/*************************************************************************/ /* texture_button.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "texture_button.h" Size2 TextureButton::get_minimum_size() const { if (normal.is_null()) { if (pressed.is_null()) { if (hover.is_null()) if (click_mask.is_null()) return Size2(); else return click_mask->get_size(); else return hover->get_size(); } else return pressed->get_size(); } else return normal->get_size(); } bool TextureButton::has_point(const Point2& p_point) const { if (click_mask.is_valid()) { Point2i p =p_point; if (p.x<0 || p.x>=click_mask->get_size().width || p.y<0 || p.y>=click_mask->get_size().height) return false; return click_mask->get_bit(p); } return Control::has_point(p_point); } void TextureButton::_notification(int p_what) { switch( p_what ) { case NOTIFICATION_DRAW: { RID canvas_item = get_canvas_item(); DrawMode draw_mode = get_draw_mode(); // if (normal.is_null()) // break; switch (draw_mode) { case DRAW_NORMAL: { if (normal.is_valid()) normal->draw(canvas_item,Point2()); } break; case DRAW_PRESSED: { if (pressed.is_null()) { if (hover.is_null()) { if (normal.is_valid()) normal->draw(canvas_item,Point2()); } else hover->draw(canvas_item,Point2()); } else pressed->draw(canvas_item,Point2()); } break; case DRAW_HOVER: { if (hover.is_null()) { if (pressed.is_valid() && is_pressed()) pressed->draw(canvas_item,Point2()); else if (normal.is_valid()) normal->draw(canvas_item,Point2()); } else hover->draw(canvas_item,Point2()); } break; case DRAW_DISABLED: { if (disabled.is_null()) { if (normal.is_valid()) normal->draw(canvas_item,Point2()); } else disabled->draw(canvas_item,Point2()); } break; } if (has_focus() && focused.is_valid()) { focused->draw(canvas_item, Point2()); }; } break; } } void TextureButton::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_normal_texture","texture:Texture"),&TextureButton::set_normal_texture); ObjectTypeDB::bind_method(_MD("set_pressed_texture","texture:Texture"),&TextureButton::set_pressed_texture); ObjectTypeDB::bind_method(_MD("set_hover_texture","texture:Texture"),&TextureButton::set_hover_texture); ObjectTypeDB::bind_method(_MD("set_disabled_texture","texture:Texture"),&TextureButton::set_disabled_texture); ObjectTypeDB::bind_method(_MD("set_focused_texture","texture:Texture"),&TextureButton::set_focused_texture); ObjectTypeDB::bind_method(_MD("set_click_mask","mask:BitMap"),&TextureButton::set_click_mask); ObjectTypeDB::bind_method(_MD("get_normal_texture:Texture"),&TextureButton::get_normal_texture); ObjectTypeDB::bind_method(_MD("get_pressed_texture:Texture"),&TextureButton::get_pressed_texture); ObjectTypeDB::bind_method(_MD("get_hover_texture:Texture"),&TextureButton::get_hover_texture); ObjectTypeDB::bind_method(_MD("get_disabled_texture:Texture"),&TextureButton::get_disabled_texture); ObjectTypeDB::bind_method(_MD("get_focused_texture:Texture"),&TextureButton::get_focused_texture); ObjectTypeDB::bind_method(_MD("get_click_mask:BitMap"),&TextureButton::get_click_mask); ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/normal",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_normal_texture"), _SCS("get_normal_texture")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/pressed",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_pressed_texture"), _SCS("get_pressed_texture")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/hover",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_hover_texture"), _SCS("get_hover_texture")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/disabled",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_disabled_texture"), _SCS("get_disabled_texture")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/focused",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_focused_texture"), _SCS("get_focused_texture")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/click_mask",PROPERTY_HINT_RESOURCE_TYPE,"BitMap"), _SCS("set_click_mask"), _SCS("get_click_mask")) ; } void TextureButton::set_normal_texture(const Ref& p_normal) { normal=p_normal; update(); minimum_size_changed(); } void TextureButton::set_pressed_texture(const Ref& p_pressed) { pressed=p_pressed; update(); } void TextureButton::set_hover_texture(const Ref& p_hover) { hover=p_hover; update(); } void TextureButton::set_disabled_texture(const Ref& p_disabled) { disabled=p_disabled; update(); } void TextureButton::set_click_mask(const Ref& p_click_mask) { click_mask=p_click_mask; update(); } Ref TextureButton::get_normal_texture() const { return normal; } Ref TextureButton::get_pressed_texture() const { return pressed; } Ref TextureButton::get_hover_texture() const { return hover; } Ref TextureButton::get_disabled_texture() const { return disabled; } Ref TextureButton::get_click_mask() const { return click_mask; } Ref TextureButton::get_focused_texture() const { return focused; }; void TextureButton::set_focused_texture(const Ref& p_focused) { focused = p_focused; }; TextureButton::TextureButton() { }