msgid "Rename Group" msgstr "Групе" #: editor/groups_editor.cpp #, fuzzy msgid "Delete Group" msgstr "Обирши распоред" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Групе" #: editor/groups_editor.cpp #, fuzzy msgid "Nodes Not in Group" msgstr "Додај у групу" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp msgid "Filter nodes" msgstr "" #: editor/groups_editor.cpp #, fuzzy msgid "Nodes in Group" msgstr "Додај у групу" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." msgstr "" #: editor/groups_editor.cpp #, fuzzy msgid "Group Editor" msgstr "Отвори уредник скриптица" #: editor/groups_editor.cpp #, fuzzy msgid "Manage Groups" msgstr "Групе" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" msgstr "Увези као једна сцена" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" msgstr "Увези са одвојеним анимацијама" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" msgstr "Увези са одвојеним материјалима" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" msgstr "Увези са одвојеним објектима" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" msgstr "Увези са одвојеним објектима и материјалима" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" msgstr "Увези са одвојеним објектима и анимацијама" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" msgstr "Увези са одвојеним материјалима и анимацијама" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" msgstr "Увези са одвојеним објектима, материјалима и анимацијама" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" msgstr "Увези као више сцена" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" msgstr "Увези као више сцена и материјала" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" msgstr "Увези сцену" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." msgstr "Увожење сцеене..." #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Generating Lightmaps" msgstr "Генерисање осног поравнаног граничниог оквира (AABB)" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Generating for Mesh: " msgstr "Генерисање осног поравнаног граничниог оквира (AABB)" #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." msgstr "Обрађивање скриптице..." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" msgstr "Неуспех при учитавању постувозне скриптице:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "Неважећа/покварена скриптица за пост-увозну фазу (проверите конзолу):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" msgstr "Грешка при обрађивању пост-увозне скриптице:" #: editor/import/resource_importer_scene.cpp msgid "Saving..." msgstr "Чување..." #: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr " Датотеке" #: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "Постави као уобичајено за „%s“" #: editor/import_dock.cpp msgid "Clear Default for '%s'" msgstr "Обриши уобичајено за „%s“" #: editor/import_dock.cpp msgid "Import As:" msgstr "Увези као:" #: editor/import_dock.cpp #, fuzzy msgid "Preset" msgstr "Поставке" #: editor/import_dock.cpp msgid "Reimport" msgstr "Поново увези" #: editor/import_dock.cpp msgid "Save Scenes, Re-Import, and Restart" msgstr "" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." msgstr "" #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" #: editor/inspector_dock.cpp msgid "Failed to load resource." msgstr "Грешка при учитавању ресурса." #: editor/inspector_dock.cpp #, fuzzy msgid "Expand All Properties" msgstr "Прошири све" #: editor/inspector_dock.cpp #, fuzzy msgid "Collapse All Properties" msgstr "Умањи све" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Save As..." msgstr "Сачувај као..." #: editor/inspector_dock.cpp msgid "Copy Params" msgstr "Копирај параметре" #: editor/inspector_dock.cpp #, fuzzy msgid "Edit Resource Clipboard" msgstr "Нема ресурса за копирање!" #: editor/inspector_dock.cpp msgid "Copy Resource" msgstr "Копирај ресурсе" #: editor/inspector_dock.cpp msgid "Make Built-In" msgstr "Направи уграђеним" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" msgstr "Направи под-ресурс јединственим" #: editor/inspector_dock.cpp msgid "Open in Help" msgstr "Отвори у прозору за помоћ" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." msgstr "Направи нови ресурс у меморији и измени га." #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." msgstr "Учитај постојећи ресурс са диска и измени га." #: editor/inspector_dock.cpp msgid "Save the currently edited resource." msgstr "Сачувај тренутно измењени ресурс." #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." msgstr "Иди на претходно измењен објекат у историјату." #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." msgstr "Иди на следећи измењени објекат у историјату." #: editor/inspector_dock.cpp msgid "History of recently edited objects." msgstr "Историјат недавно измењених објеката." #: editor/inspector_dock.cpp msgid "Object properties." msgstr "Поставке објекта." #: editor/inspector_dock.cpp #, fuzzy msgid "Filter properties" msgstr "Поставке објекта." #: editor/inspector_dock.cpp msgid "Changes may be lost!" msgstr "Промене се могу изгубити!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "Постави MultiNode" #: editor/node_dock.cpp #, fuzzy msgid "Select a single node to edit its signals and groups." msgstr "Одабери чвор за мењање сигнала и група." #: editor/plugin_config_dialog.cpp #, fuzzy msgid "Edit a Plugin" msgstr "Измени полигон" #: editor/plugin_config_dialog.cpp #, fuzzy msgid "Create a Plugin" msgstr "Направи ивице" #: editor/plugin_config_dialog.cpp #, fuzzy msgid "Plugin Name:" msgstr "Прикључци" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" msgstr "" #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp msgid "Language:" msgstr "" #: editor/plugin_config_dialog.cpp msgid "Script Name:" msgstr "" #: editor/plugin_config_dialog.cpp msgid "Activate now?" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon" msgstr "Направи полигон" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Create points." msgstr "Обриши тачке" #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy msgid "" "Edit points.\n" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" "Измени постојећи полигон:\n" "Леви тастер миша: помери тачку.\n" "ctrl-леви тастер миша: пресечи дуж.\n" "Десни тастер миша: обриши тачку." #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #, fuzzy msgid "Erase points." msgstr "Десни тастер миша: обриши тачку." #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy msgid "Edit Polygon" msgstr "Измени полигон" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "Уметни тачку" #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy msgid "Edit Polygon (Remove Point)" msgstr "Уреди полигон (обриши тачку)" #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy msgid "Remove Polygon And Point" msgstr "Обриши полигон и тачку" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Додај анимацију" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Load..." msgstr "Учитај" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Move Node Point" msgstr "Помери тачку" #: editor/plugins/animation_blend_space_1d_editor.cpp #, fuzzy msgid "Change BlendSpace1D Limits" msgstr "Промени време мешања" #: editor/plugins/animation_blend_space_1d_editor.cpp #, fuzzy msgid "Change BlendSpace1D Labels" msgstr "Промени време мешања" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Add Node Point" msgstr "Додај тачку" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Add Animation Point" msgstr "Додај анимацију" #: editor/plugins/animation_blend_space_1d_editor.cpp #, fuzzy msgid "Remove BlendSpace1D Point" msgstr "Обриши тачку путање" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Select and move points, create points with RMB." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Point" msgstr "Помери тачку" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Open Editor" msgstr "Отвори 2Д уредник" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Open Animation Node" msgstr "Анимациони чвор" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Triangle already exists." msgstr "Грешка: име анимације већ постоји!" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Add Triangle" msgstr "Додај нову траку" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Change BlendSpace2D Limits" msgstr "Промени време мешања" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Change BlendSpace2D Labels" msgstr "Промени време мешања" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Remove BlendSpace2D Point" msgstr "Обриши тачку путање" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Triangle" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Toggle Auto Triangles" msgstr "Укљ./Искљ. глобале аутоматског учитавања" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" msgstr "Мешавина:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Parameter Changed" msgstr "Промене материјала" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Уреди филтере" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Node Moved" msgstr "Режим померања" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Nodes Connected" msgstr "Повезан" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Nodes Disconnected" msgstr "Веза прекинута" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Set Animation" msgstr "Анимација" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Delete Node" msgstr "Направи чвор" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "Укљ./Искљ. режим без сметње." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Change Filter" msgstr "Измени дужину анимације" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Anim Clips" msgstr "Звучни слушалац" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Audio Clips" msgstr "Звучни слушалац" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Functions" msgstr "Промени векторску функцију" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Node Renamed" msgstr "Име чвора:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp #, fuzzy msgid "Edit Filtered Tracks:" msgstr "Уреди филтере" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Enable Filtering" msgstr "Измени дужину анимације" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "Укљ./Искљ. аутоматско покретање" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Име нове анимације:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Нова анимација" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Измени име анимације:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Обриши анимацију?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Обриши анимацију" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Invalid animation name!" msgstr "Грешка: неважеће име анимације!" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Animation name already exists!" msgstr "Грешка: име анимације већ постоји!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Преименуј анимацију" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Промена следеће анимације" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "Промени време мешања" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Учитај анимацију" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Дуплирај анимацију" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "No animation to copy!" msgstr "Грешка: нема анимације за копирање!" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "No animation resource on clipboard!" msgstr "Грешка: нема анимације у таблици за копирање!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Налепљена анимација" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Налепи анимацију" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "No animation to edit!" msgstr "Грешка: нема анимације за измену!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "Пусти одабрану анимацију у назад од тренутне позиције. (А)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "Пусти одабрану анимацију у назад од краја. (Shift+А)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Заустави анимацију. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "Пусти одабрану анимацију од почетка. (Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "Пусти одабрану анимацију од тренутне позиције. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "Позиција анимације (у секундама)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "Глобално убрзај анимацију за чвор." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Анимационе алатке" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation" msgstr "Анимација" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Edit Transitions..." msgstr "Прелази" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Open in Inspector" msgstr "Инспектор" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "Прикажи листу анимација у плејеру." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "Аутоматско пуштање након учитавања" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Onion Skinning Options" msgstr "Поставке залепљавања" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" msgstr "Смерови" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Прошлост" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Будућност" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" msgstr "Дубина" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" msgstr "1 корак" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" msgstr "2 корака" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" msgstr "3 корака" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" msgstr "Само разлике" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" msgstr "Принудно бојење белом" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" msgstr "Убаци 3Д справице" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Pin AnimationPlayer" msgstr "Налепи анимацију" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Направи нову анимацију" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Име анимације:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp msgid "Error!" msgstr "Грешка!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "Времена мешања:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "Следећа (Аутоматки ред):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "Вишеанимационо време мешања" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Move Node" msgstr "Режим померања" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Transition exists!" msgstr "Померај" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Add Transition" msgstr "Померај" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Sync" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "No playback resource set at path: %s." msgstr "Није на пут ресурса." #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Node Removed" msgstr "Обриши" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Transition Removed" msgstr "Transition чвор" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Create new nodes." msgstr "Направи нов" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Connect nodes." msgstr "Повежи са чвором:" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Remove selected node or transition." msgstr "Обриши одабрану траку." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Transition: " msgstr "Померај" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Play Mode:" msgstr "Режим инспекције" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy msgid "AnimationTree" msgstr "Анимација" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" msgstr "Ново име:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Скала:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Појављивање (сек.):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade Out (s):" msgstr "Нестанак (сек.):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend" msgstr "Мешање" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix" msgstr "Микс" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Auto Restart:" msgstr "Аутоматско рестартовање:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" msgstr "Рестартовање (сек.):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Random Restart (s):" msgstr "Насумично рестартовање (сек.):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Start!" msgstr "Започни!" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "Количина:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" msgstr "Мешавина 0:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 1:" msgstr "Мешавина 1:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "X-Fade време (сек.):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Current:" msgstr "Тренутно:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Input" msgstr "Додај улаз" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "Обриши аутоматски напредак" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "Постави аутоматски напредак" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Delete Input" msgstr "Обриши улаз" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." msgstr "Анимационо дрво је важеће." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "Анимационо дрво није важеће." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" msgstr "Анимациони чвор" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "OneShot Node" msgstr "OneShot чвор" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix Node" msgstr "Микс чвор" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend2 Node" msgstr "Мешање2 чвор" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend3 Node" msgstr "Мешање3 чвор" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend4 Node" msgstr "Мешање4 чвор" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeScale Node" msgstr "TimeScale чвор" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeSeek Node" msgstr "TimeSeek чвор" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Transition Node" msgstr "Transition чвор" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." msgstr "Увези анимације..." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Измени филтере чвора" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." msgstr "Филтери..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" msgstr "Садржај:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" msgstr "Погледај датотеке" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." msgstr "Повезивање неуспешно, молимо вас да покушате поново." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" msgstr "Не могу се повезати са хостом:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" msgstr "Нема одговора од хоста:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "Не могу решити име хоста:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" msgstr "Захтев неуспешан, повратни код:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Request failed." msgstr "Захтев није успешан." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Cannot save response to:" msgstr "Неуспех при чувању теме:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Захтев неуспео, превише преусмерења" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Redirect loop." msgstr "Петља преусмерења." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Request failed, timeout" msgstr "Захтев неуспешан, повратни код:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Timeout." msgstr "Време:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "Лоша хеш сума, претпоставља се да је датотека измењена." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" msgstr "Очекивано:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" msgstr "Добијено:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed sha256 hash check" msgstr "Неуспела провера sha256 суме" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" msgstr "Преузимање ресурса неуспешно:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Downloading (%s / %s)..." msgstr "Преузимање у току" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Downloading..." msgstr "Преузимање у току" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." msgstr "Решавање..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" msgstr "Грешка при захтеву" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" msgstr "Неактиван" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Install..." msgstr "Инсталирај" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Покушај поново" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" msgstr "Грешка при преузимању" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "Преузимање овог ресурса је у току!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "License (A-Z)" msgstr "Лиценса" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "License (Z-A)" msgstr "Лиценса" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "First" msgstr "први" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Previous" msgstr "Претходни таб" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Next" msgstr "Следеће" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" msgstr "сви" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Import..." msgstr "Увоз" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Plugins..." msgstr "Прикључци" #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Сортирање:" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Категорија:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Веб страница:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Support" msgstr "Подршка..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" msgstr "Званично" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Тестирање" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Loading..." msgstr "Учитај" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "Ресурси ЗИП датотека" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene (for images to be saved in the same dir), or pick a save " "path from the BakedLightmap properties." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview" msgstr "Преглед" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Конфигурација лепљења" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" msgstr "Офсет мреже:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" msgstr "Корак мреже:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "steps" msgstr "2 корака" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Ротација офсета:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Ротације корака:" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Scale Step:" msgstr "Скала:" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Vertical Guide" msgstr "Помери вертикални водич" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Create Vertical Guide" msgstr "Направи нови вертикални водич" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Remove Vertical Guide" msgstr "Обриши вертикални водич" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Horizontal Guide" msgstr "Помери хоризонтални водич" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Create Horizontal Guide" msgstr "Направи нови хоризонтални водич" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Remove Horizontal Guide" msgstr "Обриши хоризонтални водич" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Create Horizontal and Vertical Guides" msgstr "Направи нови хоризонтални и вертикални водич" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move pivot" msgstr "Помери пивот" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Rotate CanvasItem" msgstr "Уреди CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move anchor" msgstr "Помери акцију" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Resize CanvasItem" msgstr "Уреди CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Scale CanvasItem" msgstr "Уреди CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move CanvasItem" msgstr "Уреди CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Top Left" msgstr "Лево" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Top Right" msgstr "десно" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Bottom Right" msgstr "Ротирај полигон" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Bottom Left" msgstr "Поглед одоздо" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Center Left" msgstr "Увучи лево" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Center Top" msgstr "Центрирај одабрано" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Center Right" msgstr "Увучи десно" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Center Bottom" msgstr "Доле" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Left Wide" msgstr "Поглед с лева" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Top Wide" msgstr "Поглед одозго" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Right Wide" msgstr "Поглед с десна" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Bottom Wide" msgstr "Поглед одоздо" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Keep Ratio" msgstr "Размера скале:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Само сидра" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" msgstr "Промени сидра и ивице" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "Промени сидра" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Game Camera Override\n" "Overrides game camera with editor viewport camera." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Game Camera Override\n" "No game instance running." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Lock Selected" msgstr "Избор алатки" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Unlock Selected" msgstr "Избор алатки" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Group Selected" msgstr "Обриши одабрано" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Ungroup Selected" msgstr "Обриши одабрано" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "Налепи позу" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Clear Guides" msgstr "Обриши позу" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Create Custom Bone(s) from Node(s)" msgstr "Направи тачке емисије од мреже" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Clear Bones" msgstr "Обриши позу" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Направи IK ланац" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "Очисти IK ланац" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp #, fuzzy msgid "Zoom Reset" msgstr "Умањи" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode" msgstr "Одабери режим" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "Вучење: ротација" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "Alt+вучење: померање" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" "Притисни „v“ за измену пивота, „Shift+v“ за вучење пивота (без померања)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "Alt+Десни тастер миша: селекција листе дубине" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode" msgstr "Режим померања" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode" msgstr "Режим ротације" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Scale Mode" msgstr "Режим скалирања (R)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" "Прикажи листу свих објеката на одабраној позицију\n" "(исто као Alt+Десни тастер миша у режиму селекције)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "Кликни за промену пивота ротације објекта." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "Режим инспекције" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Ruler Mode" msgstr "Режим скалирања (R)" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Toggle smart snapping." msgstr "Укљ./Искљ. лепљења" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Use Smart Snap" msgstr "Користи лепљење" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Toggle grid snapping." msgstr "Укљ./Искљ. лепљења" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Use Grid Snap" msgstr "Лепљење по мрежи" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snapping Options" msgstr "Поставке залепљавања" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "Користи лепљење ротације" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Use Scale Snap" msgstr "Користи лепљење" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Залепи релативно" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "Користи лепљење за пикселе" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Smart Snapping" msgstr "Паметно лепљење" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." msgstr "Поставке лепљења..." #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Parent" msgstr "Лепи за родитеља" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Node Anchor" msgstr "Лепи за сидро чвора" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Node Sides" msgstr "Лепи за стране чвора" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Node Center" msgstr "Лепи за сидро чвора" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Other Nodes" msgstr "Лепи за остале чворове" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Guides" msgstr "Залепи за мрежу" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "Закључај одабрани објекат на месту (немогуће померање)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "Откључај одабрани објекат (могуће померање)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "Уверава се да деца објекта не могу бити изабрана." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "Врати могућност бирања деце објекта." #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Skeleton Options" msgstr "Синглетон" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "Покажи кости" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Clear Custom Bones" msgstr "Обриши кости" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Поглед" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Always Show Grid" msgstr "Покажи мрежу" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" msgstr "Покажи помагаче" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" msgstr "Покажи лељире" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" msgstr "Покажи водиче" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show Origin" msgstr "Прикажи центар" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show Viewport" msgstr "1 прозор" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "Центрирај одабрано" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "Ибор рама" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Insert keys (based on mask)." msgstr "Убаци кључ (постојеће траке)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Auto Insert Key" msgstr "Уметни кључ" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Animation Key and Pose Options" msgstr "Анимациони кључ убачен." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "Убаци кључ (постојеће траке)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "Копирај позу" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "Обриши позу" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" msgstr "Помножи корак мреже са 2" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" msgstr "Подели корак мреже са 2" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Pan View" msgstr "Поглед позади" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "Додај %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "Додавање %s..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Направи чвор" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "Грешка при прављењу сцене од %s" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change Default Type" msgstr "Измени уобичајен тип" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" "Превуците и испустите + Shift: додај чвор као брата\n" "Превуците и испустите + Alt: Промени тип чвора" #: editor/plugins/collision_polygon_editor_plugin.cpp #, fuzzy msgid "Create Polygon3D" msgstr "Направи полигон" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" msgstr "Измени полигон" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Уреди полигон (обриши тачку)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "Постави дршку" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "Учитај маску емисије" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Restart" msgstr "Рестартовање (сек.):" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "Очисти маску емисије" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" msgstr "Честице" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "Број генерисаних тачака:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" msgstr "Маска емисије" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Solid Pixels" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Border Pixels" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy msgid "Directed Border Pixels" msgstr "Директоријуми и датотеке:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Сними од пиксела" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" msgstr "Боје емисије" #: editor/plugins/cpu_particles_editor_plugin.cpp #, fuzzy msgid "CPUParticles" msgstr "Честице" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" msgstr "Направи тачке емисије од мреже" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" msgstr "Направи тачке емисије од чвора" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Flat 0" msgstr "Раван0" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Flat 1" msgstr "Раван1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" msgstr "" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease Out" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" msgstr "Гладак корак" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" msgstr "Измени тачку криве" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" msgstr "Измени тангенту криве" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" msgstr "Учитај поставке криве" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Add Point" msgstr "Додај тачку" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Remove Point" msgstr "Обриши тачку" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Left Linear" msgstr "Леви линеарни" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Right Linear" msgstr "Десни линеарни" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Load Preset" msgstr "Учитај подешавања" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" msgstr "Обриши тачку криве" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" msgstr "Линеарна тангента криве" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" msgstr "Држи Shift за уређивање појединачних тангенти" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Right click to add point" msgstr "Десни клик: обриши тачку" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" msgstr "Испечи сонде глобалног осветљења (GI)" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Ствар %d" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Ствари" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "Уредник ствари листе" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "Направи осенчен полигон" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "Мрежа је празна!" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Couldn't create a Trimesh collision shape." msgstr "Направи троугластог сударног брата" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "Направи статичо тело од троуглова" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "Ово не ради на корену сцене!" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Trimesh Static Shape" msgstr "Направи фигуру од троуглова" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Single Convex Shape" msgstr "Направи конвексну фигуру" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create multiple convex collision shapes for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Couldn't create any collision shapes." msgstr "Неуспех при прављењу директоријума." #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Multiple Convex Shapes" msgstr "Направи конвексну фигуру" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "Направи навигациону мрежу" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Model has no UV in this layer" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "MeshInstance нема мрежу!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "Мрежа нема површине за прављење ивица!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "Неуспех при прављењу ивица!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Направи ивице" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Мрежа" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "Направи троугласто статично тело" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a StaticBody and assigns a polygon-based collision shape to it " "automatically.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Направи троугластог сударног брата" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a polygon-based collision shape.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Single Convex Collision Sibling" msgstr "Направи конвексног сударног брата" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a single convex collision shape.\n" "This is the fastest (but least accurate) option for collision detection." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Multiple Convex Collision Siblings" msgstr "Направи конвексног сударног брата" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a polygon-based collision shape.\n" "This is a performance middle-ground between the two above options." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Направи ивичну мрежу..." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a static outline mesh. The outline mesh will have its normals " "flipped automatically.\n" "This can be used instead of the SpatialMaterial Grow property when using " "that property isn't possible." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "View UV1" msgstr "Поглед" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "View UV2" msgstr "Поглед" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Unwrap UV2 for Lightmap/AO" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "Направи ивичну мрежу" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "Величина ивице:" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Обриши ствар %d?" #: editor/plugins/mesh_library_editor_plugin.cpp #, fuzzy msgid "" "Update from existing scene?:\n" "%s" msgstr "Ажурирај из сцене" #: editor/plugins/mesh_library_editor_plugin.cpp #, fuzzy msgid "Mesh Library" msgstr "MeshLibrary..." #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Додај ствар" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove Selected Item" msgstr "Обриши одабрану ствар" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import from Scene" msgstr "Увези из сцене" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" msgstr "Ажурирај из сцене" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "Извор мреже није наведен (и MultiMesh није постављен у чвору)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "Извор мреже није наведен (и MultiMesh не садржи мрежу)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "Извор мреже није важећи (неважећа путања)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "Извор мреже није важећи (није MeshInstance)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "Извор мреже није важећи (не садржи ресурс мреже)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "Извор површине није наведен." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "Извор површине није важећи (неважећа путања)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "Извор површине није важећи (нема геометрије)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "Извор површине није важећи (нема страна)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "Одабери изворну мрежу:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "Одабери циљану површину:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "Попуни површину" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "Попуни MultiMesh" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "Циљана површина:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "Изворна мрежа:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "X оса" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Y оса" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Z оса" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "Мрежна горња оса:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "Насумична ротација:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "Насумичан нагиб:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "Насумична величина:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "Попуни" #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "Направи навигациони полигон" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Convert to CPUParticles" msgstr "Претвори у велика слова" #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy msgid "Generating Visibility Rect" msgstr "Генериши правоугаоник видљивости" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" msgstr "Генериши правоугаоник видљивости" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" msgstr "Тачка се само може поставити у ParticlesMaterial процесни материјал" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Време генерисања (сек.):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." msgstr "" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "The geometry doesn't contain any faces." msgstr "Чвор не садржи геометрију (стране)." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." msgstr "" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "\"%s\" doesn't contain geometry." msgstr "Чвор не садржи геометрију." #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "\"%s\" doesn't contain face geometry." msgstr "Чвор не садржи геометрију." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "Направи емитер" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" msgstr "Тачке емисије:" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" msgstr "Тачке површи" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" msgstr "Тачке површи+Нормала (Усмерено)" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "Запремина" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " msgstr "Извор емисије: " #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "Процесор материјала типа „ParticlesMaterial“ је неопходан." #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" msgstr "Генерисање осног поравнаног граничниог оквира (AABB)" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" msgstr "Генериши осно поравнан гранични оквир (AABB) видљивости" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "Генериши осно поравнан гранични оквир (AABB)" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Обриши тачку из криве" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" msgstr "Обриши контролу излаза из криве" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" msgstr "Обриши контролу улаза из криве" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "Уметни тачку у криву" #: editor/plugins/path_2d_editor_plugin.cpp #, fuzzy msgid "Split Curve" msgstr "Затвори криву" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "Помери тачку у криви" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "Помери колнтролу улаза у криви" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "Помери контролу излаза у криви" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "Одабери тачке" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "Shift+повуците: бирање контролних тачака" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "Клик: уметни тачку" #: editor/plugins/path_2d_editor_plugin.cpp #, fuzzy msgid "Left Click: Split Segment (in curve)" msgstr "Подели сегмент (у криви)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "Десни клик: обриши тачку" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "Одабери контролне тачке (Shift+Превуците мишем)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "Додај тачку (у празном простору)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "Обриши тачку" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "Затвори криву" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "Опција" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Angles" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Lengths" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "Тачка криве #" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Position" msgstr "Постави позицију тачке криве" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Position" msgstr "Постави почетну позицију криве" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Position" msgstr "Постави крајњу позицију криве" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "Раздели пут" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "Обриши тачку путање" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Out-Control Point" msgstr "Обриши тачку контроле излаза" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" msgstr "Обриши тачку контроле улаза" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "Подели сегмент (у криви)" #: editor/plugins/physical_bone_plugin.cpp #, fuzzy msgid "Move Joint" msgstr "Помери тачку" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Sync Bones" msgstr "Покажи кости" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "Направи UV мапу" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon & UV" msgstr "Направи полигон" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Internal Vertex" msgstr "Направи нови хоризонтални водич" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Remove Internal Vertex" msgstr "Обриши тачку контроле улаза" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Add Custom Polygon" msgstr "Измени полигон" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Remove Custom Polygon" msgstr "Обриши полигон и тачку" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "Трансформиши UV мапу" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Transform Polygon" msgstr "Тип трансформације" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Open Polygon 2D UV editor." msgstr "Уредник UV 2Д полигона" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "Уредник UV 2Д полигона" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Points" msgstr "Помери тачку" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Polygons" msgstr "Полигон->UV" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Bones" msgstr "Направи кости" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Move Points" msgstr "Помери тачку" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Ctrl: ротација" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: помери све" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Shift+Ctrl: скалирање" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Помери полигон" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Ротирај полигон" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "Скалирај полигон" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Unpaint weights with specified intensity." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "Полигон->UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "UV->Полигон" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "Очисти UV" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Grid Settings" msgstr "Поставке" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Snap" msgstr "Залепи" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "Укључи лепљење" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "Мрежа" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Покажи мрежу" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Configure Grid:" msgstr "Конфигурација лепљења" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Grid Offset X:" msgstr "Офсет мреже:" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Grid Offset Y:" msgstr "Офсет мреже:" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Grid Step X:" msgstr "Корак мреже:" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Grid Step Y:" msgstr "Корак мреже:" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Sync Bones to Polygon" msgstr "Скалирај полигон" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "Грешка: неуспех при учитавању ресурса!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "Додај ресурс" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "Преименуј ресурс" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "Обриши ресурс" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "Нема ресурса за копирање!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Налепи ресурсе" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Type:" msgstr "Тип:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Load Resource" msgstr "Учитај ресурс" #: editor/plugins/resource_preloader_editor_plugin.cpp #, fuzzy msgid "ResourcePreloader" msgstr "Ресурс" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" msgstr "" #: editor/plugins/root_motion_editor_plugin.cpp #, fuzzy msgid "Path to AnimationPlayer is invalid" msgstr "Анимационо дрво није важеће." #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" msgstr "Очисти недавно отворене датотеке" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close and save changes?" msgstr "" "Затвори и сачувај измене?\n" "\"" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error writing TextFile:" msgstr "Грешка при чувању TileSet!" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Could not load file at:" msgstr "Неуспех при тражењу плочице:" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error saving file!" msgstr "Грешка при чувању TileSet!" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error while saving theme." msgstr "Грешка при чувању теме" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error Saving" msgstr "Грешка при чувању" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error importing theme." msgstr "Грешка при увозу теме" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error Importing" msgstr "Грешка при увозу" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "New Text File..." msgstr "Нови директоријум..." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Open File" msgstr "Отвори датотеку" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Save File As..." msgstr "Сачувај као..." #: editor/plugins/script_editor_plugin.cpp msgid "Can't obtain the script for running." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Script failed reloading, check console for errors." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Script is not in tool mode, will not be able to run." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "To run this script, it must inherit EditorScript and be set to tool mode." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Увези тему" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Грешка при чувању теме" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "Грешка при чувању" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." msgstr "Сачувај тему као..." