/*************************************************************************/ /* polygon_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "polygon_2d.h" Rect2 Polygon2D::get_item_rect() const { if (rect_cache_dirty){ int l =polygon.size(); PoolVector::Read r = polygon.read(); item_rect=Rect2(); for(int i=0;i points; Vector uvs; points.resize(polygon.size()); int len = points.size(); { PoolVector::Read polyr =polygon.read(); for(int i=0;ihighest_y) { highest_idx=i; highest_y=points[i].y; } int ni=(i+1)%len; sum+=(points[ni].x-points[i].x)*(points[ni].y+points[i].y); } bounds=bounds.grow(invert_border); Vector2 ep[7]={ Vector2(points[highest_idx].x,points[highest_idx].y+invert_border), Vector2(bounds.pos+bounds.size), Vector2(bounds.pos+Vector2(bounds.size.x,0)), Vector2(bounds.pos), Vector2(bounds.pos+Vector2(0,bounds.size.y)), Vector2(points[highest_idx].x-CMP_EPSILON,points[highest_idx].y+invert_border), Vector2(points[highest_idx].x-CMP_EPSILON,points[highest_idx].y), }; if (sum>0) { SWAP(ep[1],ep[4]); SWAP(ep[2],ep[3]); SWAP(ep[5],ep[0]); SWAP(ep[6],points[highest_idx]); } points.resize(points.size()+7); for(int i=points.size()-1;i>=highest_idx+7;i--) { points[i]=points[i-7]; } for(int i=0;i<7;i++) { points[highest_idx+i+1]=ep[i]; } len=points.size(); } if (texture.is_valid()) { Transform2D texmat(tex_rot,tex_ofs); texmat.scale(tex_scale); Size2 tex_size=Vector2(1,1); tex_size=texture->get_size(); uvs.resize(points.size()); if (points.size()==uv.size()) { PoolVector::Read uvr = uv.read(); for(int i=0;i colors; int color_len=vertex_colors.size(); colors.resize(len); { PoolVector::Read color_r=vertex_colors.read(); for(int i=0;i indices = Geometry::triangulate_polygon(points); VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(),indices,points,colors,uvs,texture.is_valid()?texture->get_rid():RID()); } break; } } void Polygon2D::set_polygon(const PoolVector& p_polygon) { polygon=p_polygon; rect_cache_dirty=true; update(); } PoolVector Polygon2D::get_polygon() const{ return polygon; } void Polygon2D::set_uv(const PoolVector& p_uv) { uv=p_uv; update(); } PoolVector Polygon2D::get_uv() const{ return uv; } void Polygon2D::set_color(const Color& p_color){ color=p_color; update(); } Color Polygon2D::get_color() const{ return color; } void Polygon2D::set_vertex_colors(const PoolVector& p_colors){ vertex_colors=p_colors; update(); } PoolVector Polygon2D::get_vertex_colors() const{ return vertex_colors; } void Polygon2D::set_texture(const Ref& p_texture){ texture=p_texture; /*if (texture.is_valid()) { uint32_t flags=texture->get_flags(); flags&=~Texture::FLAG_REPEAT; if (tex_tile) flags|=Texture::FLAG_REPEAT; texture->set_flags(flags); }*/ update(); } Ref Polygon2D::get_texture() const{ return texture; } void Polygon2D::set_texture_offset(const Vector2& p_offset){ tex_ofs=p_offset; update(); } Vector2 Polygon2D::get_texture_offset() const{ return tex_ofs; } void Polygon2D::set_texture_rotation(float p_rot){ tex_rot=p_rot; update(); } float Polygon2D::get_texture_rotation() const{ return tex_rot; } void Polygon2D::_set_texture_rotationd(float p_rot){ set_texture_rotation(Math::deg2rad(p_rot)); } float Polygon2D::_get_texture_rotationd() const{ return Math::rad2deg(get_texture_rotation()); } void Polygon2D::set_texture_scale(const Size2& p_scale){ tex_scale=p_scale; update(); } Size2 Polygon2D::get_texture_scale() const{ return tex_scale; } void Polygon2D::set_invert(bool p_invert){ invert=p_invert; update(); } bool Polygon2D::get_invert() const{ return invert; } void Polygon2D::set_invert_border(float p_invert_border){ invert_border=p_invert_border; update(); } float