#include "animation_blend_tree.h" #include "scene/scene_string_names.h" void AnimationNodeAnimation::set_animation(const StringName &p_name) { animation = p_name; } StringName AnimationNodeAnimation::get_animation() const { return animation; } float AnimationNodeAnimation::get_playback_time() const { return time; } void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const { if (property.name == "animation") { AnimationGraphPlayer *gp = get_graph_player(); if (gp && gp->has_node(gp->get_animation_player())) { AnimationPlayer *ap = Object::cast_to(gp->get_node(gp->get_animation_player())); if (ap) { List names; ap->get_animation_list(&names); String anims; for (List::Element *E = names.front(); E; E = E->next()) { if (E != names.front()) { anims += ","; } anims += String(E->get()); } if (anims != String()) { property.hint = PROPERTY_HINT_ENUM; property.hint_string = anims; } } } } AnimationRootNode::_validate_property(property); } float AnimationNodeAnimation::process(float p_time, bool p_seek) { AnimationPlayer *ap = get_player(); ERR_FAIL_COND_V(!ap, 0); Ref anim = ap->get_animation(animation); if (!anim.is_valid()) { Ref tree = get_parent(); if (tree.is_valid()) { String name = tree->get_node_name(Ref(this)); make_invalid(vformat(RTR("On BlendTree node '%s', animation not found: '%s'"), name, animation)); } else { make_invalid(vformat(RTR("Animation not found: '%s'"), animation)); } return 0; } if (p_seek) { time = p_time; step = 0; } else { time = MAX(0, time + p_time); step = p_time; } float anim_size = anim->get_length(); if (anim->has_loop()) { if (anim_size) { time = Math::fposmod(time, anim_size); } } else if (time > anim_size) { time = anim_size; } blend_animation(animation, time, step, p_seek, 1.0); return anim_size - time; } String AnimationNodeAnimation::get_caption() const { return "Animation"; } void AnimationNodeAnimation::_bind_methods() { ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimationNodeAnimation::set_animation); ClassDB::bind_method(D_METHOD("get_animation"), &AnimationNodeAnimation::get_animation); ClassDB::bind_method(D_METHOD("get_playback_time"), &AnimationNodeAnimation::get_playback_time); ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation"); } AnimationNodeAnimation::AnimationNodeAnimation() { last_version = 0; skip = false; time = 0; step = 0; } //////////////////////////////////////////////////////// void AnimationNodeOneShot::set_fadein_time(float p_time) { fade_in = p_time; } void AnimationNodeOneShot::set_fadeout_time(float p_time) { fade_out = p_time; } float AnimationNodeOneShot::get_fadein_time() const { return fade_in; } float AnimationNodeOneShot::get_fadeout_time() const { return fade_out; } void AnimationNodeOneShot::set_autorestart(bool p_active) { autorestart = p_active; } void AnimationNodeOneShot::set_autorestart_delay(float p_time) { autorestart_delay = p_time; } void AnimationNodeOneShot::set_autorestart_random_delay(float p_time) { autorestart_random_delay = p_time; } bool AnimationNodeOneShot::has_autorestart() const { return autorestart; } float AnimationNodeOneShot::get_autorestart_delay() const { return autorestart_delay; } float AnimationNodeOneShot::get_autorestart_random_delay() const { return autorestart_random_delay; } void AnimationNodeOneShot::set_mix_mode(MixMode p_mix) { mix = p_mix; } AnimationNodeOneShot::MixMode AnimationNodeOneShot::get_mix_mode() const { return mix; } void AnimationNodeOneShot::start() { active = true; do_start = true; } void AnimationNodeOneShot::stop() { active = false; } bool AnimationNodeOneShot::is_active() const { return active; } String AnimationNodeOneShot::get_caption() const { return "OneShot"; } bool AnimationNodeOneShot::has_filter() const { return true; } float AnimationNodeOneShot::process(float p_time, bool p_seek) { if (!active) { //make it as if this node doesn't exist, pass input 0 by. return blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync); } bool os_seek = p_seek; if (p_seek) time = p_time; if (do_start) { time = 0; os_seek = true; } float blend; if (time < fade_in) { if (fade_in > 0) blend = time / fade_in; else blend = 0; //wtf } else if (!do_start && remaining < fade_out) { if (fade_out) blend = (remaining / fade_out); else blend = 1.0; } else blend = 1.0; float main_rem; if (mix == MIX_MODE_ADD) { main_rem = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync); } else { main_rem = blend_input(0, p_time, p_seek, 1.0 - blend, FILTER_BLEND, !sync); } float os_rem = blend_input(1, os_seek ? time : p_time, os_seek, blend, FILTER_PASS, false); if (do_start) { remaining = os_rem; do_start = false; } if (!p_seek) { time += p_time; remaining = os_rem; if (remaining <= 0) active = false; } return MAX(main_rem, remaining); } void AnimationNodeOneShot::set_use_sync(bool p_sync) { sync = p_sync; } bool AnimationNodeOneShot::is_using_sync() const { return sync; } void AnimationNodeOneShot::_bind_methods() { ClassDB::bind_method(D_METHOD("set_fadein_time", "time"), &AnimationNodeOneShot::set_fadein_time); ClassDB::bind_method(D_METHOD("get_fadein_time"), &AnimationNodeOneShot::get_fadein_time); ClassDB::bind_method(D_METHOD("set_fadeout_time", "time"), &AnimationNodeOneShot::set_fadeout_time); ClassDB::bind_method(D_METHOD("get_fadeout_time"), &AnimationNodeOneShot::get_fadeout_time); ClassDB::bind_method(D_METHOD("set_autorestart", "enable"), &AnimationNodeOneShot::set_autorestart); ClassDB::bind_method(D_METHOD("has_autorestart"), &AnimationNodeOneShot::has_autorestart); ClassDB::bind_method(D_METHOD("set_autorestart_delay", "enable"), &AnimationNodeOneShot::set_autorestart_delay); ClassDB::bind_method(D_METHOD("get_autorestart_delay"), &AnimationNodeOneShot::get_autorestart_delay); ClassDB::bind_method(D_METHOD("set_autorestart_random_delay", "enable"), &AnimationNodeOneShot::set_autorestart_random_delay); ClassDB::bind_method(D_METHOD("get_autorestart_random_delay"), &AnimationNodeOneShot::get_autorestart_random_delay); ClassDB::bind_method(D_METHOD("set_mix_mode", "mode"), &AnimationNodeOneShot::set_mix_mode); ClassDB::bind_method(D_METHOD("get_mix_mode"), &AnimationNodeOneShot::get_mix_mode); ClassDB::bind_method(D_METHOD("start"), &AnimationNodeOneShot::start); ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeOneShot::stop); ClassDB::bind_method(D_METHOD("is_active"), &AnimationNodeOneShot::is_active); ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeOneShot::set_use_sync); ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeOneShot::is_using_sync); ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadein_time", "get_fadein_time"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadeout_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadeout_time", "get_fadeout_time"); ADD_GROUP("autorestart_", "Auto Restart"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autorestart"), "set_autorestart", "has_autorestart"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_delay", "get_autorestart_delay"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "autorestart_random_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_random_delay", "get_autorestart_random_delay"); ADD_GROUP("", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); BIND_CONSTANT(MIX_MODE_BLEND) BIND_CONSTANT(MIX_MODE_ADD) } AnimationNodeOneShot::AnimationNodeOneShot() { add_input("in"); add_input("shot"); time = 0; fade_in = 0.1; fade_out = 0.1; autorestart = false; autorestart_delay = 1; autorestart_remaining = 0; mix = MIX_MODE_BLEND; active = false; do_start = false; sync = false; } //////////////////////////////////////////////// void AnimationNodeAdd::set_amount(float p_amount) { amount = p_amount; } float AnimationNodeAdd::get_amount() const { return amount; } String AnimationNodeAdd::get_caption() const { return "Add"; } void AnimationNodeAdd::set_use_sync(bool p_sync) { sync = p_sync; } bool AnimationNodeAdd::is_using_sync() const { return sync; } bool AnimationNodeAdd::has_filter() const { return true; } float AnimationNodeAdd::process(float p_time, bool p_seek) { float rem0 = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync); blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync); return rem0; } void AnimationNodeAdd::_bind_methods() { ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd::set_amount); ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd::get_amount); ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd::set_use_sync); ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd::is_using_sync); ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_amount", "get_amount"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); } AnimationNodeAdd::AnimationNodeAdd() { add_input("in"); add_input("add"); amount = 0; sync = false; } ///////////////////////////////////////////// void AnimationNodeBlend2::set_amount(float p_amount) { amount = p_amount; } float AnimationNodeBlend2::get_amount() const { return amount; } String AnimationNodeBlend2::get_caption() const { return "Blend2"; } float AnimationNodeBlend2::process(float p_time, bool p_seek) { float rem0 = blend_input(0, p_time, p_seek, 1.0 - amount, FILTER_BLEND, !sync); float rem1 = blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync); return amount > 0.5 ? rem1 : rem0; //hacky but good enough } void AnimationNodeBlend2::set_use_sync(bool p_sync) { sync = p_sync; } bool AnimationNodeBlend2::is_using_sync() const { return sync; } bool AnimationNodeBlend2::has_filter() const { return true; } void AnimationNodeBlend2::_bind_methods() { ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeBlend2::set_amount); ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeBlend2::get_amount); ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend2::set_use_sync); ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend2::is_using_sync); ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_amount", "get_amount"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); } AnimationNodeBlend2::AnimationNodeBlend2() { add_input("in"); add_input("blend"); sync = false; amount = 0; } ////////////////////////////////////// void AnimationNodeBlend3::set_amount(float p_amount) { amount = p_amount; } float AnimationNodeBlend3::get_amount() const { return amount; } String AnimationNodeBlend3::get_caption() const { return "Blend3"; } void AnimationNodeBlend3::set_use_sync(bool p_sync) { sync = p_sync; } bool AnimationNodeBlend3::is_using_sync() const { return sync; } float AnimationNodeBlend3::process(float p_time, bool p_seek) { float rem0 = blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_IGNORE, !sync); float rem1 = blend_input(1, p_time, p_seek, 1.0 - ABS(amount), FILTER_IGNORE, !sync); float rem2 = blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_IGNORE, !sync); return amount > 0.5 ? rem2 : (amount < -0.5 ? rem0 : rem1); //hacky but good enough } void AnimationNodeBlend3::_bind_methods() { ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeBlend3::set_amount); ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeBlend3::get_amount); ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend3::set_use_sync); ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend3::is_using_sync); ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_amount", "get_amount"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); } AnimationNodeBlend3::AnimationNodeBlend3() { add_input("-blend"); add_input("in"); add_input("+blend"); sync = false; amount = 0; } ///////////////////////////////// void AnimationNodeTimeScale::set_scale(float p_scale) { scale = p_scale; } float AnimationNodeTimeScale::get_scale() const { return scale; } String AnimationNodeTimeScale::get_caption() const { return "TimeScale"; } float AnimationNodeTimeScale::process(float p_time, bool p_seek) { if (p_seek) { return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false); } else { return blend_input(0, p_time * scale, false, 1.0, FILTER_IGNORE, false); } } void