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "%s Class Reference" msgstr " референца класе" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "Тражи следећи" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Previous" msgstr "Нађи претходни" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Filter scripts" msgstr "Поставке објекта." #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Filter methods" msgstr "Поставке објекта." #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Сортирање" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" msgstr "Помери горе" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" msgstr "Помери доле" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "Следећа скриптица" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "Претходна скриптица" #: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "Датотека" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Open..." msgstr "Отвори" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Reopen Closed Script" msgstr "Покрени скриптицу" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "Сачувај све" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "Мекано освежење скриптице" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Copy Script Path" msgstr "Копирај пут" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "History Previous" msgstr "Историја претходно" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "Историја следеће" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme" msgstr "Сачувај тему" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Import Theme..." msgstr "Увези тему" #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "Поново учитај тему" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "Сачувај тему" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "Затвори све" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "Затвори документацију" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" msgstr "Покрени" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Корак у" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "Корак преко" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Прекини" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" msgstr "Настави" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "Остави дебагер отвореним" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Debug with External Editor" msgstr "Дебагуј са спољашњим уредником" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Open Godot online documentation." msgstr "Отвори Godot онлајн документацију" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Претражи документацију." #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "Иди на претходно измењен документ." #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "Иди на следећи измењен документ." #: editor/plugins/script_editor_plugin.cpp msgid "Discard" msgstr "Одбаци" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" "Следеће датотеке су нове на диску.\n" "Која акција се треба предузети?:" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Reload" msgstr "Освежи" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Resave" msgstr "Поново сачувај" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Дебагер" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Search Results" msgstr "Потражи помоћ" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Clear Recent Scripts" msgstr "Очисти недавне сцене" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Connections to method:" msgstr "Повежи са чвором:" #: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "" "\n" "Извор: " #: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." msgstr "Повежи '%s' са '%s'" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Line" msgstr "Линија:" #: editor/plugins/script_text_editor.cpp msgid "(ignore)" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Function" msgstr "Иди на функцију..." #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "Само ресурси из датотечног система се могу убацити." #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Can't drop nodes because script '%s' is not used in this scene." msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Lookup Symbol" msgstr "Потпун симбол" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "Одабери боју" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" msgstr "Конвертуј слова" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" msgstr "Велика слова" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" msgstr "Мала слова" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" msgstr "Велика слова" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Go To" msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Breakpoints" msgstr "Обриши тачке" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" msgstr "Исеци" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Select All" msgstr "Одабери све" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Обриши линију" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "Увучи лево" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "Увучи десно" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "Коментариши" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Fold/Unfold Line" msgstr "Откриј линију" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" msgstr "Сакриј све линије" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" msgstr "Откриј све линије" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "Клонирај доле" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "Потпун симбол" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Evaluate Selection" msgstr "Увећај одабрано" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "Обриши празнине са крајева" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Convert Indent to Spaces" msgstr "Претвори увучени ред у размаке" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Convert Indent to Tabs" msgstr "Претвори увучени ред у TAB карактере" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Аутоматско увлачење" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Find in Files..." msgstr "Филтрирај датотеке..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "Контекстуална помоћ" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Toggle Bookmark" msgstr "Укљ./Искљ. режим слободног гледања" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Next Bookmark" msgstr "Иди на следећу прекудну тачку" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Previous Bookmark" msgstr "Иди на претходну прекидну тачку" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Remove All Bookmarks" msgstr "Обриши све ставке" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Function..." msgstr "Иди на функцију..." #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Line..." msgstr "Иди на линију..." #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" msgstr "Постави прекидну тачку" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "Обриши све прекидне тачке" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Next Breakpoint" msgstr "Иди на следећу прекудну тачку" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Previous Breakpoint" msgstr "Иди на претходну прекидну тачку" #: editor/plugins/shader_editor_plugin.cpp #, fuzzy msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" "Следеће датотеке су нове на диску.\n" "Која акција се треба предузети?:" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" msgstr "Шејдер" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy msgid "Create Rest Pose from Bones" msgstr "Направи тачке емисије од мреже" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy msgid "Skeleton2D" msgstr "Синглетон" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Bones to Rest Pose" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp #, fuzzy msgid "Create physical bones" msgstr "Направи навигациону мрежу" #: editor/plugins/skeleton_editor_plugin.cpp #, fuzzy msgid "Skeleton" msgstr "Синглетон" #: editor/plugins/skeleton_editor_plugin.cpp #, fuzzy msgid "Create physical skeleton" msgstr "Направи ивице" #: editor/plugins/skeleton_ik_editor_plugin.cpp #, fuzzy msgid "Play IK" msgstr "Покрени" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "Ортогонална пројекција" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "Перспективна пројекција" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "Трансформација прекинута." #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "Трансформација X осе." #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "Трансформација Y осе." #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "Трансформација Z осе." #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "Види трансформацију равни." #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " msgstr "Скала: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " msgstr "Померај: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "Ротација за %s степени." #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "Кључеви су онемогућени (нема убачених кључева)." #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "Анимациони кључ убачен." #: editor/plugins/spatial_editor_plugin.cpp msgid "Pitch" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "Нацртани објекти" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" msgstr "Промене материјала" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes" msgstr "Промене шејдера" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes" msgstr "Промене површи" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" msgstr "Позиви цртања" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices" msgstr "Тачке" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Поглед одозго." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "Поглед одоздо." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "Доле" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "Леви поглед." #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "Лево" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "Десни поглед." #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "десно" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "Поглед спреда." #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "Испред" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "Бочни поглед." #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "Бок" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Align Transform with View" msgstr "Поравнавање са погледом" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Align Rotation with View" msgstr "Поравнај одабрано са погледом" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "Нема родитеља за прављење сина." #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "Ова операција захтева један изабран чвор." #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Auto Orthogonal Enabled" msgstr "Ортогонална пројекција" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Lock View Rotation" msgstr "Прикажи информације" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "Прикажи нормалу" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "Прикажи жичану мрежу" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "Рендген режим" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" msgstr "Прикажи неосенчен" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" msgstr "Прикажи околину" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" msgstr "Прикажи справице" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" msgstr "Прикажи информације" #: editor/plugins/spatial_editor_plugin.cpp msgid "View FPS" msgstr "Погледај бр. слика у секунди (FPS)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" msgstr "Упола резолуције" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "Звучни слушалац" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Enable Doppler" msgstr "Измени дужину анимације" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Cinematic Preview" msgstr "Направи приказ мрежа" #: editor/plugins/spatial_editor_plugin.cpp msgid "Not available when using the GLES2 renderer." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "Слободан поглед лево" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" msgstr "Слободан поглед десно" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" msgstr "Слободан поглед напред" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" msgstr "Слободан поглед назад" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" msgstr "Слободан поглед горе" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" msgstr "Слободан поглед доле" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" msgstr "Брзина слободног погледа" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Freelook Slow Modifier" msgstr "Брзина слободног погледа" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Rotation Locked" msgstr "Прикажи информације" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "XForm дијалог" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Snap Nodes To Floor" msgstr "Залепи за мрежу" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Drag: Rotate\n" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" "Превуците мишем: ротација\n" "Alt+превуците мишем: померај\n" "Alt+десни тастер миша: селекција листе дубине" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Use Local Space" msgstr "Режим скалирања (R)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "Користи лепљење" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "Поглед одоздо" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "Поглед одозго" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "Поглед позади" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "Поглед испред" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "Поглед с лева" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "Поглед с десна" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Switch Perspective/Orthogonal View" msgstr "Пребаци у перспективни/ортогонални поглед" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "Убаци анимациони кључ" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "Фокус на центар" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Фокус на селекцију" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" msgstr "Укљ./Искљ. режим слободног гледања" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform" msgstr "Трансформација" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Snap Object to Floor" msgstr "Залепи за мрежу" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." msgstr "Прозор трансформације..." #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "1 прозор" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "2 прозора" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "2 прозора (алтернатива)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "3 прозора" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "3 прозора (алтернатива)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "4 прозора" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Gizmos" msgstr "Прикажи справице" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "Прикажи центар" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "Прикажи мрежу" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Settings..." msgstr "Поставке" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "Поставке лепљења" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "Трансформација лепљења:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "Ротирај лепљење (у степенима):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "Скалирај лепљење (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "Поставке прозора" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "Видеокруг перспективе (у степенима):" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "Минимум Z за приказ:" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "Максимум Z за приказ:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "Померај:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "Ротација (степени):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "Скала (размера):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "Тип трансформације" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "Пре" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "После" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Mesh2D" msgstr "Направи ивичну мрежу" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Mesh2D Preview" msgstr "Направи приказ мрежа" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Polygon2D" msgstr "Направи полигон" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Направи навигациони полигон" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "CollisionPolygon2D Preview" msgstr "Направи навигациони полигон" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create LightOccluder2D" msgstr "Направи осенчен полигон" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "LightOccluder2D Preview" msgstr "Направи осенчен полигон" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Sprite is empty!" msgstr "Мрежа је празна!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Convert to Mesh2D" msgstr "Претвори у велика слова" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Convert to Polygon2D" msgstr "Помери полигон" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create collision polygon." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D Sibling" msgstr "Направи навигациони полигон" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create light occluder." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create LightOccluder2D Sibling" msgstr "Направи осенчен полигон" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Sprite" msgstr "Налепи оквир" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Shrink (Pixels): " msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Update Preview" msgstr "Преглед" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Settings:" msgstr "Поставке" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "No Frames Selected" msgstr "Ибор рама" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Add %d Frame(s)" msgstr "Додај оквир" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "Додај оквир" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Unable to load images" msgstr "Грешка при учитавању ресурса." #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "Грешка: неуспех при учитавању ресурса оквира!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "Ресурс за копирање не постоји или није текстура!