/*************************************************************************/ /* audio_driver_dummy.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef AUDIO_DRIVER_DUMMY_H #define AUDIO_DRIVER_DUMMY_H #include "core/os/mutex.h" #include "core/os/thread.h" #include "servers/audio_server.h" class AudioDriverDummy : public AudioDriver { public: const char *get_name() const { return "Dummy"; }; virtual Error init() { return OK; } virtual void start(){}; virtual int get_mix_rate() const { return DEFAULT_MIX_RATE; }; virtual SpeakerMode get_speaker_mode() const { return SPEAKER_MODE_STEREO; }; virtual void lock(){}; virtual void unlock(){}; virtual void finish(){}; virtual float get_latency() { return 0; }; AudioDriverDummy(){}; ~AudioDriverDummy(){}; }; #endif // AUDIO_DRIVER_DUMMY_H