/*************************************************************************/ /* tiles_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "tiles_editor_plugin.h" #include "core/os/mutex.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "scene/2d/tile_map.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/control.h" #include "scene/gui/separator.h" #include "scene/resources/tile_set.h" #include "tile_set_editor.h" TilesEditorPlugin *TilesEditorPlugin::singleton = nullptr; void TilesEditorPlugin::_pattern_preview_done() { pattern_preview_done.set(); } void TilesEditorPlugin::_thread_func(void *ud) { TilesEditorPlugin *te = (TilesEditorPlugin *)ud; te->_thread(); } void TilesEditorPlugin::_thread() { pattern_thread_exited.clear(); while (!pattern_thread_exit.is_set()) { pattern_preview_sem.wait(); pattern_preview_mutex.lock(); if (pattern_preview_queue.size()) { QueueItem item = pattern_preview_queue.front()->get(); pattern_preview_queue.pop_front(); pattern_preview_mutex.unlock(); int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size"); thumbnail_size *= EDSCALE; Vector2 thumbnail_size2 = Vector2(thumbnail_size, thumbnail_size); if (item.pattern.is_valid() && !item.pattern->is_empty()) { // Generate the pattern preview SubViewport *viewport = memnew(SubViewport); viewport->set_size(thumbnail_size2); viewport->set_disable_input(true); viewport->set_transparent_background(true); viewport->set_update_mode(SubViewport::UPDATE_ONCE); TileMap *tile_map = memnew(TileMap); tile_map->set_tileset(item.tile_set); tile_map->set_pattern(0, Vector2(), item.pattern); viewport->add_child(tile_map); TypedArray used_cells = tile_map->get_used_cells(0); Rect2 encompassing_rect = Rect2(); encompassing_rect.set_position(tile_map->map_to_world(used_cells[0])); for (int i = 0; i < used_cells.size(); i++) { Vector2i cell = used_cells[i]; Vector2 world_pos = tile_map->map_to_world(cell); encompassing_rect.expand_to(world_pos); // Texture. Ref atlas_source = tile_set->get_source(tile_map->get_cell_source_id(0, cell)); if (atlas_source.is_valid()) { Vector2i coords = tile_map->get_cell_atlas_coords(0, cell); int alternative = tile_map->get_cell_alternative_tile(0, cell); Vector2 center = world_pos - atlas_source->get_tile_effective_texture_offset(coords, alternative); encompassing_rect.expand_to(center - atlas_source->get_tile_texture_region(coords).size / 2); encompassing_rect.expand_to(center + atlas_source->get_tile_texture_region(coords).size / 2); } } Vector2 scale = thumbnail_size2 / MAX(encompassing_rect.size.x, encompassing_rect.size.y); tile_map->set_scale(scale); tile_map->set_position(-(scale * encompassing_rect.get_center()) + thumbnail_size2 / 2); // Add the viewport at the lasst moment to avoid rendering too early. EditorNode::get_singleton()->add_child(viewport); pattern_preview_done.clear(); RS::get_singleton()->request_frame_drawn_callback(callable_mp(const_cast(this), &TilesEditorPlugin::_pattern_preview_done)); while (!pattern_preview_done.is_set()) { OS::get_singleton()->delay_usec(10); } Ref image = viewport->get_texture()->get_image(); Ref image_texture; image_texture.instantiate(); image_texture->create_from_image(image); // Find the index for the given pattern. TODO: optimize. Variant args[] = { item.pattern, image_texture }; const Variant *args_ptr[] = { &args[0], &args[1] }; Variant r; Callable::CallError error; item.callback.call(args_ptr, 2, r, error); viewport->queue_delete(); } else { pattern_preview_mutex.unlock(); } } } pattern_thread_exited.set(); } void TilesEditorPlugin::_tile_map_changed() { tile_map_changed_needs_update = true; } void TilesEditorPlugin::_update_editors() { // If tile_map is not edited, we change the edited only if we are not editing a tile_set. tileset_editor->edit(tile_set); TileMap *tile_map = Object::cast_to(ObjectDB::get_instance(tile_map_id)); if (tile_map) { tilemap_editor->edit(tile_map); } else { tilemap_editor->edit(nullptr); } // Update the viewport. CanvasItemEditor::get_singleton()->update_viewport(); } void TilesEditorPlugin::_notification(int p_what) { switch (p_what) { case NOTIFICATION_INTERNAL_PROCESS: { if (tile_map_changed_needs_update) { TileMap *tile_map = Object::cast_to(ObjectDB::get_instance(tile_map_id)); if (tile_map) { tile_set = tile_map->get_tileset(); } _update_editors(); tile_map_changed_needs_update = false; } } break; } } void TilesEditorPlugin::make_visible(bool