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "Налепи оквир" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "Додај празан" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Промени број слика у секунди (FPS)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(празно)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Move Frame" msgstr "Налепи оквир" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animations:" msgstr "Анимације" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "New Animation" msgstr "Анимација" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Брзина (FPS):" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Loop" msgstr "Циклус" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animation Frames:" msgstr "Анимационе слике" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Add a Texture from File" msgstr "Сними од пиксела" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "Уметни празан (иза)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "Уметни празан (испред)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (Before)" msgstr "Помери (иза)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" msgstr "Помери (испред)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Select Frames" msgstr "Одабери режим" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Horizontal:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Vertical:" msgstr "Тачке" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Select/Clear All Frames" msgstr "Одабери све" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Create Frames from Sprite Sheet" msgstr "Направи од сцене" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "SpriteFrames" msgstr "Налепи оквир" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" msgstr "Постави правоугаони регион" #: editor/plugins/texture_region_editor_plugin.cpp #, fuzzy msgid "Set Margin" msgstr "Постави дршку" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "Режим лепљења:" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp #, fuzzy msgid "None" msgstr "<Ниједан>" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "Лепљење по пикселу" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "Лепљење по мрежи" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "Аутоматски рез" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "Офсет:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "Корак:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Sep.:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp #, fuzzy msgid "TextureRegion" msgstr "Регион текстуре" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "Додај све ставке" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "Додај све" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" msgstr "Обриши све ставке" #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove All" msgstr "Обриши све" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Edit Theme" msgstr "Измени тему..." #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." msgstr "Мени уређивања теме." #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Додај ставке класе" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "Обриши ставке класе" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "Направи празан шаблон" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "Направи празан шаблон за уредник" #: editor/plugins/theme_editor_plugin.cpp msgid "Create From Current Editor Theme" msgstr "Направи од тренутне теме уредника" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Toggle Button" msgstr "Укљ./Искљ. аутоматско покретање" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Disabled Button" msgstr "Онемогућено" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "Ставка" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Disabled Item" msgstr "Онемогућено" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Radio Item" msgstr "Додај ствар" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Checked Radio Item" msgstr "CheckBox Radio1" #: editor/plugins/theme_editor_plugin.cpp msgid "Named Sep." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Submenu" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Subitem 1" msgstr "Ставка" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Subitem 2" msgstr "Ставка" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "Има" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "Много" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Disabled LineEdit" msgstr "Онемогућено" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Tab 1" msgstr "Tab 1" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Tab 2" msgstr "Tab 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "Tab 3" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Editable Item" msgstr "Измени тему..." #: editor/plugins/theme_editor_plugin.cpp msgid "Subtree" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Has,Many,Options" msgstr "Има,много,неколико,опција!" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "Тип податка:" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "Икона" #: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Style" msgstr "Стил" #: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "Фонт" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "Боја" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "Сачувај тему" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" msgstr "Обриши одабрано" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Fix Invalid Tiles" msgstr "Неважеће име." #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Cut Selection" msgstr "Центрирај одабрано" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "Цртај TileMap" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" msgstr "Цртање линије" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" msgstr "Цртање правоугаоником" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Bucket Fill" msgstr "Попуни" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "Обриши TileMap" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Find Tile" msgstr "Нађи плочицу" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Disable Autotile" msgstr "Аутоматски рез" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Enable Priority" msgstr "Уреди филтере" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Filter tiles" msgstr "Филтрирај датотеке..." #: editor/plugins/tile_map_editor_plugin.cpp msgid "Give a TileSet resource to this TileMap to use its tiles." msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Цртај полчице" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "Одабери плочицу" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Rotate Left" msgstr "Режим ротације" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Rotate Right" msgstr "Ротирај полигон" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Horizontally" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Vertically" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Clear Transform" msgstr "Трансформација" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected Texture from TileSet." msgstr "Обриши тачку криве" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "Направи од сцене" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Merge from Scene" msgstr "Споји од сцене" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Single Tile" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "New Autotile" msgstr "Аутоматски рез" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Atlas" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Next Coordinate" msgstr "Следећа скриптица" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Previous Coordinate" msgstr "Претодни спрат" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Region" msgstr "Режим ротације" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Collision" msgstr "Анимациони чвор" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Occlusion" msgstr "Измени полигон" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Navigation" msgstr "Направи навигациону мрежу" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Bitmask" msgstr "Режим ротације" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Priority" msgstr "Режим извоза:" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Z Index" msgstr "Режим инспекције" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Region Mode" msgstr "Режим ротације" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Collision Mode" msgstr "Анимациони чвор" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Occlusion Mode" msgstr "Измени полигон" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Navigation Mode" msgstr "Направи навигациону мрежу" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Bitmask Mode" msgstr "Режим ротације" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Priority Mode" msgstr "Режим извоза:" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Icon Mode" msgstr "Режим инспекције" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Z Index Mode" msgstr "Режим инспекције" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Paste bitmask." msgstr "Налепи анимацију" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Erase bitmask." msgstr "Десни тастер миша: обриши тачку." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create a new rectangle." msgstr "Направи нов" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create a new polygon." msgstr "Направи нови полигон од почетка." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Add or select a texture on the left panel to edit the tiles bound to it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Обриши тачку криве" #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Merge from scene?" msgstr "Споји из сцене?" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Texture" msgstr "Обриши шаблон" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Drag handles to edit Rect.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Delete selected Rect." msgstr "Обриши одабране датотеке?" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." msgstr "Сачувај тренутно измењени ресурс." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Delete polygon." msgstr "Обриши тачке" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." msgstr "Сачувај тренутно измењени ресурс." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to use as icon, this will be also used on invalid autotile " "bindings.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its priority.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." msgstr "Сачувај тренутно измењени ресурс." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Set Tile Region" msgstr "Постави правоугаони регион" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Tile" msgstr "Направи директоријум" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Tile Bitmask" msgstr "Уреди филтере" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Collision Polygon" msgstr "Измени постојећи полигон:" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Occlusion Polygon" msgstr "Измени полигон" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Navigation Polygon" msgstr "Направи навигациони полигон" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Paste Tile Bitmask" msgstr "Налепи анимацију" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Make Polygon Concave" msgstr "Помери полигон" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Make Polygon Convex" msgstr "Помери полигон" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Tile" msgstr "Обриши шаблон" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Collision Polygon" msgstr "Обриши полигон и тачку" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Occlusion Polygon" msgstr "Направи осенчен полигон" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Navigation Polygon" msgstr "Направи навигациони полигон" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Tile Priority" msgstr "Уреди филтере" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Make Convex" msgstr "Помери полигон" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Make Concave" msgstr "Помери полигон" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Collision Polygon" msgstr "Направи навигациони полигон" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Occlusion Polygon" msgstr "Направи осенчен полигон" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "This property can't be changed." msgstr "Ова операција се не може обавити без сцене." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "TileSet" msgstr "TileSet..." #: editor/plugins/version_control_editor_plugin.cpp msgid "No VCS addons are available." msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Грешка" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "No commit message was provided" msgstr "Име није дато" #: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit" msgstr "Заједница" #: editor/plugins/version_control_editor_plugin.cpp msgid "VCS Addon is not initialized" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Initialize" msgstr "Велика слова" #: editor/plugins/version_control_editor_plugin.cpp msgid "Staging area" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Detect new changes" msgstr "Направи нов" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Changes" msgstr "Промене шејдера" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Renamed" msgstr "Преименуј" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Deleted" msgstr "Обриши" #: editor/plugins/version_control_editor_plugin.cpp msgid "Typechange" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Stage Selected" msgstr "Увећај одабрано" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Stage All" msgstr "Сачувај све" #: editor/plugins/version_control_editor_plugin.cpp msgid "Add a commit message" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Синхронизуј промене скриптица" #: editor/plugins/version_control_editor_plugin.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "View file diffs before committing them to the latest version" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "No file diff is active" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect changes in file diff" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Output" msgstr "Додај улаз" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar" msgstr "Скала:" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vector" msgstr "Инспектор" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sampler" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add input port" msgstr "Додај улаз" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change input port type" msgstr "Измени уобичајен тип" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change output port type" msgstr "Измени уобичајен тип" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change input port name" msgstr "Промени улазно име" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change output port name" msgstr "Промени улазно име" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Remove input port" msgstr "Обриши тачку" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Remove output port" msgstr "Обриши тачку" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Set expression" msgstr "Постави правоугаони регион" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Resize VisualShader node" msgstr "Шејдер" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Set Input Default Port" msgstr "Постави као уобичајено за „%s“" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Node to Visual Shader" msgstr "Шејдер" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Duplicate Nodes" msgstr "Дуплирај чвор/ове графа" #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Delete Nodes" msgstr "Направи чвор" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vertex" msgstr "Тачке" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Fragment" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Light" msgstr "десно" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Show resulted shader code." msgstr "Направи чвор" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Create Shader Node" msgstr "Направи чвор" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Color function." msgstr "Иди на функцију..." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Grayscale function." msgstr "Направи функцију" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Sepia function." msgstr "Направи функцију" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Darken operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Difference operator." msgstr "Само разлике" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "HardLight operator." msgstr "Промени скаларни оператор" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Overlay operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Screen operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "SoftLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Color constant." msgstr "Константан" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Color uniform." msgstr "Трансформација" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than (>)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than or Equal (>=)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF and a scalar " "parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between NaN and a scalar " "parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than (<)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than or Equal (<=)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Not Equal (!