#include "mesh_editor_plugin.h" void MeshEditor::_input_event(InputEvent p_event) { if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) { rot_x-=p_event.mouse_motion.relative_y*0.01; rot_y-=p_event.mouse_motion.relative_x*0.01; if (rot_x<-Math_PI/2) rot_x=-Math_PI/2; else if (rot_x>Math_PI/2) { rot_x=Math_PI/2; } _update_rotation(); } } void MeshEditor::_notification(int p_what) { if (p_what==NOTIFICATION_FIXED_PROCESS) { } if (p_what==NOTIFICATION_READY) { //get_scene()->connect("node_removed",this,"_node_removed"); if (first_enter) { //it's in propertyeditor so.. could be moved around light_1_switch->set_normal_texture(get_icon("MaterialPreviewLight1","EditorIcons")); light_1_switch->set_pressed_texture(get_icon("MaterialPreviewLight1Off","EditorIcons")); light_2_switch->set_normal_texture(get_icon("MaterialPreviewLight2","EditorIcons")); light_2_switch->set_pressed_texture(get_icon("MaterialPreviewLight2Off","EditorIcons")); first_enter=false; } } if (p_what==NOTIFICATION_DRAW) { Ref checkerboard = get_icon("Checkerboard","EditorIcons"); Size2 size = get_size(); draw_texture_rect(checkerboard,Rect2(Point2(),size),true); } } void MeshEditor::_update_rotation() { Transform t; t.basis.rotate(Vector3(0, 1, 0), rot_y); t.basis.rotate(Vector3(1, 0, 0), rot_x); mesh_instance->set_transform(t); } void MeshEditor::edit(Ref p_mesh) { mesh=p_mesh; mesh_instance->set_mesh(mesh); if (mesh.is_null()) { hide(); } else { rot_x=0; rot_y=0; _update_rotation(); } } void MeshEditor::_button_pressed(Node* p_button) { if (p_button==light_1_switch) { light1->set_enabled(!light_1_switch->is_pressed()); } if (p_button==light_2_switch) { light2->set_enabled(!light_2_switch->is_pressed()); } } void MeshEditor::_bind_methods() { ObjectTypeDB::bind_method(_MD("_input_event"),&MeshEditor::_input_event); ObjectTypeDB::bind_method(_MD("_button_pressed"),&MeshEditor::_button_pressed); } MeshEditor::MeshEditor() { viewport = memnew( Viewport ); Ref world; world.instance(); viewport->set_world(world); //use own world add_child(viewport); viewport->set_process_input(false); camera = memnew( Camera ); camera->set_transform(Transform(Matrix3(),Vector3(0,0,3))); camera->set_perspective(45,0.1,10); viewport->add_child(camera); light1 = memnew( DirectionalLight ); light1->set_transform(Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0))); viewport->add_child(light1); light2 = memnew( DirectionalLight ); light2->set_transform(Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1))); light2->set_color(Light::COLOR_DIFFUSE,Color(0.7,0.7,0.7)); light2->set_color(Light::COLOR_SPECULAR,Color(0.7,0.7,0.7)); viewport->add_child(light2); mesh_instance = memnew( MeshInstance ); viewport->add_child(mesh_instance); set_custom_minimum_size(Size2(1,150)); HBoxContainer *hb = memnew( HBoxContainer ); add_child(hb); hb->set_area_as_parent_rect(2); hb->add_spacer(); VBoxContainer *vb_light = memnew( VBoxContainer ); hb->add_child(vb_light); light_1_switch = memnew( TextureButton ); light_1_switch->set_toggle_mode(true); vb_light->add_child(light_1_switch); light_1_switch->connect("pressed",this,"_button_pressed",varray(light_1_switch)); light_2_switch = memnew( TextureButton ); light_2_switch->set_toggle_mode(true); vb_light->add_child(light_2_switch); light_2_switch->connect("pressed",this,"_button_pressed",varray(light_2_switch)); first_enter=true; rot_x=0; rot_y=0; } void MeshEditorPlugin::edit(Object *p_object) { Mesh * s = p_object->cast_to(); if (!s) return; mesh_editor->edit(Ref(s)); } bool MeshEditorPlugin::handles(Object *p_object) const { return p_object->is_type("Mesh"); } void MeshEditorPlugin::make_visible(bool p_visible) { if (p_visible) { mesh_editor->show(); // mesh_editor->set_process(true); } else { mesh_editor->hide(); // mesh_editor->set_process(false); } } MeshEditorPlugin::MeshEditorPlugin(EditorNode *p_node) { editor=p_node; mesh_editor = memnew( MeshEditor ); add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,mesh_editor); mesh_editor->hide(); } MeshEditorPlugin::~MeshEditorPlugin() { }