#ifndef TEXTURE_LOADER_PVR_H #define TEXTURE_LOADER_PVR_H #include "scene/resources/texture.h" #include "io/resource_loader.h" class ResourceFormatPVR : public ResourceFormatLoader{ public: virtual RES load(const String &p_path,const String& p_original_path); virtual void get_recognized_extensions(List *p_extensions) const; virtual bool handles_type(const String& p_type) const; virtual String get_resource_type(const String &p_path) const; ResourceFormatPVR(); virtual ~ResourceFormatPVR() {} }; #endif // TEXTURE_LOADER_PVR_H