// *Really* minimal PCG32 code / (c) 2014 M.E. O'Neill / pcg-random.org // Licensed under Apache License 2.0 (NO WARRANTY, etc. see website) #ifndef RANDOM_H #define RANDOM_H #include "core/typedefs.h" #define PCG_DEFAULT_INC_64 1442695040888963407ULL typedef struct { uint64_t state; uint64_t inc; } pcg32_random_t; uint32_t pcg32_random_r(pcg32_random_t* rng); void pcg32_srandom_r(pcg32_random_t* rng, uint64_t initstate, uint64_t initseq); uint32_t pcg32_boundedrand_r(pcg32_random_t* rng, uint32_t bound); #endif // RANDOM_H