#ifndef AUDIO_EFFECT_SPECTRUM_ANALYZER_H #define AUDIO_EFFECT_SPECTRUM_ANALYZER_H #include "servers/audio/audio_effect.h" class AudioEffectSpectrumAnalyzer; class AudioEffectSpectrumAnalyzerInstance : public AudioEffectInstance { GDCLASS(AudioEffectSpectrumAnalyzerInstance, AudioEffectInstance) public: enum MagnitudeMode { MAGNITUDE_AVERAGE, MAGNITUDE_MAX, }; private: friend class AudioEffectSpectrumAnalyzer; Ref base; Vector > fft_history; Vector temporal_fft; int temporal_fft_pos; int fft_size; int fft_count; int fft_pos; float mix_rate; uint64_t last_fft_time; protected: static void _bind_methods(); public: virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count); Vector2 get_magnitude_for_frequency_range(float p_begin, float p_end, MagnitudeMode p_mode = MAGNITUDE_MAX) const; }; VARIANT_ENUM_CAST(AudioEffectSpectrumAnalyzerInstance::MagnitudeMode) class AudioEffectSpectrumAnalyzer : public AudioEffect { GDCLASS(AudioEffectSpectrumAnalyzer, AudioEffect) public: enum FFT_Size { FFT_SIZE_256, FFT_SIZE_512, FFT_SIZE_1024, FFT_SIZE_2048, FFT_SIZE_4096, FFT_SIZE_MAX }; public: friend class AudioEffectSpectrumAnalyzerInstance; float buffer_length; float tapback_pos; FFT_Size fft_size; protected: static void _bind_methods(); public: Ref instance(); void set_buffer_length(float p_seconds); float get_buffer_length() const; void set_tap_back_pos(float p_seconds); float get_tap_back_pos() const; void set_fft_size(FFT_Size); FFT_Size get_fft_size() const; AudioEffectSpectrumAnalyzer(); }; VARIANT_ENUM_CAST(AudioEffectSpectrumAnalyzer::FFT_Size); #endif // AUDIO_EFFECT_SPECTRUM_ANALYZER_H