#ifndef SHADERTYPES_H #define SHADERTYPES_H #include "shader_language.h" #include "servers/visual_server.h" class ShaderTypes { struct Type { Map< StringName, Map > functions; Set modes; }; Map shader_modes; static ShaderTypes *singleton; public: static ShaderTypes *get_singleton() { return singleton; } const Map< StringName, Map >& get_functions(VS::ShaderMode p_mode); const Set& get_modes(VS::ShaderMode p_mode); ShaderTypes(); }; #endif // SHADERTYPES_H