AnimationNodeTimeScale::_bind_methods() { ClassDB::bind_method(D_METHOD("set_scale", "scale"), &AnimationNodeTimeScale::set_scale); ClassDB::bind_method(D_METHOD("get_scale"), &AnimationNodeTimeScale::get_scale); ADD_PROPERTY(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,32,0.01,or_greater"), "set_scale", "get_scale"); } AnimationNodeTimeScale::AnimationNodeTimeScale() { add_input("in"); scale = 1.0; } //////////////////////////////////// void AnimationNodeTimeSeek::set_seek_pos(float p_seek_pos) { seek_pos = p_seek_pos; } float AnimationNodeTimeSeek::get_seek_pos() const { return seek_pos; } String AnimationNodeTimeSeek::get_caption() const { return "Seek"; } float AnimationNodeTimeSeek::process(float p_time, bool p_seek) { if (p_seek) { return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false); } else if (seek_pos >= 0) { float ret = blend_input(0, seek_pos, true, 1.0, FILTER_IGNORE, false); seek_pos = -1; _change_notify("seek_pos"); return ret; } else { return blend_input(0, p_time, false, 1.0, FILTER_IGNORE, false); } } void AnimationNodeTimeSeek::_bind_methods() { ClassDB::bind_method(D_METHOD("set_seek_pos", "seek_pos"), &AnimationNodeTimeSeek::set_seek_pos); ClassDB::bind_method(D_METHOD("get_seek_pos"), &AnimationNodeTimeSeek::get_seek_pos); ADD_PROPERTY(PropertyInfo(Variant::REAL, "seek_pos", PROPERTY_HINT_RANGE, "-1,3600,0.01,or_greater"), "set_seek_pos", "get_seek_pos"); } AnimationNodeTimeSeek::AnimationNodeTimeSeek() { add_input("in"); seek_pos = -1; } ///////////////////////////////////////////////// String AnimationNodeTransition::get_caption() const { return "Transition"; } void AnimationNodeTransition::_update_inputs() { while (get_input_count() < enabled_inputs) { add_input(inputs[get_input_count()].name); } while (get_input_count() > enabled_inputs) { remove_input(get_input_count() - 1); } } void AnimationNodeTransition::set_enabled_inputs(int p_inputs) { ERR_FAIL_INDEX(p_inputs, MAX_INPUTS); enabled_inputs = p_inputs; _update_inputs(); } int AnimationNodeTransition::get_enabled_inputs() { return enabled_inputs; } void AnimationNodeTransition::set_input_as_auto_advance(int p_input, bool p_enable) { ERR_FAIL_INDEX(p_input, MAX_INPUTS); inputs[p_input].auto_advance = p_enable; } bool AnimationNodeTransition::is_input_set_as_auto_advance(int p_input) const { ERR_FAIL_INDEX_V(p_input, MAX_INPUTS, false); return inputs[p_input].auto_advance; } void AnimationNodeTransition::set_input_caption(int p_input, const String &p_name) { ERR_FAIL_INDEX(p_input, MAX_INPUTS); inputs[p_input].name = p_name; set_input_name(p_input, p_name); } String AnimationNodeTransition::get_input_caption(int p_input) const { ERR_FAIL_INDEX_V(p_input, MAX_INPUTS, String()); return inputs[p_input].name; } void AnimationNodeTransition::set_current(int p_current) { if (current == p_current) return; ERR_FAIL_INDEX(p_current, enabled_inputs); Ref tree = get_parent(); if (tree.is_valid() && current >= 0) { prev = current; prev_xfading = xfade; prev_time = time; time = 0; current = p_current; switched = true; _change_notify("current"); } else { current = p_current; } } int AnimationNodeTransition::get_current() const { return current; } void AnimationNodeTransition::set_cross_fade_time(float p_fade) { xfade = p_fade; } float AnimationNodeTransition::get_cross_fade_time() const { return xfade; } float AnimationNodeTransition::process(float p_time, bool p_seek) { if (prev < 0) { // process current animation, check for transition float rem = blend_input(current, p_time, p_seek, 1.0, FILTER_IGNORE, false); if (p_seek) time = p_time; else time += p_time; if (inputs[current].auto_advance && rem <= xfade) { set_current((current + 1) % enabled_inputs); } return rem; } else { // cross-fading from prev to current float blend = xfade ? (prev_xfading / xfade) : 1; float rem; if (!p_seek && switched) { //just switched, seek to start of current rem = blend_input(current, 0, true, 1.0 - blend, FILTER_IGNORE, false); } else { rem = blend_input(current, p_time, p_seek, 1.0 - blend, FILTER_IGNORE, false); } switched = false; if (p_seek) { // don't seek prev animation blend_input(prev, 0, false, blend, FILTER_IGNORE, false); time = p_time; } else { blend_input(prev, p_time, false, blend, FILTER_IGNORE, false); time += p_time; prev_xfading -= p_time; if (prev_xfading < 0) { prev = -1; } } return rem; } } void AnimationNodeTransition::_validate_property(PropertyInfo &property) const { if (property.name == "current" && enabled_inputs > 0) { property.hint = PROPERTY_HINT_ENUM; String anims; for (int i = 0; i < enabled_inputs; i++) { if (i > 0) { anims += ","; } anims += inputs[i].name; } property.hint_string = anims; } if (property.name.begins_with("input_")) { String n = property.name.get_slicec('/', 0).get_slicec('_', 1); if (n != "count") { int idx = n.to_int(); if (idx >= enabled_inputs) { property.usage = 0; } } } AnimationNode::_validate_property(property); } void AnimationNodeTransition::_bind_methods() { ClassDB::bind_method(D_METHOD("set_enabled_inputs", "amount"), &AnimationNodeTransition::set_enabled_inputs); ClassDB::bind_method(D_METHOD("get_enabled_inputs"), &AnimationNodeTransition::get_enabled_inputs); ClassDB::bind_method(D_METHOD("set_input_as_auto_advance", "input", "enable"), &AnimationNodeTransition::set_input_as_auto_advance); ClassDB::bind_method(D_METHOD("is_input_set_as_auto_advance", "input"), &AnimationNodeTransition::is_input_set_as_auto_advance); ClassDB::bind_method(D_METHOD("set_input_caption", "input", "caption"), &AnimationNodeTransition::set_input_caption); ClassDB::bind_method(D_METHOD("get_input_caption", "input"), &AnimationNodeTransition::get_input_caption); ClassDB::bind_method(D_METHOD("set_current", "index"), &AnimationNodeTransition::set_current); ClassDB::bind_method(D_METHOD("get_current"), &AnimationNodeTransition::get_current); ClassDB::bind_method(D_METHOD("set_cross_fade_time", "time"), &AnimationNodeTransition::set_cross_fade_time); ClassDB::bind_method(D_METHOD("get_cross_fade_time"), &AnimationNodeTransition::get_cross_fade_time); ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs"); ADD_PROPERTY(PropertyInfo(Variant::INT, "current", PROPERTY_HINT_RANGE, "0,64,1"), "set_current", "get_current"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01"), "set_cross_fade_time", "get_cross_fade_time"); for (int i = 0; i < MAX_INPUTS; i++) { ADD_PROPERTYI(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name"), "set_input_caption", "get_input_caption", i); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/auto_advance"), "set_input_as_auto_advance", "is_input_set_as_auto_advance", i); } } AnimationNodeTransition::AnimationNodeTransition() { enabled_inputs = 0; xfade = 0; current = -1; prev = -1; prev_time = 0; prev_xfading = 0; switched = false; for (int i = 0; i < MAX_INPUTS; i++) { inputs[i].auto_advance = false; inputs[i].name = itos(i + 1); } } ///////////////////// String AnimationNodeOutput::get_caption() const { return "Output"; } float AnimationNodeOutput::process(float p_time, bool p_seek) { return blend_input(0, p_time, p_seek, 1.0); } AnimationNodeOutput::AnimationNodeOutput() { add_input("output"); } /////////////////////////////////////////////////////// void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref p_node) { ERR_FAIL_COND(nodes.has(p_name)); ERR_FAIL_COND(p_node.is_null()); ERR_FAIL_COND(p_node->get_parent().is_valid()); ERR_FAIL_COND(p_node->get_graph_player() != NULL); ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output); ERR_FAIL_COND(String(p_name).find("/") != -1); nodes[p_name] = p_node; p_node->set_parent(this); p_node->set_graph_player(get_graph_player()); emit_changed(); } Ref AnimationNodeBlendTree::get_node(const StringName &p_name) const { ERR_FAIL_COND_V(!nodes.has(p_name), Ref()); return nodes[p_name]; } StringName AnimationNodeBlendTree::get_node_name(const Ref &p_node) const { for (Map >::Element *E = nodes.front(); E; E = E->next()) { if (E->get() == p_node) { return E->key(); } } ERR_FAIL_V(StringName()); } bool AnimationNodeBlendTree::has_node(const StringName &p_name) const { return nodes.has(p_name); } void AnimationNodeBlendTree::remove_node(const StringName &p_name) { ERR_FAIL_COND(!nodes.has(p_name)); ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output); //can't delete output { //erase node connections Ref node = nodes[p_name]; for (int i = 0; i < node->get_input_count(); i++) { node->set_input_connection(i, StringName()); } node->set_parent(NULL); node->set_graph_player(NULL); } nodes.erase(p_name); //erase connections to name for (Map >::Element *E = nodes.front(); E; E = E->next()) { Ref node = E->get(); for (int i = 0; i < node->get_input_count(); i++) { if (node->get_input_connection(i) == p_name) { node->set_input_connection(i, StringName()); } } } emit_changed(); } void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringName &p_new_name) { ERR_FAIL_COND(!nodes.has(p_name)); ERR_FAIL_COND(nodes.has(p_new_name)); ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output); ERR_FAIL_COND(p_new_name == SceneStringNames::get_singleton()->output); nodes[p_new_name] = nodes[p_name]; nodes.erase(p_name); //rename connections for (Map >::Element *E = nodes.front(); E; E = E->next()) { Ref node = E->get(); for (int i = 0; i < node->get_input_count(); i++) { if (node->get_input_connection(i) == p_name) { node->set_input_connection(i, p_new_name); } } } } void AnimationNodeBlendTree::connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) { ERR_FAIL_COND(!nodes.has(p_output_node)); ERR_FAIL_COND(!nodes.has(p_input_node)); ERR_FAIL_COND(p_output_node == SceneStringNames::get_singleton()->output); ERR_FAIL_COND(p_input_node == p_output_node); Ref input = nodes[p_input_node]; ERR_FAIL_INDEX(p_input_index, input->get_input_count()); for (Map >::Element *E = nodes.front(); E; E = E->next()) { Ref node = E->get(); for (int i = 0; i < node->get_input_count(); i++) { StringName output = node->get_input_connection(i); ERR_FAIL_COND(output == p_output_node); } } input->set_input_connection(p_input_index, p_output_node); emit_changed(); } void AnimationNodeBlendTree::disconnect_node(const StringName &p_node, int p_input_index) { ERR_FAIL_COND(!nodes.has(p_node)); Ref input = nodes[p_node]; ERR_FAIL_INDEX(p_input_index, input->get_input_count()); input->set_input_connection(p_input_index, StringName()); } float AnimationNodeBlendTree::get_connection_activity(const StringName &p_input_node, int p_input_index) const { ERR_FAIL_COND_V(!nodes.has(p_input_node), 0); Ref input = nodes[p_input_node]; ERR_FAIL_INDEX_V(p_input_index, input->get_input_count(), 0); return input->get_input_activity(p_input_index); } AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const { if (!nodes.has(p_output_node) || p_output_node == SceneStringNames::get_singleton()->output) { return CONNECTION_ERROR_NO_OUTPUT; } if (!nodes.has(p_input_node)) { return CONNECTION_ERROR_NO_INPUT; } if (!nodes.has(p_input_node)) { return CONNECTION_ERROR_SAME_NODE; } Ref input = nodes[p_input_node]; if (p_input_index < 0 || p_input_index >= input->get_input_count()) { return CONNECTION_ERROR_NO_INPUT_INDEX; } if (input->get_input_connection(p_input_index) != StringName()) { return CONNECTION_ERROR_CONNECTION_EXISTS; } for (Map >::Element *E = nodes.front(); E; E = E->next()) { Ref node = E->get(); for (int i = 0; i < node->get_input_count(); i++) { StringName output = node->get_input_connection(i); if (output == p_output_node) { return CONNECTION_ERROR_CONNECTION_EXISTS; } } } return CONNECTION_OK; } void AnimationNodeBlendTree::get_node_connections(List *r_connections) const { for (Map >::Element *E = nodes.front(); E; E = E->next()) { Ref node = E->get(); for (int i = 0; i < node->get_input_count(); i++) { StringName output = node->get_input_connection(i); if (output != StringName()) { NodeConnection nc; nc.input_node = E->key(); nc.input_index = i; nc.output_node = output; r_connections->push_back(nc); } } } } String AnimationNodeBlendTree::get_caption() const { return "BlendTree"; } float AnimationNodeBlendTree::process(float p_time, bool p_seek) { Ref output = nodes[SceneStringNames::get_singleton()->output]; return blend_node(output, p_time, p_seek, 1.0); } void