From 7b64cc4c8b0be0443741483bf65909f5140179c0 Mon Sep 17 00:00:00 2001 From: Orkun Date: Sun, 19 Nov 2017 02:24:31 +0300 Subject: [PATCH] Fix #12220: Add Decompress Bc5 to Squish This Commit fixes the corrupted file preview described in #12220. Added DecompressColourBc5 function to squish. --- thirdparty/squish/colourblock.cpp | 85 +++++++++++++++++++++++++++++++++++++++ thirdparty/squish/colourblock.h | 3 ++ thirdparty/squish/squish.cpp | 8 +++- 3 files changed, 95 insertions(+), 1 deletion(-) diff --git a/thirdparty/squish/colourblock.cpp b/thirdparty/squish/colourblock.cpp index af8b98036..3de46382c 100644 --- a/thirdparty/squish/colourblock.cpp +++ b/thirdparty/squish/colourblock.cpp @@ -211,4 +211,89 @@ void DecompressColour( u8* rgba, void const* block, bool isDxt1 ) } } +// -- Godot start -- +void DecompressColourBc5( u8* rgba, void const* block) +{ + // get the block bytes + u8 const* bytes = reinterpret_cast< u8 const* >( block ); + + // unpack the endpoints + u8 codes[16]; + int red_0 = bytes[0]; + int red_1 = bytes[1]; + + codes[0] = red_0; + codes[1] = red_1; + codes[6] = 0.0f; + codes[7] = 1.0f; + // generate the midpoints + if(red_0 > red_1) + { + for( int i = 2; i < 8; ++i ) + { + codes[i] = ((8-i)*red_0 + (i-1)*red_1)/7; + } + } + else + { + for( int i = 2; i < 6; ++i ) + { + codes[i] = ((6-i)*red_0 + (i-1)*red_1)/5; + } + } + + int green_0 = bytes[8]; + int green_1 = bytes[9]; + + codes[0 + 8] = green_0; + codes[1 + 8] = green_1; + codes[6 + 8] = 0.0f; + codes[7 + 8] = 1.0f; + // generate the midpoints + if(green_0 > green_1) + { + for( int i = 2; i < 8; ++i ) + { + codes[i + 8] = ((8-i)*green_0 + (i-1)*green_1)/7; + } + } + else + { + for( int i = 2; i < 6; ++i ) + { + codes[i + 8] = ((6-i)*green_0 + (i-1)*green_1)/5; + } + } + + u8 indices[32]; + for( int i = 0; i < 4; ++i ) + { + u8 packed = bytes[2 + i]; + u8* red_ind = indices + 4*i; + + red_ind[0] = packed & 0x3; + red_ind[1] = ( packed >> 2 ) & 0x3; + red_ind[2] = ( packed >> 4 ) & 0x3; + red_ind[3] = ( packed >> 6 ) & 0x3; + + packed = bytes[8 + i]; + u8* green_ind = indices + 4*i + 16; + green_ind[0] = packed & 0x3; + green_ind[1] = ( packed >> 2 ) & 0x3; + green_ind[2] = ( packed >> 4 ) & 0x3; + green_ind[3] = ( packed >> 6 ) & 0x3; + } + + // store out the colours + for( int i = 0; i < 16; ++i ) + { + rgba[4*i] = codes[indices[i]]; + rgba[4*i +1] = codes[indices[i + 16] + 8]; + rgba[4*i +2] = 0; + rgba[4*i +3] = 255; + } +} +// -- GODOT end -- + + } // namespace squish diff --git a/thirdparty/squish/colourblock.h b/thirdparty/squish/colourblock.h index fee2cd7c5..3cb9b7e3b 100644 --- a/thirdparty/squish/colourblock.h +++ b/thirdparty/squish/colourblock.h @@ -35,6 +35,9 @@ void WriteColourBlock3( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* void WriteColourBlock4( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block ); void DecompressColour( u8* rgba, void const* block, bool isDxt1 ); +// -- GODOT start -- +void DecompressColourBc5( u8* rgba, void const* block ); +// -- GODOT end -- } // namespace squish diff --git a/thirdparty/squish/squish.cpp b/thirdparty/squish/squish.cpp index 1d22a64ad..fd11a147d 100644 --- a/thirdparty/squish/squish.cpp +++ b/thirdparty/squish/squish.cpp @@ -135,7 +135,13 @@ void Decompress( u8* rgba, void const* block, int flags ) colourBlock = reinterpret_cast< u8 const* >( block ) + 8; // decompress colour - DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 ); + // -- GODOT start -- + //DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 ); + if(( flags & ( kBc5 ) ) != 0) + DecompressColourBc5( rgba, colourBlock); + else + DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 ); + // -- GODOT end -- // decompress alpha separately if necessary if( ( flags & kDxt3 ) != 0 ) -- 2.13.6