/*************************************************************************/ /* scenes_dock.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scenes_dock.h" #include "os/dir_access.h" #include "os/file_access.h" #include "globals.h" #include "scene/io/scene_loader.h" #include "io/resource_loader.h" #include "os/os.h" #include "editor_node.h" bool ScenesDock::_create_tree(TreeItem *p_parent,EditorFileSystemDirectory *p_dir) { String search_term = tree_filter->get_search_term(); ScenesDockFilter::FilterOption file_filter = tree_filter->get_file_filter(); TreeItem *item = tree->create_item(p_parent); item->set_text(0,p_dir->get_name()+"/"); item->set_icon(0,get_icon("Folder","EditorIcons")); item->set_custom_bg_color(0,get_color("prop_subsection","Editor")); bool has_items=false; for(int i=0;iget_subdir_count();i++) { if (_create_tree(item,p_dir->get_subdir(i))) has_items=true; } for (int i=0;iget_file_count();i++) { String file_name = p_dir->get_file(i); String file_path = p_dir->get_file_path(i); // ScenesDockFilter::FILTER_PATH String search_from = file_path.right(6); // trim "res://" if (file_filter == ScenesDockFilter::FILTER_NAME) search_from = file_name; else if (file_filter == ScenesDockFilter::FILTER_FOLDER) search_from = file_path.right(6).get_base_dir(); if (search_term!="" && search_from.findn(search_term)==-1) continue; bool isfave = favorites.has(file_path); if (button_favorite->is_pressed() && !isfave) continue; TreeItem *fitem = tree->create_item(item); fitem->set_cell_mode(0,TreeItem::CELL_MODE_CHECK); fitem->set_editable(0,true); fitem->set_checked(0,isfave); fitem->set_text(0,file_name); Ref icon = get_icon( (has_icon(p_dir->get_file_type(i),"EditorIcons")?p_dir->get_file_type(i):String("Object")),"EditorIcons"); fitem->set_icon(0, icon ); fitem->set_metadata(0,file_path); //if (p_dir->files[i]->icon.is_valid()) { // fitem->set_icon(0,p_dir->files[i]->icon); // } has_items=true; } if (!has_items) { memdelete(item); return false; } return true; } void ScenesDock::_update_tree() { tree->clear(); updating_tree=true; _create_tree(NULL,EditorFileSystem::get_singleton()->get_filesystem()); updating_tree=false; } void ScenesDock::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_SCENE: { EditorFileSystem::get_singleton()->connect("filesystem_changed",this,"_update_tree"); button_reload->set_icon( get_icon("Reload","EditorIcons")); button_favorite->set_icon( get_icon("Favorites","EditorIcons")); button_instance->set_icon( get_icon("Add","EditorIcons")); button_open->set_icon( get_icon("Folder","EditorIcons")); String path = Globals::get_singleton()->get_resource_path()+"/favorites.cfg"; FileAccess *f=FileAccess::open(path,FileAccess::READ); if (f) { String l = f->get_line(); while(l!="") { favorites.insert(l); l = f->get_line(); } f->close(); memdelete(f); } _update_tree(); //maybe it finished already } break; case NOTIFICATION_EXIT_SCENE: { } break; case NOTIFICATION_PROCESS: { } break; } } void ScenesDock::_favorite_toggled() { if (updating_tree) return; TreeItem *sel = tree->get_selected(); if (!sel) return; //? bool faved = sel->is_checked(0); String path = sel->get_metadata(0); if (faved) favorites.insert(path); else favorites.erase(path); timer->start(); } void ScenesDock::_favorites_toggled(bool p_toggled) { _update_tree(); } String ScenesDock::get_selected_path() const { TreeItem *sel = tree->get_selected(); if (!sel) return ""; String path = sel->get_metadata(0); return "res://"+path; } void ScenesDock::_instance_pressed() { TreeItem *sel = tree->get_selected(); if (!sel) return; String path = sel->get_metadata(0); emit_signal("instance",path); } void ScenesDock::_open_pressed(){ TreeItem *sel = tree->get_selected(); if (!sel) return; String path = sel->get_metadata(0); if (ResourceLoader::get_resource_type(path)=="PackedScene") { editor->open_request(path); } else { /* RES res = ResourceLoader::load(path); if (res.is_null()) { return; }*/ editor->load_resource(path); } // emit_signal("open",path); } void ScenesDock::_save_favorites() { String path = Globals::get_singleton()->get_resource_path()+"/favorites.cfg"; FileAccess *f=FileAccess::open(path,FileAccess::WRITE); ERR_FAIL_COND(!f); for(Set::Element *E=favorites.front();E;E=E->next() ) { CharString utf8f = E->get().utf8(); f->store_buffer((const uint8_t*)utf8f.get_data(),utf8f.length()); f->store_8('\n'); } f->close(); memdelete(f); } void