Polygon2D::get_invert_border() const{ return invert_border; } void Polygon2D::set_offset(const Vector2& p_offset) { offset=p_offset; rect_cache_dirty=true; update(); } Vector2 Polygon2D::get_offset() const { return offset; } void Polygon2D::_bind_methods() { ClassDB::bind_method(_MD("set_polygon","polygon"),&Polygon2D::set_polygon); ClassDB::bind_method(_MD("get_polygon"),&Polygon2D::get_polygon); ClassDB::bind_method(_MD("set_uv","uv"),&Polygon2D::set_uv); ClassDB::bind_method(_MD("get_uv"),&Polygon2D::get_uv); ClassDB::bind_method(_MD("set_color","color"),&Polygon2D::set_color); ClassDB::bind_method(_MD("get_color"),&Polygon2D::get_color); ClassDB::bind_method(_MD("set_vertex_colors","vertex_colors"),&Polygon2D::set_vertex_colors); ClassDB::bind_method(_MD("get_vertex_colors"),&Polygon2D::get_vertex_colors); ClassDB::bind_method(_MD("set_texture","texture"),&Polygon2D::set_texture); ClassDB::bind_method(_MD("get_texture"),&Polygon2D::get_texture); ClassDB::bind_method(_MD("set_texture_offset","texture_offset"),&Polygon2D::set_texture_offset); ClassDB::bind_method(_MD("get_texture_offset"),&Polygon2D::get_texture_offset); ClassDB::bind_method(_MD("set_texture_rotation","texture_rotation"),&Polygon2D::set_texture_rotation); ClassDB::bind_method(_MD("get_texture_rotation"),&Polygon2D::get_texture_rotation); ClassDB::bind_method(_MD("_set_texture_rotationd","texture_rotation"),&Polygon2D::_set_texture_rotationd); ClassDB::bind_method(_MD("_get_texture_rotationd"),&Polygon2D::_get_texture_rotationd); ClassDB::bind_method(_MD("set_texture_scale","texture_scale"),&Polygon2D::set_texture_scale); ClassDB::bind_method(_MD("get_texture_scale"),&Polygon2D::get_texture_scale); ClassDB::bind_method(_MD("set_invert","invert"),&Polygon2D::set_invert); ClassDB::bind_method(_MD("get_invert"),&Polygon2D::get_invert); ClassDB::bind_method(_MD("set_invert_border","invert_border"),&Polygon2D::set_invert_border); ClassDB::bind_method(_MD("get_invert_border"),&Polygon2D::get_invert_border); ClassDB::bind_method(_MD("set_offset","offset"),&Polygon2D::set_offset); ClassDB::bind_method(_MD("get_offset"),&Polygon2D::get_offset); ADD_PROPERTY( PropertyInfo(Variant::POOL_VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon")); ADD_PROPERTY( PropertyInfo(Variant::POOL_VECTOR2_ARRAY,"uv"),_SCS("set_uv"),_SCS("get_uv")); ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color")); ADD_PROPERTY( PropertyInfo(Variant::POOL_COLOR_ARRAY,"vertex_colors"),_SCS("set_vertex_colors"),_SCS("get_vertex_colors")); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_offset"),_SCS("get_offset")); ADD_GROUP("Texture",""); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture")); ADD_GROUP("Texture","texture_"); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture_offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset")); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture_scale"),_SCS("set_texture_scale"),_SCS("get_texture_scale")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"texture_rotation",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),_SCS("_set_texture_rotationd"),_SCS("_get_texture_rotationd")); ADD_GROUP("Invert","invert_"); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"invert_enable"),_SCS("set_invert"),_SCS("get_invert")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"invert_border",PROPERTY_HINT_RANGE,"0.1,16384,0.1"),_SCS("set_invert_border"),_SCS("get_invert_border")); } Polygon2D::Polygon2D() { invert=0; invert_border=100; tex_rot=0; tex_tile=true; tex_scale=Vector2(1,1); color=Color(1,1,1); rect_cache_dirty=true; }