Singleton that manages [InputEventAction]. Manages all [InputEventAction] which can be created/modified from the project settings menu [code]Project > Project Settings > Input Map[/code] or in code with [method add_action] and [method action_add_event]. See [method Node._input]. http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html#inputmap Adds an [InputEvent] to an action. This [InputEvent] will trigger the action. Removes an [InputEvent] from an action. Returns [true] if an action has an [InputEvent] associated with it. Adds an (empty) action to the [code]InputMap[/code], with a configurable [code]deadzone[/code]. An [InputEvent] can then be added to this action with [method action_add_event]. Removes an action from the [code]InputMap[/code]. Returns [true] if the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior. Returns an array of [InputEvent]s associated with a given action. Returns an array of all actions in the [code]InputMap[/code]. Returns [code]true[/code] if the [code]InputMap[/code] has a registered action with the given name. Clears all [InputEventAction] in the [code]InputMap[/code] and load it anew from [ProjectSettings].