ScenesDock::_rescan() { EditorFileSystem::get_singleton()->scan(); } void ScenesDock::_bind_methods() { ObjectTypeDB::bind_method(_MD("_update_tree"),&ScenesDock::_update_tree); ObjectTypeDB::bind_method(_MD("_rescan"),&ScenesDock::_rescan); ObjectTypeDB::bind_method(_MD("_favorites_toggled"),&ScenesDock::_favorites_toggled); ObjectTypeDB::bind_method(_MD("_favorite_toggled"),&ScenesDock::_favorite_toggled); ObjectTypeDB::bind_method(_MD("_instance_pressed"),&ScenesDock::_instance_pressed); ObjectTypeDB::bind_method(_MD("_open_pressed"),&ScenesDock::_open_pressed); ObjectTypeDB::bind_method(_MD("_save_favorites"),&ScenesDock::_save_favorites); ADD_SIGNAL(MethodInfo("instance")); ADD_SIGNAL(MethodInfo("open")); } ScenesDock::ScenesDock(EditorNode *p_editor) { editor=p_editor; HBoxContainer *toolbar_hbc = memnew( HBoxContainer ); add_child(toolbar_hbc); button_reload = memnew( Button ); button_reload->set_flat(true); button_reload->connect("pressed",this,"_rescan"); toolbar_hbc->add_child(button_reload); button_favorite = memnew( Button ); button_favorite->set_flat(true); button_favorite->set_toggle_mode(true); button_favorite->connect("toggled",this,"_favorites_toggled"); toolbar_hbc->add_child(button_favorite); toolbar_hbc->add_spacer(); button_open = memnew( Button ); button_open->set_flat(true); button_open->connect("pressed",this,"_open_pressed"); toolbar_hbc->add_child(button_open); button_instance = memnew( Button ); button_instance->set_flat(true); button_instance->connect("pressed",this,"_instance_pressed"); toolbar_hbc->add_child(button_instance); tree = memnew( Tree ); tree_filter=memnew( ScenesDockFilter() ); tree_filter->connect("filter_changed", this, "_update_tree"); add_child(tree_filter); add_child(tree); tree->set_v_size_flags(SIZE_EXPAND_FILL); tree->connect("item_edited",this,"_favorite_toggled"); timer = memnew( Timer ); timer->set_one_shot(true); timer->set_wait_time(2); timer->connect("timeout",this,"_save_favorites"); add_child(timer); updating_tree=false; } ScenesDock::~ScenesDock() { } void ScenesDockFilter::_setup_filters() { filter_option->clear(); filter_option->add_item("Path"); filter_option->add_item("Name"); filter_option->add_item("Folder"); #if 0 List extensions; ResourceLoader::get_recognized_extensions_for_type("",&extensions); file_filter->add_item("All Files (*)"); filters.push_back("*"); List filter_texts; for(int i=0;iadd_item(desc+" ( "+flt+" )"); else file_filter->add_item("( "+flt+" )"); } #endif } void ScenesDockFilter::_command(int p_command) { switch (p_command) { case CMD_CLEAR_FILTER: { if (search_box->get_text()!="") { search_box->clear(); emit_signal("filter_changed"); } }break; } } void ScenesDockFilter::_search_text_changed(const String &p_newtext) { emit_signal("filter_changed"); } String ScenesDockFilter::get_search_term() { return search_box->get_text().strip_edges(); } ScenesDockFilter::FilterOption ScenesDockFilter::get_file_filter() { return _current_filter; } void ScenesDockFilter::_file_filter_selected(int p_idx) { FilterOption selected = (FilterOption)(filter_option->get_selected()); if (_current_filter != selected ) { _current_filter = selected; emit_signal("filter_changed"); } } void ScenesDockFilter::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_SCENE: { clear_search_button->set_icon(get_icon("CloseHover","EditorIcons")); } break; } } void ScenesDockFilter::_bind_methods() { ObjectTypeDB::bind_method(_MD("_command"),&ScenesDockFilter::_command); ObjectTypeDB::bind_method(_MD("_search_text_changed"), &ScenesDockFilter::_search_text_changed); ObjectTypeDB::bind_method(_MD("_file_filter_selected"), &ScenesDockFilter::_file_filter_selected); ADD_SIGNAL( MethodInfo("filter_changed") ); } ScenesDockFilter::ScenesDockFilter() { _current_filter = FILTER_PATH; filter_option = memnew( OptionButton ); filter_option->set_custom_minimum_size(Size2(60,10)); filter_option->set_clip_text(true); filter_option->connect("item_selected", this, "_file_filter_selected"); add_child(filter_option); _setup_filters(); search_box = memnew( LineEdit ); search_box->connect("text_changed",this,"_search_text_changed"); search_box->set_h_size_flags(SIZE_EXPAND_FILL); add_child(search_box); clear_search_button = memnew( ToolButton ); clear_search_button->connect("pressed",this,"_command",make_binds(CMD_CLEAR_FILTER)); add_child(clear_search_button); }