#include "core/version.h" #ifndef _STR #define _STR(m_x) #m_x #define _MKSTR(m_x) _STR(m_x) #endif #ifndef VERSION_PATCH #define VERSION_PATCH 0 #define PATCH_STRING #else #define PATCH_STRING "." _MKSTR(VERSION_PATCH) #endif GODOT_ICON ICON platform/windows/godot.ico 1 VERSIONINFO FILEVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0 PRODUCTVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0 FILEOS 4 FILETYPE 1 BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "CompanyName", "Godot Engine" VALUE "FileDescription", _MKSTR(VERSION_NAME) " Editor" VALUE "FileVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "." _MKSTR(VERSION_PATCH) VALUE "ProductName", _MKSTR(VERSION_NAME) VALUE "Licence", "MIT" VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur" VALUE "Info", "http://www.godotengine.org" VALUE "ProductVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) PATCH_STRING "." _MKSTR(VERSION_REVISION) END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END