#ifndef B3_GPU_BROADPHASE_INTERFACE_H #define B3_GPU_BROADPHASE_INTERFACE_H #include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h" #include "Bullet3Common/b3Vector3.h" #include "b3SapAabb.h" #include "Bullet3Common/shared/b3Int2.h" #include "Bullet3Common/shared/b3Int4.h" #include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h" class b3GpuBroadphaseInterface { public: typedef class b3GpuBroadphaseInterface*(CreateFunc)(cl_context ctx, cl_device_id device, cl_command_queue q); virtual ~b3GpuBroadphaseInterface() { } virtual void createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask) = 0; virtual void createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask) = 0; virtual void calculateOverlappingPairs(int maxPairs) = 0; virtual void calculateOverlappingPairsHost(int maxPairs) = 0; //call writeAabbsToGpu after done making all changes (createProxy etc) virtual void writeAabbsToGpu() = 0; virtual cl_mem getAabbBufferWS() = 0; virtual int getNumOverlap() = 0; virtual cl_mem getOverlappingPairBuffer() = 0; virtual b3OpenCLArray& getAllAabbsGPU() = 0; virtual b3AlignedObjectArray& getAllAabbsCPU() = 0; virtual b3OpenCLArray& getOverlappingPairsGPU() = 0; virtual b3OpenCLArray& getSmallAabbIndicesGPU() = 0; virtual b3OpenCLArray& getLargeAabbIndicesGPU() = 0; }; #endif //B3_GPU_BROADPHASE_INTERFACE_H