p_visible) { if (p_visible) { // Disable and hide invalid editors. TileMap *tile_map = Object::cast_to(ObjectDB::get_instance(tile_map_id)); tileset_editor_button->set_visible(tile_set.is_valid()); tilemap_editor_button->set_visible(tile_map); if (tile_map) { editor_node->make_bottom_panel_item_visible(tilemap_editor); } else { editor_node->make_bottom_panel_item_visible(tileset_editor); } } else { tileset_editor_button->hide(); tilemap_editor_button->hide(); editor_node->hide_bottom_panel(); } } void TilesEditorPlugin::queue_pattern_preview(Ref p_tile_set, Ref p_pattern, Callable p_callback) { ERR_FAIL_COND(!p_tile_set.is_valid()); ERR_FAIL_COND(!p_pattern.is_valid()); { MutexLock lock(pattern_preview_mutex); pattern_preview_queue.push_back({ p_tile_set, p_pattern, p_callback }); } pattern_preview_sem.post(); } void TilesEditorPlugin::set_sources_lists_current(int p_current) { atlas_sources_lists_current = p_current; } void TilesEditorPlugin::synchronize_sources_list(Object *p_current) { ItemList *item_list = Object::cast_to(p_current); ERR_FAIL_COND(!item_list); if (item_list->is_visible_in_tree()) { if (atlas_sources_lists_current < 0 || atlas_sources_lists_current >= item_list->get_item_count()) { item_list->deselect_all(); } else { item_list->set_current(atlas_sources_lists_current); item_list->emit_signal(SNAME("item_selected"), atlas_sources_lists_current); } } } void TilesEditorPlugin::set_atlas_view_transform(float p_zoom, Vector2 p_scroll) { atlas_view_zoom = p_zoom; atlas_view_scroll = p_scroll; } void TilesEditorPlugin::synchronize_atlas_view(Object *p_current) { TileAtlasView *tile_atlas_view = Object::cast_to(p_current); ERR_FAIL_COND(!tile_atlas_view); if (tile_atlas_view->is_visible_in_tree()) { tile_atlas_view->set_transform(atlas_view_zoom, atlas_view_scroll); } } void TilesEditorPlugin::edit(Object *p_object) { // Disconnect to changes. TileMap *tile_map = Object::cast_to(ObjectDB::get_instance(tile_map_id)); if (tile_map) { tile_map->disconnect("changed", callable_mp(this, &TilesEditorPlugin::_tile_map_changed)); } // Update edited objects. tile_set = Ref(); if (p_object) { if (p_object->is_class("TileMap")) { tile_map_id = p_object->get_instance_id(); tile_map = Object::cast_to(ObjectDB::get_instance(tile_map_id)); tile_set = tile_map->get_tileset(); editor_node->make_bottom_panel_item_visible(tilemap_editor); } else if (p_object->is_class("TileSet")) { tile_set = Ref(p_object); if (tile_map) { if (tile_map->get_tileset() != tile_set || !tile_map->is_inside_tree()) { tile_map = nullptr; tile_map_id = ObjectID(); } } editor_node->make_bottom_panel_item_visible(tileset_editor); } } // Update the editors. _update_editors(); // Add change listener. if (tile_map) { tile_map->connect("changed", callable_mp(this, &TilesEditorPlugin::_tile_map_changed)); } } bool TilesEditorPlugin::handles(Object *p_object) const { return p_object->is_class("TileMap") || p_object->is_class("TileSet"); } TilesEditorPlugin::TilesEditorPlugin(EditorNode *p_node) { set_process_internal(true); // Update the singleton. singleton = this; editor_node = p_node; // Tileset editor. tileset_editor = memnew(TileSetEditor); tileset_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL); tileset_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL); tileset_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE); tileset_editor->hide(); // Tilemap editor. tilemap_editor = memnew(TileMapEditor); tilemap_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL); tilemap_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL); tilemap_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE); tilemap_editor->hide(); // Pattern preview generation thread. pattern_preview_thread.start(_thread_func, this); // Bottom buttons. tileset_editor_button = p_node->add_bottom_panel_item(TTR("TileSet"), tileset_editor); tileset_editor_button->hide(); tilemap_editor_button = p_node->add_bottom_panel_item(TTR("TileMap"), tilemap_editor); tilemap_editor_button->hide(); // Initialization. _update_editors(); } TilesEditorPlugin::~TilesEditorPlugin() { if (pattern_preview_thread.is_started()) { pattern_thread_exit.set(); pattern_preview_sem.post(); while (!pattern_thread_exited.is_set()) { OS::get_singleton()->delay_usec(10000); RenderingServer::get_singleton()->sync(); //sync pending stuff, as thread may be blocked on visual server } pattern_preview_thread.wait_to_finish(); } }