/*************************************************************************/ /* texture_progress.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "texture_progress.h" void TextureProgress::set_under_texture(const Ref& p_texture) { under=p_texture; update(); minimum_size_changed(); } Ref TextureProgress::get_under_texture() const{ return under; } void TextureProgress::set_over_texture(const Ref& p_texture) { over=p_texture; update(); minimum_size_changed(); } Ref TextureProgress::get_over_texture() const{ return over; } Size2 TextureProgress::get_minimum_size() const { if (under.is_valid()) return under->get_size(); else if (over.is_valid()) return over->get_size(); else if (progress.is_valid()) return progress->get_size(); return Size2(1,1); } void TextureProgress::set_progress_texture(const Ref& p_texture) { progress=p_texture; update(); minimum_size_changed(); } Ref TextureProgress::get_progress_texture() const{ return progress; } void TextureProgress::_notification(int p_what){ switch(p_what) { case NOTIFICATION_DRAW: { if (under.is_valid()) draw_texture(under,Point2()); if (progress.is_valid()) { Size2 s = progress->get_size(); draw_texture_rect_region(progress,Rect2(Point2(),Size2(s.x*get_unit_value(),s.y)),Rect2(Point2(),Size2(s.x*get_unit_value(),s.y))); } if (over.is_valid()) draw_texture(over,Point2()); } break; } } void TextureProgress::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_under_texture","tex"),&TextureProgress::set_under_texture); ObjectTypeDB::bind_method(_MD("get_under_texture"),&TextureProgress::get_under_texture); ObjectTypeDB::bind_method(_MD("set_progress_texture","tex"),&TextureProgress::set_progress_texture); ObjectTypeDB::bind_method(_MD("get_progress_texture"),&TextureProgress::get_progress_texture); ObjectTypeDB::bind_method(_MD("set_over_texture","tex"),&TextureProgress::set_over_texture); ObjectTypeDB::bind_method(_MD("get_over_texture"),&TextureProgress::get_over_texture); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/under",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_under_texture"),_SCS("get_under_texture")); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/over",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_over_texture"),_SCS("get_over_texture")); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/progress",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_progress_texture"),_SCS("get_progress_texture")); } TextureProgress::TextureProgress() { }