=)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated scalar if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF (or NaN) and a " "scalar parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Boolean constant." msgstr "Промени векторску константу" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Input parameter." msgstr "Лепи за родитеља" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar function." msgstr "Промени скаларну функцију" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar operator." msgstr "Промени скаларни оператор" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Epsilon constant (0.00001). Smallest possible scalar number." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Phi constant (1.618034). Golden ratio." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/4 constant (0.785398) or 45 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/2 constant (1.570796) or 90 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi constant (3.141593) or 180 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Tau constant (6.283185) or 360 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sqrt2 constant (1.414214). Square root of 2." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the lesser of two values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the opposite value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the value of the first parameter raised to the power of the second." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Extracts the sign of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies scalar by scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar constant." msgstr "Промени скаларну константу" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar uniform." msgstr "Промени скаларну униформу (uniform)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Cubic texture uniform lookup." msgstr "Промени текстурну униформу (uniform)" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "2D texture uniform lookup." msgstr "Промени текстурну униформу (uniform)" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "2D texture uniform lookup with triplanar." msgstr "Промени текстурну униформу (uniform)" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform function." msgstr "Прозор трансформације..." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " "row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies transform by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform constant." msgstr "Трансформација прекинута." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform uniform." msgstr "Трансформација прекинута." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vector function." msgstr "Иди на функцију..." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vector operator." msgstr "Промени векторски оператор" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes vector to three scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors using scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides vector by vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vector constant." msgstr "Промени векторску константу" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vector uniform." msgstr "Промени векторску униформу (uniform)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Custom Godot Shader Language expression, with custom amount of input and " "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Custom Godot Shader Language expression, which is placed on top of the " "resulted shader. You can place various function definitions inside and call " "it later in the Expressions. You can also declare varyings, uniforms and " "constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'x' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'y' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " "'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " "'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "VisualShader" msgstr "Шејдер" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Edit Visual Property" msgstr "Уреди филтере" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Visual Shader Mode Changed" msgstr "Промене шејдера" #: editor/project_export.cpp msgid "Runnable" msgstr "Покретљива" #: editor/project_export.cpp #, fuzzy msgid "Add initial export..." msgstr "Додај улаз" #: editor/project_export.cpp msgid "Add previous patches..." msgstr "" #: editor/project_export.cpp msgid "Delete patch '%s' from list?" msgstr "Обриши закрпу „%s“ са листе?" #: editor/project_export.cpp #, fuzzy msgid "Delete preset '%s'?" msgstr "Обриши поставку „%s“?" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" #: editor/project_export.cpp msgid "Release" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Exporting All" msgstr "Извоз" #: editor/project_export.cpp #, fuzzy msgid "The given export path doesn't exist:" msgstr "Путања не постоји." #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" msgstr "Извозни шаблони за ову платформу или нису пронађени или су искварене:" #: editor/project_export.cpp #, fuzzy msgid "Presets" msgstr "Поставке" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." msgstr "Додај..." #: editor/project_export.cpp msgid "" "If checked, the preset will be available for use in one-click deploy.\n" "Only one preset per platform may be marked as runnable." msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Export Path" msgstr "Извези пројекат" #: editor/project_export.cpp msgid "Resources" msgstr "Ресурси" #: editor/project_export.cpp msgid "Export all resources in the project" msgstr "Извези све ресурсе у пројекту" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" msgstr "Извези одабране сцене (и зависности)" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" msgstr "Извези одабране ресурсе (и зависности)" #: editor/project_export.cpp msgid "Export Mode:" msgstr "Режим извоза:" #: editor/project_export.cpp msgid "Resources to export:" msgstr "Ресурси за извоз:" #: editor/project_export.cpp #, fuzzy msgid "" "Filters to export non-resource files/folders\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" "Филтери за извоз нересурских датотека (зарез за одвајање, пр. *.json, *.txt)" #: editor/project_export.cpp #, fuzzy msgid "" "Filters to exclude files/folders from project\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" "Филтери за искључивање датотека из пројекта (зарез за одвајање, пр. *.json, " "*.txt)" #: editor/project_export.cpp msgid "Patches" msgstr "Закрпе" #: editor/project_export.cpp #, fuzzy msgid "Make Patch" msgstr "Направи закрп" #: editor/project_export.cpp #, fuzzy msgid "Pack File" msgstr " Датотеке" #: editor/project_export.cpp msgid "Features" msgstr "Карактеристике" #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "" #: editor/project_export.cpp msgid "Feature List:" msgstr "Листа карактеристика:" #: editor/project_export.cpp #, fuzzy msgid "Script" msgstr "Покрени скриптицу" #: editor/project_export.cpp #, fuzzy msgid "Script Export Mode:" msgstr "Режим извоза:" #: editor/project_export.cpp msgid "Text" msgstr "" #: editor/project_export.cpp msgid "Compiled" msgstr "" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" msgstr "" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" msgstr "" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" msgstr "" #: editor/project_export.cpp msgid "Export PCK/Zip" msgstr "Извоз PCK/Zip" #: editor/project_export.cpp msgid "Export Project" msgstr "Извези пројекат" #: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "Режим извоза:" #: editor/project_export.cpp #, fuzzy msgid "Export All" msgstr "Извоз" #: editor/project_export.cpp editor/project_manager.cpp #, fuzzy msgid "ZIP File" msgstr " Датотеке" #: editor/project_export.cpp msgid "Godot Game Pack" msgstr "" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "Извозни шаблони за ову платформу нису пронађени:" #: editor/project_export.cpp msgid "Manage Export Templates" msgstr "Управљај извозним шаблонима" #: editor/project_export.cpp msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "The path specified doesn't exist." msgstr "Путања не постоји." #: editor/project_manager.cpp #, fuzzy msgid "Error opening package file (it's not in ZIP format)." msgstr "Грешка при отварању датотеку пакета. Датотека није zip формата." #: editor/project_manager.cpp msgid "" "Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp msgid "New Game Project" msgstr "" #: editor/project_manager.cpp msgid "Imported Project" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Invalid Project Name." msgstr "Неважеће име." #: editor/project_manager.cpp #, fuzzy msgid "Couldn't create folder." msgstr "Неуспех при прављењу директоријума." #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." msgstr "" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." msgstr "" #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" #: editor/project_manager.cpp msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." msgstr "" #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "Rename Project" msgstr "" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Import & Edit" msgstr "Увоз" #: editor/project_manager.cpp msgid "Create New Project" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Create & Edit" msgstr "Направи емитер" #: editor/project_manager.cpp msgid "Install Project:" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Install & Edit" msgstr "Инсталирај" #: editor/project_manager.cpp msgid "Project Name:" msgstr "" #: editor/project_manager.cpp msgid "Project Path:" msgstr "" #: editor/project_manager.cpp msgid "Project Installation Path:" msgstr "" #: editor/project_manager.cpp msgid "Renderer:" msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" msgstr "" #: editor/project_manager.cpp msgid "" "Lower visual quality\n" "Some features not available\n" "Works on most hardware\n" "Recommended for web games" msgstr "" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Missing Project" msgstr "Пројекат" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Can't open project at '%s'." msgstr "Не могу отворити '%s'." #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" #: editor/project_manager.cpp msgid "" "The following project settings file does not specify the version of Godot " "through which it was created.\n" "\n" "%s\n" "\n" "If you proceed with opening it, it will be converted to Godot's current " "configuration file format.\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" #: editor/project_manager.cpp msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" "%s\n" "\n" "Do you want to convert it?\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" "Главна сцена није дефинисана, одаберите једну?\n" "Можете је променити касније у „Поставке пројекта“ испод категорије " "„апликација“." #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" #: editor/project_manager.cpp msgid "Are you sure to run %d projects at once?" msgstr "" #: editor/project_manager.cpp msgid "" "Remove %d projects from the list?\n" "The project folders' contents won't be modified." msgstr "" #: editor/project_manager.cpp msgid "" "Remove this project from the list?\n" "The project folder's contents won't be modified." msgstr "" #: editor/project_manager.cpp msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" #: editor/project_manager.cpp msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." msgstr "" #: editor/project_manager.cpp msgid "" "Are you sure to scan %s folders for existing Godot projects?\n" "This could take a while." msgstr "" #: editor/project_manager.cpp msgid "Project Manager" msgstr "Менаџер пројекта" #: editor/project_manager.cpp #, fuzzy msgid "Projects" msgstr "Пројекат" #: editor/project_manager.cpp msgid "Last Modified" msgstr "" #: editor/project_manager.cpp msgid "Scan" msgstr "" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" #: editor/project_manager.cpp msgid "New Project" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Remove Missing" msgstr "Обриши тачку" #: editor/project_manager.cpp msgid "Templates" msgstr "" #: editor/project_manager.cpp msgid "Restart Now" msgstr "" #: editor/project_manager.cpp msgid "Can't run project" msgstr "" #: editor/project_manager.cpp msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" #: editor/project_settings_editor.cpp msgid "Key " msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Axis" msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button" msgstr "" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "An action with the name '%s' already exists." msgstr "Грешка: име анимације већ постоји!" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Change Action deadzone" msgstr "Измени име анимације:" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "All Devices" msgstr "" #: editor/project_settings_editor.cpp msgid "Device" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Left Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Right Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Middle Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Left Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Right Button" msgstr "" #: editor/project_settings_editor.cpp msgid "X Button 1" msgstr "" #: editor/project_settings_editor.cpp msgid "X Button 2" msgstr "" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Axis" msgstr "" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Erase Input Action" msgstr "Обриши одабрано" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Left Button." msgstr "" #: editor/project_settings_editor.cpp msgid "Right Button." msgstr "" #: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Up." msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Down." msgstr "" #: editor/project_settings_editor.cpp msgid "Add Global Property" msgstr "" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" msgstr "" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." msgstr "" #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." msgstr "" #: editor/project_settings_editor.cpp msgid "Delete Item" msgstr "" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "" #: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "" #: editor/project_settings_editor.cpp msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Moved Input Action Event" msgstr "Обриши одабрано" #: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Translation" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Translation" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" msgstr "" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" msgstr "" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter" msgstr "" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" msgstr "" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" #: editor/project_settings_editor.cpp msgid "Override For..." msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "The editor must be restarted for changes to take effect." msgstr "" #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "" #: editor/project_settings_editor.cpp msgid "Action:" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Action" msgstr "Помери акцију" #: editor/project_settings_editor.cpp msgid "Deadzone" msgstr "" #: editor/project_settings_editor.cpp msgid "Device:" msgstr "" #: editor/project_settings_editor.cpp msgid "Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Localization" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps" msgstr "" #: editor/project_settings_editor.cpp msgid "Resources:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" msgstr "" #: editor/project_settings_editor.cpp msgid "Locale" msgstr "" #: editor/project_settings_editor.cpp msgid "Locales Filter" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Show All Locales" msgstr "Покажи кости" #: editor/project_settings_editor.cpp #, fuzzy msgid "Show Selected Locales Only" msgstr "Само одабрано" #: editor/project_settings_editor.cpp msgid "Filter mode:" msgstr "" #: editor/project_settings_editor.cpp msgid "Locales:" msgstr "" #: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "" #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "Прикључци" #: editor/property_editor.cpp msgid "Preset..." msgstr "Поставке..." #: editor/property_editor.cpp msgid "Zero" msgstr "" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" #: editor/property_editor.cpp msgid "File..." msgstr "" #: editor/property_editor.cpp msgid "Dir..." msgstr "" #: editor/property_editor.cpp msgid "Assign" msgstr "" #: editor/property_editor.cpp msgid "Select Node" msgstr "" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" #: editor/property_editor.cpp msgid "Pick a Node" msgstr "" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" #: editor/property_selector.cpp msgid "Select Property" msgstr "" #: editor/property_selector.cpp msgid "Select Virtual Method" msgstr "" #: editor/property_selector.cpp msgid "Select Method" msgstr "" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Batch Rename" msgstr "Преименуј" #: editor/rename_dialog.cpp msgid "Prefix" msgstr "" #: editor/rename_dialog.cpp msgid "Suffix" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "Use Regular Expressions" msgstr "Постави правоугаони регион" #: editor/rename_dialog.cpp #, fuzzy msgid "Advanced Options" msgstr "Поставке залепљавања" #: editor/rename_dialog.cpp msgid "Substitute" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "Node name" msgstr "Име чвора:" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "Node type" msgstr "Име чвора:" #: editor/rename_dialog.cpp #, fuzzy msgid "Current scene name" msgstr "Тренутна сцена није сачувана. Ипак отвори?" #: editor/rename_dialog.cpp #, fuzzy msgid "Root node name" msgstr "Преименуј" #: editor/rename_dialog.cpp msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" #: editor/rename_dialog.cpp msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp msgid "If set the counter restarts for each group of child nodes" msgstr "" #: editor/rename_dialog.cpp msgid "Initial value for the counter" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "Step" msgstr "Корак:" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" msgstr "" #: editor/rename_dialog.cpp msgid "Padding" msgstr "" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" #: editor/rename_dialog.cpp msgid "Keep" msgstr "" #: editor/rename_dialog.cpp msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp msgid "Case" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "To Lowercase" msgstr "Мала слова" #: editor/rename_dialog.cpp #, fuzzy msgid "To Uppercase" msgstr "Велика слова" #: editor/rename_dialog.cpp #, fuzzy msgid "Reset" msgstr "Ресетуј увеличање" #: editor/rename_dialog.cpp msgid "Regular Expression Error" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "At character %s" msgstr "Важећа слова:" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Replace with Branch Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Make node as Root" msgstr "Сачувај сцену" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Delete %d nodes?" msgstr "Направи чвор" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Delete the root node \"%s\"?" msgstr "Обриши чвор/ове графа шејдера" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Delete node \"%s\"?" msgstr "Направи чвор" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " "cause all properties of the node to be reverted to their default." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Make Local" msgstr "Направи кости" #: editor/scene_tree_dock.cpp #, fuzzy msgid "New Scene Root" msgstr "Сачувај сцену" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Create Root Node:" msgstr "Направи чвор" #: editor/scene_tree_dock.cpp #, fuzzy msgid "2D Scene" msgstr "Сцена" #: editor/scene_tree_dock.cpp #, fuzzy msgid "3D Scene" msgstr "Сцена" #: editor/scene_tree_dock.cpp msgid "User Interface" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Other Node" msgstr "Направи чвор" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Change type of node(s)" msgstr "Промени улазно име" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Sub-Resources" msgstr "Ресурси" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "" #: editor/scene_tree_dock.cpp msgid "Editable Children" msgstr "" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Open Documentation" msgstr "Отвори Godot онлајн документацију" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Expand/Collapse All" msgstr "Умањи све" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Reparent to New Node" msgstr "Направи нов" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Make Scene Root" msgstr "Сачувај сцену" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Add/Create a New Node." msgstr "Направи нов" #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Remote" msgstr "Удаљени уређај" #: editor/scene_tree_dock.cpp msgid "Local" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Toggle Visible" msgstr "Прикажи сакривене датотеке" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Unlock Node" msgstr "OneShot чвор" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Button Group" msgstr "Додај у групу" #: editor/scene_tree_editor.cpp #, fuzzy msgid "(Connecting From)" msgstr "Повезивање не успешно" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Open Script:" msgstr "Покрени скриптицу" #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock it." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "AnimationPlayer is pinned.\n" "Click to unpin." msgstr "" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" msgstr "" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Path is empty." msgstr "Мрежа је празна!" #: editor/script_create_dialog.cpp #, fuzzy msgid "Filename is empty." msgstr "Мрежа је празна!" #: editor/script_create_dialog.cpp #, fuzzy msgid "Path is not local." msgstr "Путања не води ка чвору!" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid base path." msgstr "Неважећи пут." #: editor/script_create_dialog.cpp #, fuzzy msgid "A directory with the same name exists." msgstr "Датотека или директоријум са овим именом већ постоји." #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid extension." msgstr "Мора се користити важећа екстензија." #: editor/script_create_dialog.cpp msgid "Wrong extension chosen." msgstr "" #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" msgstr "" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." msgstr "" #: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "" #: editor/script_create_dialog.cpp msgid "Overrides" msgstr "" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Open Script / Choose Location" msgstr "Отвори уредник скриптица" #: editor/script_create_dialog.cpp #, fuzzy msgid "Open Script" msgstr "Покрени скриптицу" #: editor/script_create_dialog.cpp msgid "File exists, it will be reused." msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid class name." msgstr "Неважеће име." #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Script path/name is valid." msgstr "Анимационо дрво је важеће." #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Built-in script (into scene file)." msgstr "Операције са датотекама сцена." #: editor/script_create_dialog.cpp #, fuzzy msgid "Will create a new script file." msgstr "Направи нов" #: editor/script_create_dialog.cpp #, fuzzy msgid "Will load an existing script file." msgstr "Учитај постојећи бас распоред." #: editor/script_create_dialog.cpp #, fuzzy msgid "Script file already exists." msgstr "Аутоматско учитавање '%s' већ постоји!" #: editor/script_create_dialog.cpp msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Class Name:" msgstr "Класа:" #: editor/script_create_dialog.cpp #, fuzzy msgid "Template:" msgstr "Обриши шаблон" #: editor/script_create_dialog.cpp #, fuzzy msgid "Built-in Script:" msgstr "Покрени скриптицу" #: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote " msgstr "Удаљени уређај " #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Error:" msgstr "Грешка" #: editor/script_editor_debugger.cpp #, fuzzy msgid "C++ Error" msgstr "Учитај грешке" #: editor/script_editor_debugger.cpp #, fuzzy msgid "C++ Error:" msgstr "Учитај грешке" #: editor/script_editor_debugger.cpp #, fuzzy msgid "C++ Source" msgstr "" "\n" "Извор: " #: editor/script_editor_debugger.cpp #, fuzzy msgid "Source:" msgstr "" "\n" "Извор: " #: editor/script_editor_debugger.cpp #, fuzzy msgid "C++ Source:" msgstr "" "\n" "Извор: " #: editor/script_editor_debugger.cpp msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Child process connected." msgstr "Веза прекинута" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Copy Error" msgstr "Учитај грешке" #: editor/script_editor_debugger.cpp msgid "Video RAM" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" msgstr "Обриши тачке" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Network Profiler" msgstr "Извези пројекат" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp msgid "Value" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." msgstr "" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" #: editor/script_editor_debugger.cpp msgid "Type" msgstr "" #: editor/script_editor_debugger.cpp msgid "Format" msgstr "" #: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" #: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" #: editor/script_editor_debugger.cpp msgid "Export measures as CSV" msgstr "" #: editor/settings_config_dialog.cpp #, fuzzy msgid "Erase Shortcut" msgstr "Излазна транзиција" #: editor/settings_config_dialog.cpp msgid "Restore Shortcut" msgstr "" #: editor/settings_config_dialog.cpp #, fuzzy msgid "Change Shortcut" msgstr "Промени сидра" #: editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Поставке уредника" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" #: editor/settings_config_dialog.cpp msgid "Binding" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Change Cylinder Radius" msgstr "Промени време мешања" #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Change Cylinder Height" msgstr "Промени време мешања" #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Change Torus Inner Radius" msgstr "Промени сидра и ивице" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Outer Radius" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp #, fuzzy msgid "Remove current entry" msgstr "Обриши тачку криве" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dynamic Library" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "GDNativeLibrary" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp #, fuzzy msgid "Disabled GDNative Singleton" msgstr "Искључи индикатор ажурирања" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a script" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a resource file" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Next Plane" msgstr "Следећи таб" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Previous Plane" msgstr "Претходни таб" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Previous Floor" msgstr "Претодни спрат" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Delete Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Fill Selection" msgstr "Све одабрано" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Paste Selection" msgstr "Све одабрано" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Paint" msgstr "Мапа мреже" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "Мапа мреже" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Disabled" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Paste Selects" msgstr "Обриши одабрано" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Обриши избор" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Fill Selection" msgstr "Све одабрано" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Settings" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Filter meshes" msgstr "Поставке објекта." #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" msgstr "" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "Обриши навигациону мрежу." #: modules/recast/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "Подешавање конфигурације..." #: modules/recast/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "Израчунавање величине мреже..." #: modules/recast/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "Прављење висинског поља..." #: modules/recast/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." msgstr "Маркирање проходних троуглова..." #: modules/recast/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "Конструисање компактног висинског поља..." #: modules/recast/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "Ерозија проходне површине..." #: modules/recast/navigation_mesh_generator.cpp msgid "Partitioning..." msgstr "Партиционирање..." #: modules/recast/navigation_mesh_generator.cpp msgid "Creating contours..." msgstr "Прављење контура..." #: modules/recast/navigation_mesh_generator.cpp msgid "Creating polymesh..." msgstr "Прављење полигонске мреже..." #: modules/recast/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." msgstr "Конвертовање у природну навигациону мрежу..." #: modules/recast/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "Поставке генератора навигационе мреже:" #: modules/recast/navigation_mesh_generator.cpp msgid "Parsing Geometry..." msgstr "Анализирање геометрије..." #: modules/recast/navigation_mesh_generator.cpp msgid "Done!" msgstr "Готово!" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " msgstr "" #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Input Port" msgstr "Додај улаз" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Output Port" msgstr "Додај улаз" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Override an existing built-in function." msgstr "Неважеће име. Име је резервисано за постојећи уграђени тип." #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new function." msgstr "Направи нов" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new variable." msgstr "Направи нов" #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "Сигнали:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Направи нови полигон од почетка." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Delete input port" msgstr "Обриши тачку" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove Input Port" msgstr "Обриши тачку" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove Output Port" msgstr "Обриши тачку" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "" "Can't drop properties because script '%s' is not used in this scene.\n" "Drop holding 'Shift' to just copy the signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Disconnect Nodes" msgstr "Искључи чворове графа" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Connect Node Data" msgstr "Повежи са чвором:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Connect Node Sequence" msgstr "Повежи са чвором:" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Resize Comment" msgstr "Уреди CanvasItem" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function with a function node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Try to only have one sequence input in selection." msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create Function" msgstr "Направи претплату" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Make Tool:" msgstr "Направи кости" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "Чланови:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Base Type:" msgstr "Измени уобичајен тип" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Nodes..." msgstr "Додавање %s..." #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Function..." msgstr "Иди на функцију..." #: modules/visual_script/visual_script_editor.cpp msgid "function_name" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Make Function" msgstr "Промени векторску функцију" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Refresh Graph" msgstr "Освежи" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Edit Member" msgstr "Чланови" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" msgstr "Путања не води ка чвору!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" #: modules/visual_script/visual_script_property_selector.cpp #, fuzzy msgid "Search VisualScript" msgstr "Потражи помоћ" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" msgstr "" #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" msgstr "" #: platform/android/export/export.cpp msgid "Package name is missing." msgstr "" #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." msgstr "" #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." msgstr "" #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." msgstr "" #: platform/android/export/export.cpp msgid "Select device from the list" msgstr "Одабери уређај са листе" #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "OpenJDK jarsigner not configured in the Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." msgstr "" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." msgstr "" #: platform/android/export/export.cpp #, fuzzy msgid "Invalid package name:" msgstr "Неважеће име." #: platform/android/export/export.cpp msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" #: platform/android/export/export.cpp msgid "" "Android build version mismatch:\n" " Template installed: %s\n" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" msgstr "" #: platform/android/export/export.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" #: platform/android/export/export.cpp msgid "No build apk generated at: " msgstr "" #: platform/iphone/export/export.cpp msgid "Identifier is missing." msgstr "" #: platform/iphone/export/export.cpp msgid "The character '%s' is not allowed in Identifier." msgstr "" #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "" #: platform/iphone/export/export.cpp #, fuzzy msgid "Invalid Identifier:" msgstr "Неважећа величина фонта." #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." msgstr "" #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" #: platform/javascript/export/export.cpp msgid "Run in Browser" msgstr "" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." msgstr "" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not write file:" msgstr "Неуспех при тражењу плочице:" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not open template for export:" msgstr "Неуспех при прављењу директоријума." #: platform/javascript/export/export.cpp #, fuzzy msgid "Invalid export template:" msgstr "Неважећи извозни шаблон:\n" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read custom HTML shell:" msgstr "Неуспех при учитавању датотеке са сличицом учитавања:\n" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read boot splash image file:" msgstr "Неуспех при учитавању датотеке са сличицом учитавања:\n" #: platform/javascript/export/export.cpp #, fuzzy msgid "Using default boot splash image." msgstr "Неуспех при учитавању датотеке са сличицом учитавања:\n" #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." msgstr "Неважеће име." