/*************************************************************************/ /* debugger_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef DEBUGGER_EDITOR_PLUGIN_H #define DEBUGGER_EDITOR_PLUGIN_H #include "editor/editor_plugin.h" class EditorNode; class EditorFileServer; class MenuButton; class PopupMenu; class DebuggerEditorPlugin : public EditorPlugin { GDCLASS(DebuggerEditorPlugin, EditorPlugin); private: MenuButton *debug_menu; EditorFileServer *file_server; PopupMenu *instances_menu; enum MenuOptions { RUN_FILE_SERVER, RUN_LIVE_DEBUG, RUN_DEBUG_COLLISONS, RUN_DEBUG_NAVIGATION, RUN_DEPLOY_REMOTE_DEBUG, RUN_RELOAD_SCRIPTS, }; void _update_debug_options(); void _notification(int p_what); void _select_run_count(int p_index); void _menu_option(int p_option); public: virtual String get_name() const { return "Debugger"; } bool has_main_screen() const { return false; } DebuggerEditorPlugin(EditorNode *p_node, MenuButton *p_menu); ~DebuggerEditorPlugin(); }; #endif // DEBUGGER_EDITOR_PLUGIN_H