AnimationNodeBlendTree::get_node_list(List *r_list) { for (Map >::Element *E = nodes.front(); E; E = E->next()) { r_list->push_back(E->key()); } } void AnimationNodeBlendTree::set_graph_offset(const Vector2 &p_graph_offset) { graph_offset = p_graph_offset; } Vector2 AnimationNodeBlendTree::get_graph_offset() const { return graph_offset; } void AnimationNodeBlendTree::set_graph_player(AnimationGraphPlayer *p_player) { AnimationNode::set_graph_player(p_player); for (Map >::Element *E = nodes.front(); E; E = E->next()) { Ref node = E->get(); node->set_graph_player(p_player); } } bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name.begins_with("nodes/")) { String node_name = name.get_slicec('/', 1); String what = name.get_slicec('/', 2); if (what == "node") { Ref anode = p_value; if (anode.is_valid()) { add_node(node_name, p_value); } return true; } if (what == "position") { if (nodes.has(node_name)) { nodes[node_name]->set_position(p_value); } return true; } } else if (name == "node_connections") { Array conns = p_value; ERR_FAIL_COND_V(conns.size() % 3 != 0, false); for (int i = 0; i < conns.size(); i += 3) { connect_node(conns[i], conns[i + 1], conns[i + 2]); } return true; } return false; } bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name; if (name.begins_with("nodes/")) { String node_name = name.get_slicec('/', 1); String what = name.get_slicec('/', 2); if (what == "node") { if (nodes.has(node_name)) { r_ret = nodes[node_name]; return true; } } if (what == "position") { if (nodes.has(node_name)) { r_ret = nodes[node_name]->get_position(); return true; } } } else if (name == "node_connections") { List nc; get_node_connections(&nc); Array conns; conns.resize(nc.size() * 3); int idx = 0; for (List::Element *E = nc.front(); E; E = E->next()) { conns[idx * 3 + 0] = E->get().input_node; conns[idx * 3 + 1] = E->get().input_index; conns[idx * 3 + 2] = E->get().output_node; idx++; } r_ret = conns; return true; } return false; } void AnimationNodeBlendTree::_get_property_list(List *p_list) const { List names; for (Map >::Element *E = nodes.front(); E; E = E->next()) { names.push_back(E->key()); } names.sort_custom(); for (List::Element *E = names.front(); E; E = E->next()) { String name = E->get(); if (name != "output") { p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); } p_list->push_back(PropertyInfo(Variant::VECTOR2, "nodes/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } void AnimationNodeBlendTree::_bind_methods() { ClassDB::bind_method(D_METHOD("add_node", "name", "node"), &AnimationNodeBlendTree::add_node); ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeBlendTree::get_node); ClassDB::bind_method(D_METHOD("remove_node", "name"), &AnimationNodeBlendTree::remove_node); ClassDB::bind_method(D_METHOD("rename_node", "name", "new_name"), &AnimationNodeBlendTree::rename_node); ClassDB::bind_method(D_METHOD("has_node", "name"), &AnimationNodeBlendTree::has_node); ClassDB::bind_method(D_METHOD("connect_node", "input_node", "input_index", "output_node"), &AnimationNodeBlendTree::connect_node); ClassDB::bind_method(D_METHOD("disconnect_node", "input_node", "input_index"), &AnimationNodeBlendTree::disconnect_node); ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeBlendTree::set_graph_offset); ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeBlendTree::get_graph_offset); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset"); BIND_CONSTANT(CONNECTION_OK); BIND_CONSTANT(CONNECTION_ERROR_NO_INPUT); BIND_CONSTANT(CONNECTION_ERROR_NO_INPUT_INDEX); BIND_CONSTANT(CONNECTION_ERROR_NO_OUTPUT); BIND_CONSTANT(CONNECTION_ERROR_SAME_NODE); BIND_CONSTANT(CONNECTION_ERROR_CONNECTION_EXISTS); } AnimationNodeBlendTree::AnimationNodeBlendTree() { Ref output; output.instance(); output->set_position(Vector2(300, 150)); output->set_parent(this); nodes["output"] = output; } AnimationNodeBlendTree::~AnimationNodeBlendTree() { for (Map >::Element *E = nodes.front(); E; E = E->next()) { E->get()->set_parent(NULL); E->get()->set_graph_player(NULL); } }