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "Неважеће име." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package publisher display name." msgstr "Неважеће име." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." msgstr "Неважеће име." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid publisher GUID." msgstr "Неважећи пут." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid background color." msgstr "Неважеће име." #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" #: scene/2d/collision_object_2d.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "" #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." msgstr "" #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles\" option for this purpose." msgstr "" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" #: scene/2d/particles_2d.cpp msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp msgid "%d%%" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "(Time Left: %d:%02d s)" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Plotting Lights:" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Finishing Plot" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Lighting Meshes: " msgstr "" #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "" #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" #: scene/3d/particles.cpp msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" #: scene/3d/path.cpp msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." msgstr "" #: scene/3d/soft_body.cpp msgid "" "Size changes to SoftBody will be overridden by the physics engine when " "running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" #: scene/3d/world_environment.cpp msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" #: scene/3d/world_environment.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" #: scene/3d/world_environment.cpp msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Animation not found: '%s'" msgstr "Анимационе алатке" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Invalid animation: '%s'." msgstr "Грешка: неважеће име анимације!" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Nothing connected to input '%s' of node '%s'." msgstr "Повежи '%s' са '%s'" #: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Path to an AnimationPlayer node containing animations is not set." msgstr "Одабери AnimationPlayer из дрвета сцене за уређивање анимација." #: scene/animation/animation_tree.cpp msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "The AnimationPlayer root node is not a valid node." msgstr "Анимационо дрво није важеће." #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" "LMB: Set color\n" "RMB: Remove preset" msgstr "" #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp msgid "HSV" msgstr "" #: scene/gui/color_picker.cpp msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." msgstr "" #: scene/gui/color_picker.cpp msgid "Add current color as a preset." msgstr "" #: scene/gui/container.cpp msgid "" "Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" #: scene/gui/control.cpp msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "" #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" #: scene/gui/tree.cpp msgid "(Other)" msgstr "" #: scene/main/scene_tree.cpp msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Неважећа величина фонта." #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for shader." msgstr "Неважећа величина фонта." #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid comparison function for that type." msgstr "Неважећа величина фонта." #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" #: servers/visual/shader_language.cpp msgid "Assignment to uniform." msgstr "" #: servers/visual/shader_language.cpp msgid "Varyings can only be assigned in vertex function." msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." msgstr "" #~ msgid "Issue Tracker" #~ msgstr "Пратилац грешака" #~ msgid "Replaced %d occurrence(s)." #~ msgstr "Замени %d појаве/а." #~ msgid "Create Static Convex Body" #~ msgstr "Направи конвексно статичко тело" #, fuzzy #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" #~ "$url2]request one[/url][/color]." #~ msgstr "" #~ "Тренутно нема описа ове методе. Молимо помозите нама тако што ћете [color=" #~ "$color][url=$url]написати једну[/url][/color]!" #~ msgid "enum " #~ msgstr "enum " #, fuzzy #~ msgid "Brief Description" #~ msgstr "Кратак опис:" #, fuzzy #~ msgid "Class Description" #~ msgstr "Опис" #~ msgid "Password:" #~ msgstr "Лозинка:" #~ msgid "Pause the scene" #~ msgstr "Паузирај сцену" #, fuzzy #~ msgid "Snap to Grid" #~ msgstr "Залепи за мрежу" #, fuzzy #~ msgid "Add input +" #~ msgstr "Додај улаз" #, fuzzy #~ msgid "Input" #~ msgstr "Додај улаз" #, fuzzy #~ msgid "Methods:" #~ msgstr "Методе" #, fuzzy #~ msgid "Theme Properties:" #~ msgstr "Особине" #~ msgid "Enumerations:" #~ msgstr "Енумерације:" #~ msgid "Constants:" #~ msgstr "Константе:" #, fuzzy #~ msgid "Class Description:" #~ msgstr "Опис:" #, fuzzy #~ msgid "Property Descriptions:" #~ msgstr "Опис особине:" #, fuzzy #~ msgid "Method Descriptions:" #~ msgstr "Опис методе:" #, fuzzy #~ msgid "Reverse sorting." #~ msgstr "Захтевање..." #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" #~ msgstr "" #~ "Не могу отворити „file_type_cache.cch“ за писање! Не чувам датотеке " #~ "кеш(cache) типа!" #~ msgid "Cannot navigate to '%s' as it has not been found in the file system!" #~ msgstr "Неуспех навигације у „%s“ пошто није пронађен у датотечном систему!" #~ msgid "Error loading image:" #~ msgstr "Грешка при учитавању слике:" #~ msgid "No pixels with transparency > 128 in image..." #~ msgstr "У слици нема пиксела са транспарентношћу већом од 128..." #~ msgid "Parent has no solid faces to populate." #~ msgstr "Родитељ нема страна за попуњавање." #~ msgid "Couldn't map area." #~ msgstr "Неуспех при мапирању области." #~ msgid "Faces contain no area!" #~ msgstr "Стране не садрже област!" #~ msgid "No faces!" #~ msgstr "Нема страна!" #, fuzzy #~ msgid "Error: could not load file." #~ msgstr "Неуспех при тражењу плочице:" #~ msgid "Doppler Enable" #~ msgstr "„Doppler“ режим" #, fuzzy #~ msgid "Select Mode (Q)" #~ msgstr "Режим селекције (Q)\n" #~ msgid "Move Mode (W)" #~ msgstr "Режим помераја (W)" #~ msgid "Rotate Mode (E)" #~ msgstr "Режим ротације (E)" #~ msgid "Scale Mode (R)" #~ msgstr "Режим скалирања (R)" #~ msgid "Local Coords" #~ msgstr "Локалне координате" #, fuzzy #~ msgid "Snap Mode (%s)" #~ msgstr "Режим лепљења:" #~ msgid "Tool Select" #~ msgstr "Избор алатки" #~ msgid "Tool Move" #~ msgstr "Алат помераја" #~ msgid "Tool Rotate" #~ msgstr "Алат ротације" #~ msgid "Tool Scale" #~ msgstr "Алат скалирања" #~ msgid "Invalid font size." #~ msgstr "Неважећа величина фонта." #, fuzzy #~ msgid "Previous Folder" #~ msgstr "Претодни спрат" #, fuzzy #~ msgid "Next Folder" #~ msgstr "Направи директоријум" #, fuzzy #~ msgid "Open in an external image editor." #~ msgstr "Отвори следећи уредник" #~ msgid "Reverse" #~ msgstr "Обрнут" #~ msgid "Mirror X" #~ msgstr "Огледало X осе" #~ msgid "Mirror Y" #~ msgstr "Огледало Y осе" #, fuzzy #~ msgid "Generating solution..." #~ msgstr "Прављење контура..." #, fuzzy #~ msgid "Failed to create solution." #~ msgstr "Неуспех при прављењу ивица!" #, fuzzy #~ msgid "Failed to save solution." #~ msgstr "Грешка при учитавању ресурса." #, fuzzy #~ msgid "Done" #~ msgstr "Готово!" #, fuzzy #~ msgid "Failed to create C# project." #~ msgstr "Грешка при учитавању ресурса." #, fuzzy #~ msgid "Create C# solution" #~ msgstr "Направи ивице" #, fuzzy #~ msgid "View log" #~ msgstr "Погледај датотеке" #, fuzzy #~ msgid "Enabled Classes" #~ msgstr "Потражи класе" #~ msgid "Update Always" #~ msgstr "Увек ажурирај" #~ msgid "Path to Node:" #~ msgstr "Пут ка чвору:" #~ msgid "Delete selected files?" #~ msgstr "Обриши одабране датотеке?" #~ msgid "There is no 'res://default_bus_layout.tres' file." #~ msgstr "Датотека „res://default_bus_layout.tres“ не постоји." #~ msgid "Go to parent folder" #~ msgstr "Иди у родитељски директоријум" #, fuzzy #~ msgid "Open Scene(s)" #~ msgstr "Отвори сцену" #~ msgid "Previous Directory" #~ msgstr "Претодни директоријум" #~ msgid "Next Directory" #~ msgstr "Следећи директоријум" #~ msgid "Ease in" #~ msgstr "Улазна транзиција" #~ msgid "Ease out" #~ msgstr "Излазна транзиција" #~ msgid "Create Convex Static Body" #~ msgstr "Направи конвексно статично тело" #, fuzzy #~ msgid "CheckBox Radio1" #~ msgstr "CheckBox Radio1" #, fuzzy #~ msgid "CheckBox Radio2" #~ msgstr "CheckBox Radio2" #, fuzzy #~ msgid "Custom Node" #~ msgstr "Направи чвор" #, fuzzy #~ msgid "Snap (s): " #~ msgstr "Један корак (сек.):" #, fuzzy #~ msgid "Insert keys." #~ msgstr "Убаци кључеве" #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Направи следећу сцену/е као дете одабраног чвора." #, fuzzy #~ msgid "Font Size:" #~ msgstr "Поглед испред" #~ msgid "Line:" #~ msgstr "Линија:" #~ msgid "Col:" #~ msgstr "Колона:" #, fuzzy #~ msgid "Add Split" #~ msgstr "Додај тачку" #, fuzzy #~ msgid "Remove Split" #~ msgstr "Обриши тачку" #, fuzzy #~ msgid "Poly" #~ msgstr "Измени полигон" #, fuzzy #~ msgid "Splits" #~ msgstr "Раздели пут" #~ msgid "Create from scene?" #~ msgstr "Направи од сцене?" #~ msgid "Create Poly" #~ msgstr "Направи полигон" #~ msgid "Create a new polygon from scratch" #~ msgstr "Направи нови полигон од почетка" #, fuzzy #~ msgid "Zoom out" #~ msgstr "Умањи" #, fuzzy #~ msgid "Zoom in" #~ msgstr "Увеличај" #~ msgid "Create Poly3D" #~ msgstr "Направи Poly3D" #~ msgid "" #~ "No OccluderPolygon2D resource on this node.\n" #~ "Create and assign one?" #~ msgstr "" #~ "OccluderPolygon2D не постоји на овом чвору.\n" #~ "Направи и додели један?" #~ msgid "LMB: Move Point." #~ msgstr "Леви тастер миша: помери тачку." #~ msgid "Ctrl+LMB: Split Segment." #~ msgstr "Ctrl+леви тастер миша: одсеци дуж." #~ msgid "RMB: Erase Point." #~ msgstr "Десни тастер миша: обриши тачку." #, fuzzy #~ msgid "New TextFile" #~ msgstr "Погледај датотеке" #~ msgid "Save Theme As" #~ msgstr "Сачувај тему као" #~ msgid "" #~ msgstr "<Ниједан>" #, fuzzy #~ msgid "Zoom:" #~ msgstr "Увеличај" #~ msgid "Class List:" #~ msgstr "Листа класа:" #~ msgid "Public Methods" #~ msgstr "Јавне методе" #~ msgid "Public Methods:" #~ msgstr "Јавне методе:" #~ msgid "GUI Theme Items" #~ msgstr "Ставке теме графичког интерфејса" #~ msgid "GUI Theme Items:" #~ msgstr "Ставке теме графичког интерфејса:" #, fuzzy #~ msgid "Toggle folder status as Favorite." #~ msgstr "Директоријум као омиљени" #, fuzzy #~ msgid "Show current scene file." #~ msgstr "Сачувај тренутно измењени ресурс." #, fuzzy #~ msgid "Whole words" #~ msgstr "Целе речи" #, fuzzy #~ msgid "Match case" #~ msgstr "Подударање великих и малих слова" #~ msgid "Search the class hierarchy." #~ msgstr "Претражи хијерархију класа." #, fuzzy #~ msgid "Search in files" #~ msgstr "Потражи класе" #~ msgid "" #~ "Built-in scripts can only be edited when the scene they belong to is " #~ "loaded" #~ msgstr "" #~ "Уграђене скриптице се могу само уређивати када је учитана сцена којој " #~ "припадају" #~ msgid "Convert To Uppercase" #~ msgstr "Претвори у велика слова" #~ msgid "Convert To Lowercase" #~ msgstr "Претвори у мала слова" #~ msgid "Rotate 0 degrees" #~ msgstr "Ротирај 0 степени" #~ msgid "Rotate 90 degrees" #~ msgstr "Ротирај 90 степени" #~ msgid "Rotate 180 degrees" #~ msgstr "Ротирај 180 степени" #~ msgid "Rotate 270 degrees" #~ msgstr "Ротирај 270 степени" #~ msgid "Bake!" #~ msgstr "Испеци!" #, fuzzy #~ msgid "Bake the navigation mesh." #~ msgstr "Испеци навигациону мрежу.\n" #~ msgid "Change RGB Constant" #~ msgstr "Промени RGB константу" #~ msgid "Change Vec Scalar Operator" #~ msgstr "Промени векторско-скаларни оператор" #~ msgid "Change RGB Operator" #~ msgstr "Промени RGB оператор" #~ msgid "Toggle Rot Only" #~ msgstr "Само ротација" #~ msgid "Change RGB Uniform" #~ msgstr "Промени RGB униформу (uniform)" #~ msgid "Change Default Value" #~ msgstr "Промени уобичајену вредност" #~ msgid "Change XForm Uniform" #~ msgstr "Промени XForm униформу (uniform)" #~ msgid "Change Cubemap Uniform" #~ msgstr "Промени Cubemap униформу (uniform)" #~ msgid "Change Comment" #~ msgstr "Промени коментар" #~ msgid "Add/Remove to Color Ramp" #~ msgstr "Додај/обириши из рампе боје" #~ msgid "Modify Color Ramp" #~ msgstr "Измени рампу боје" #~ msgid "Add/Remove to Curve Map" #~ msgstr "Додај/обриши из мапе криве" #~ msgid "Modify Curve Map" #~ msgstr "Модификуј мапу криве" #~ msgid "Connect Graph Nodes" #~ msgstr "Повежи чворове графа" #~ msgid "Remove Shader Graph Node" #~ msgstr "Обриши чвор графа шејдера" #~ msgid "Move Shader Graph Node" #~ msgstr "Помери чвор графа шејдера" #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Грешка: пронађена циклична веза" #~ msgid "Error: Missing Input Connections" #~ msgstr "Грешка: недостаје улазна конекција" #~ msgid "Add Shader Graph Node" #~ msgstr "Додај чвор графа шејдера" #~ msgid "Move Anim Track Up" #~ msgstr "Помери траку горе" #~ msgid "Move Anim Track Down" #~ msgstr "Помери траку доле" #~ msgid "Anim Track Rename" #~ msgstr "Измени име анимације" #~ msgid "Anim Track Change Interpolation" #~ msgstr "Измени интерполацију" #~ msgid "Anim Track Change Value Mode" #~ msgstr "Измени режим вредности" #~ msgid "Anim Track Change Wrap Mode" #~ msgstr "Измени режим цикла" #~ msgid "Edit Node Curve" #~ msgstr "Измени криву чвора" #~ msgid "Edit Selection Curve" #~ msgstr "Измени одабрану криву" #~ msgid "Anim Add Key" #~ msgstr "Уметни кључ" #~ msgid "In" #~ msgstr "Улаз" #~ msgid "Out" #~ msgstr "Из" #~ msgid "In-Out" #~ msgstr "У-Из" #~ msgid "Out-In" #~ msgstr "Из-У" #~ msgid "Change Anim Loop" #~ msgstr "Измени лупинг анимације" #~ msgid "Anim Create Typed Value Key" #~ msgstr "Направи кључ са почетном вредношћу" #~ msgid "Anim Add Call Track" #~ msgstr "Додај позивну траку" #~ msgid "Length (s):" #~ msgstr "Дужина (сек.):" #~ msgid "Cursor step snap (in seconds)." #~ msgstr "Поравнавање корака курсора (у секундама)." #~ msgid "Enable/Disable looping in animation." #~ msgstr "Укључи/искључи понављање анимације." #~ msgid "Add new tracks." #~ msgstr "Додај нове траке." #~ msgid "Move current track up." #~ msgstr "Помери траку горе." #~ msgid "Move current track down." #~ msgstr "Помери траку доле." #~ msgid "Track tools" #~ msgstr "Алатке за траке" #~ msgid "Enable editing of individual keys by clicking them." #~ msgstr "Омогућите уређивање индивидуалних кључева кликом на њих." #~ msgid "Key" #~ msgstr "Кључ" #~ msgid "Call Functions in Which Node?" #~ msgstr "Позови функције у којем чвору?" #~ msgid "Thanks!" #~ msgstr "Хвала!" #~ msgid "I see..." #~ msgstr "Разумем..." #~ msgid "Ugh" #~ msgstr "Уф" #~ msgid "Stop Profiling" #~ msgstr "Заустави профилирање" #~ msgid "Start Profiling" #~ msgstr "Покрени профилирање" #~ msgid "Default (Same as Editor)" #~ msgstr "Уобичајено (као и уредник)" #~ msgid "Create new animation in player." #~ msgstr "Направи нову анимацију у плејеру." #~ msgid "Load animation from disk." #~ msgstr "Учитај анимацију са диска." #~ msgid "Load an animation from disk." #~ msgstr "Учитај анимацију са диска." #~ msgid "Save the current animation" #~ msgstr "Сачувај тренутну анимацију" #~ msgid "Edit Target Blend Times" #~ msgstr "Уреди времена циљаног мешања" #~ msgid "Copy Animation" #~ msgstr "Копирај анимацију" #~ msgid "Fetching:" #~ msgstr "Преузимање:" #~ msgid "prev" #~ msgstr "претходни" #~ msgid "next" #~ msgstr "следећи" #~ msgid "last" #~ msgstr "задњи" #~ msgid "Edit IK Chain" #~ msgstr "Измени IK ланац" #~ msgid "Drag pivot from mouse position" #~ msgstr "Превуци пивот са позицијом миша" #~ msgid "Set pivot at mouse position" #~ msgstr "Постави пивот на позицију миша" #~ msgid "Add/Remove Color Ramp Point" #~ msgstr "Додај/обриши тачку бојне рампе" #~ msgid "OK :(" #~ msgstr "ОК :(" #~ msgid "StyleBox Preview:" #~ msgstr "StyleBox преглед:" #, fuzzy #~ msgid "StyleBox" #~ msgstr "Стил" #~ msgid "Separation:" #~ msgstr "Одвојеност:" #~ msgid "Texture Region Editor" #~ msgstr "Уредник региона текстуре" #~ msgid "Erase selection" #~ msgstr "Обриши одабрано" #~ msgid "Item name or ID:" #~ msgstr "Име ставке или идентификатор (ID):" #~ msgid "Export templates for this platform are missing/corrupted: " #~ msgstr "Извозни шаблони за ову платформу су или искварени или непостојећи: " #~ msgid "" #~ "Invalid version.txt format inside templates. Revision is not a valid " #~ "identifier." #~ msgstr "" #~ "Неважећи формат датотеке „version.txt“ унутар шаблона. „Revision“ није " #~ "важећи идентификатор." #~ msgid "Can't write file." #~ msgstr "Неуспех при записивању датотеке." #~ msgid "Not found!" #~ msgstr "Није пронађено!" #~ msgid "Replace By" #~ msgstr "Заменити са" #~ msgid "Backwards" #~ msgstr "Натраг" #~ msgid "Prompt On Replace" #~ msgstr "Питај за замену" #~ msgid "Skip" #~ msgstr "Прескочи" #~ msgid "preview" #~ msgstr "преглед" #~ msgid "Move Add Key" #~ msgstr "Помери кључ" #~ msgid "List:" #~ msgstr "Листа:" #~ msgid "Set Emission Mask" #~ msgstr "Постави маску емисије" #~ msgid "Clear Emitter" #~ msgstr "Очисти емитер" #~ msgid "Cannot navigate to '" #~ msgstr "Не могу прећи у '" #~ msgid "Remove Point from Line2D" #~ msgstr "Обриши тачку са Line2D" #~ msgid "Add Point to Line2D" #~ msgstr "Уметни тачку Line2D" #~ msgid "Move Point in Line2D" #~ msgstr "Помери тачку Line2D" #~ msgid "Split Segment (in line)" #~ msgstr "Подели сегмент (у линији)"