#include "baked_lightmap_editor_plugin.h" void BakedLightmapEditorPlugin::_bake() { if (lightmap) { BakedLightmap::BakeError err; if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == lightmap) { err = lightmap->bake(lightmap); } else { err = lightmap->bake(lightmap->get_parent()); } switch (err) { case BakedLightmap::BAKE_ERROR_NO_SAVE_PATH: EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for lightmap images.\nSave your scene (for images to be saved in the same dir), or pick a save path from the BakedLightmap properties.")); break; case BakedLightmap::BAKE_ERROR_NO_MESHES: EditorNode::get_singleton()->show_warning(TTR("No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake Light' flag is on.")); break; case BakedLightmap::BAKE_ERROR_CANT_CREATE_IMAGE: EditorNode::get_singleton()->show_warning(TTR("Failed creating lightmap images, make sure path is writable.")); break; defaut : {} } } } void BakedLightmapEditorPlugin::edit(Object *p_object) { BakedLightmap *s = Object::cast_to(p_object); if (!s) return; lightmap = s; } bool BakedLightmapEditorPlugin::handles(Object *p_object) const { return p_object->is_class("BakedLightmap"); } void BakedLightmapEditorPlugin::make_visible(bool p_visible) { if (p_visible) { bake->show(); } else { bake->hide(); } } EditorProgress *BakedLightmapEditorPlugin::tmp_progress = NULL; void BakedLightmapEditorPlugin::bake_func_begin(int p_steps) { ERR_FAIL_COND(tmp_progress != NULL); tmp_progress = memnew(EditorProgress("bake_lightmaps", TTR("Bake Lightmaps"), p_steps, true)); } bool BakedLightmapEditorPlugin::bake_func_step(int p_step, const String &p_description) { ERR_FAIL_COND_V(tmp_progress == NULL, false); return tmp_progress->step(p_description, p_step); } void BakedLightmapEditorPlugin::bake_func_end() { ERR_FAIL_COND(tmp_progress == NULL); memdelete(tmp_progress); tmp_progress = NULL; } void BakedLightmapEditorPlugin::_bind_methods() { ClassDB::bind_method("_bake", &BakedLightmapEditorPlugin::_bake); } BakedLightmapEditorPlugin::BakedLightmapEditorPlugin(EditorNode *p_node) { editor = p_node; bake = memnew(Button); bake->set_icon(editor->get_gui_base()->get_icon("Bake", "EditorIcons")); bake->set_text(TTR("Bake Lightmaps")); bake->hide(); bake->connect("pressed", this, "_bake"); add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake); lightmap = NULL; BakedLightmap::bake_begin_function = bake_func_begin; BakedLightmap::bake_step_function = bake_func_step; BakedLightmap::bake_end_function = bake_func_end; } BakedLightmapEditorPlugin::~BakedLightmapEditorPlugin() { }