/*************************************************************************/ /* object_saver_base.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OBJECT_SAVER_BASE_H #define OBJECT_SAVER_BASE_H #ifdef OLD_SCENE_FORMAT_ENABLED #include "object_saver.h" #include "map.h" #include "resource.h" class ObjectSaverBase : public ObjectFormatSaver { protected: Map resource_map; struct SavedObject { Variant meta; String type; struct SavedProperty { String name; Variant value; }; List properties; }; List saved_resources; List saved_objects; void _find_resources(const Variant& p_variant); virtual Error write()=0; public: virtual Error save(const Object *p_object,const Variant &p_meta); ObjectSaverBase(); ~ObjectSaverBase(); }; #endif #endif // OBJECT_SAVER_BASE_H