#!/usr/bin/env python Import('env') files = [ 'thread_uwp.cpp', '#platform/windows/key_mapping_win.cpp', '#platform/windows/windows_terminal_logger.cpp', 'joypad_uwp.cpp', 'power_uwp.cpp', 'gl_context_egl.cpp', 'app.cpp', 'os_uwp.cpp', ] if "build_angle" in env and env["build_angle"]: cmd = env.AlwaysBuild(env.ANGLE('libANGLE.lib', None)) prog = env.add_program('#bin/godot', files) if "build_angle" in env and env["build_angle"]: env.Depends(prog, [cmd])