#!/usr/bin/env python Import('env') from compat import isbasestring # Thirdparty source files thirdparty_dir = "#thirdparty/nanosvg/" thirdparty_sources = [ "nanosvg.cc" ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] # env.add_source_files(env.modules_sources, thirdparty_sources) lib = env.add_library("svg_builtin", thirdparty_sources) # Needs to be appended to arrive after libscene in the linker call, # but we don't want it to arrive *after* system libs, so manual hack # LIBS contains first SCons Library objects ("SCons.Node.FS.File object") # and then plain strings for system library. We insert between the two. inserted = False for idx, linklib in enumerate(env["LIBS"]): if isbasestring(linklib): # first system lib such as "X11", otherwise SCons lib object env["LIBS"].insert(idx, lib) inserted = True break if not inserted: env.Append(LIBS=[lib]) env.Append(CPPPATH=[thirdparty_dir]) env.Append(CCFLAGS=["-DSVG_ENABLED"]) # Godot's own source files env.add_source_files(env.modules_sources, "*.cpp") Export('env')